gridBlock networking basics added
Grundlagen fürs networking und dann auch die (hoffentlich) funktionierende Version vom gridBlock hinzugefügt
This commit is contained in:
parent
fb89700729
commit
3f5c1db8cf
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@ -1,7 +1,13 @@
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package modchest;
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import modchest.util.clientInitializer;
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import modchest.block.custom.gridBlock;
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import modchest.networking.modNetworkingClient;
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import net.fabricmc.api.ClientModInitializer;
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import net.fabricmc.fabric.api.blockrenderlayer.v1.BlockRenderLayerMap;
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import net.fabricmc.fabric.api.client.model.ModelLoadingRegistry;
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import net.minecraft.client.render.RenderLayer;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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@ -14,7 +20,13 @@ public class REServerModClient implements ClientModInitializer {
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clientInitializer.renderer();
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clientInitializer.networking();
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modNetworkingClient.registerS2CPackets(); //Identifier unter denen der Client zuhoert werden registriert
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//BlockRenderLayerMap.INSTANCE.putBlock(gridBlock.GRID_BLOCK_INSTANCE, RenderLayer.getCutout());
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LOGGER.info("Modchest-Client successfully loaded!");
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}
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}
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@ -1,50 +0,0 @@
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package modchest.block.custom;
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import java.util.Map;
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import com.google.common.collect.Maps;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.texture.AbstractTexture;
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import net.minecraft.client.texture.ResourceTexture;
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import net.minecraft.client.texture.TextureManager;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.resource.ResourceManager;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.registry.Registry;
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@Environment(EnvType.CLIENT)
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public class gridBlockTexture extends TextureManager {
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public gridBlockTexture(ResourceManager resourceManager) {
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super(resourceManager);
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//TODO Auto-generated constructor stub
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}
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public BlockState getGridBlockState(Block gridBlock){ //nötig wegen static / non-static
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BlockState gridBlockState= gridBlock.getDefaultState();
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return gridBlockState;
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}
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private final Map<Identifier, AbstractTexture> textures = Maps.newHashMap();
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public AbstractTexture getGridBlockTexture(Block gridBlock) {
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Identifier id = Registry.BLOCK.getId(gridBlock);
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AbstractTexture gridBlockTexture = (AbstractTexture)this.textures.get(id);
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if (gridBlockTexture == null) {
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gridBlockTexture = new ResourceTexture(id);
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this.registerTexture(id, (AbstractTexture)gridBlockTexture);
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}
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return gridBlockTexture;
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}
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}
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@ -1,6 +1,7 @@
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package modchest.networking;
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import modchest.REServerMod;
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import modchest.networking.packet.gridBlockTextureS2CPacket;
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import modchest.networking.packet.respawnRequestS2CPacket;
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import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
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import net.minecraft.util.Identifier;
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@ -9,8 +10,10 @@ public class modNetworkingClient { //Identifier werden eingeführt
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public static final Identifier request_respawn = new Identifier(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
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public static final Identifier start_sleeping_call_buttons = new Identifier(REServerMod.MOD_ID, "start_sleeping_call_buttons");
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public static final Identifier death_multi_respawn_buttons = new Identifier(REServerMod.MOD_ID, "death_call_respawn_buttons");
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public static void registerS2CPackets() { //Identifier fuer packets werden registriert (Identifier die der Server aufruft um beim Client was auszufuehren)
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public static final Identifier grid_block_networking = new Identifier(REServerMod.MOD_ID, "grid_block_networking");
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public static void registerS2CPackets() { //Identifier fuer packets werden registriert (Identifier die der Server aufruft um beim CLient was auszufuehren)
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ClientPlayNetworking.registerGlobalReceiver(request_respawn, respawnRequestS2CPacket::receive); //was der Client dann machen soll steht in der receive Methode
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ClientPlayNetworking.registerGlobalReceiver(grid_block_networking, gridBlockTextureS2CPacket::receive);
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}
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}
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}
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@ -0,0 +1,87 @@
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package modchest.networking.packet;
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import static java.lang.Math.random;
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import static net.minecraft.block.Block.getStateFromRawId;
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import net.minecraft.util.math.random.Random;
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import modchest.block.custom.gridBlock;
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import modchest.event.useBlockCallback;
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import modchest.networking.modNetworkingClient;
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import modchest.networking.modNetworkingServer;
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import modchest.rendering.gridBlockRenderer;
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import net.fabricmc.fabric.api.networking.v1.PacketSender;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.color.block.BlockColors;
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import net.minecraft.client.network.ClientPlayNetworkHandler;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.client.render.block.BlockModelRenderer;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.network.PacketByteBuf;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.crash.CrashException;
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import net.minecraft.util.crash.CrashReport;
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import net.minecraft.util.crash.CrashReportSection;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.BlockRenderView;
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public class gridBlockTextureS2CPacket extends BlockModelRenderer {
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public gridBlockTextureS2CPacket(BlockColors colors) {
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super(colors);
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//TODO Auto-generated constructor stub
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}
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public static void receive(MinecraftClient minecraftClient, ClientPlayNetworkHandler clientPlayNetworkHandler, PacketByteBuf buf, PacketSender packetSender){
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//passiert auf dem Client!!
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/* Integer gridBlockStateInt = b.readInt();
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BlockState gridBlockState = getStateFromRawId(gridBlockStateInt);
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BlockPos gridBlockPos = buf.readBlockPos();
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BakedModel model;
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BlockRenderView world;
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MatrixStack matrices;
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VertexConsumer vertexConsumer;
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boolean cull;
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Random random;
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long seed;
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int overlay;
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BlockRenderType gridBlockRenderType = gridBlockState.getRenderType();*/
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modNetworkingServer.grid_block_networking.getPath();
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//if (gridBlockRenderType == BlockRenderType.MODEL) {
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/* render(world, model, gridBlockState, gridBlockPos, matrices, vertexConsumer, cull, random, seed, overlay) {
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boolean bl = MinecraftClient.isAmbientOcclusionEnabled() && gridBlockState.getLuminance() == 0 && model.useAmbientOcclusion();
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Vec3d vec3d = gridBlockState.getModelOffset(world, gridBlockPos);
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matrices.translate(vec3d.x, vec3d.y, vec3d.z);
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try {
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if (bl) {
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this.renderSmooth(world, model, gridBlockState, gridBlockPos, matrices, vertexConsumer, cull, random, seed, overlay);
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} else {
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this.renderFlat(world, model, gridBlockState, gridBlockPos, matrices, vertexConsumer, cull, random, seed, overlay);
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}
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} catch (Throwable var17) {
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CrashReport crashReport = CrashReport.create(var17, "Tesselating block model");
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CrashReportSection crashReportSection = crashReport.addElement("Block model being tesselated");
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CrashReportSection.addBlockInfo(crashReportSection, world, gridBlockPos, gridBlockState);
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crashReportSection.add("Using AO", bl);
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throw new CrashException(crashReport);
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}
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//}*/
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//gridBlockRenderer.renderBlock(gridBlockState, gridBlockPos, world, matrices, vertexConsumer, cull, random);
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}
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}
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@ -1,6 +1,5 @@
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package modchest.networking.packet;
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import modchest.REServerModClient;
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import net.fabricmc.fabric.api.networking.v1.PacketSender;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.network.ClientPlayNetworkHandler;
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package modchest.rendering;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.color.block.BlockColors;
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import net.minecraft.client.render.block.BlockModels;
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import net.minecraft.client.render.block.BlockRenderManager;
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import net.minecraft.client.render.item.BuiltinModelItemRenderer;
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@Environment(EnvType.CLIENT)
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public class gridBlockEntityRenderer extends BlockRenderManager {
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public gridBlockEntityRenderer(BlockModels models, BuiltinModelItemRenderer builtinModelItemRenderer,
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BlockColors blockColors) {
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super(models, builtinModelItemRenderer, blockColors);
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//TODO Auto-generated constructor stub
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}
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/*private static final int WIDTH = 16;
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private static final int HEIGHT = 16;
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private static final int ROTATIONS = 16;
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public gridBlockEntityRenderer(BlockModels models, BuiltinModelItemRenderer builtinModelItemRenderer, BlockColors blockColors) {
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super(models, builtinModelItemRenderer, blockColors);
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}
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private Sprite customTexture;
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// Hier kannst du das Rendering der Block-Entität anpassen
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// Zum Beispiel, um eine benutzerdefinierte Textur anzuwenden
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@Override
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public void renderBlock(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random) {
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try {
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BlockRenderType blockRenderType = state.getRenderType();
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if (blockRenderType == BlockRenderType.MODEL) {
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this.blockModelRenderer.render(world, this.getModel(state), state, pos, matrices, vertexConsumer, cull, random, state.getRenderingSeed(pos), OverlayTexture.DEFAULT_UV);
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}
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} catch (Throwable var11) {
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CrashReport crashReport = CrashReport.create(var11, "Tesselating block in world");
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CrashReportSection crashReportSection = crashReport.addElement("Block being tesselated");
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CrashReportSection.addBlockInfo(crashReportSection, world, pos, state);
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throw new CrashException(crashReport);
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}
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}*/
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}
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package modchest.rendering;
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import modchest.block.custom.gridBlock;
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import modchest.networking.packet.gridBlockTextureS2CPacket;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.color.block.BlockColors;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.client.render.block.BlockModelRenderer;
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import net.minecraft.client.render.block.BlockModels;
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import net.minecraft.client.render.block.BlockRenderManager;
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import net.minecraft.client.render.item.BuiltinModelItemRenderer;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.random.Random;
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import net.minecraft.world.BlockRenderView;
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@Environment(EnvType.CLIENT)
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@SuppressWarnings("deprecation")
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public class gridBlockRenderer extends BlockRenderManager{
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public gridBlockRenderer(BlockModels models, BuiltinModelItemRenderer builtinModelItemRenderer,
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BlockColors blockColors) {
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super(models, builtinModelItemRenderer, blockColors);
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//TODO Auto-generated constructor stub
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}
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/*@Override
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public void renderBlock(BlockState hitResultBlockState, BlockPos hitResultPos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random) {
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try {
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BlockRenderType blockRenderType = hitResultBlockState.getRenderType();
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if (blockRenderType == BlockRenderType.MODEL) {
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BlockModelRenderer.render(world, gridBlock.getModel(hitResultBlockState), hitResultBlockState, hitResultPos, matrices, vertexConsumer, cull, random, gridBlockState.getRenderingSeed(hitResultPos), OverlayTexture.DEFAULT_UV);
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}
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} catch (Throwable var11) {
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CrashReport crashReport = CrashReport.create(var11, "Tesselating block in world");
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CrashReportSection crashReportSection = crashReport.addElement("Block being tesselated");
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CrashReportSection.addBlockInfo(crashReportSection, world, pos, gridBlockState);
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throw new CrashException(crashReport);
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}
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}*/
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}
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package modchest.rendering;
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import static modchest.block.modBlocks.grid_block;
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import modchest.block.modBlocks;
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import modchest.event.useBlockCallback;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.texture.AbstractTexture;
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import net.minecraft.client.texture.TextureManager;
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import net.minecraft.resource.ResourceManager;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.BlockPos;
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@Environment(EnvType.CLIENT)
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@SuppressWarnings("deprecation")
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public class gridBlockTexture extends TextureManager {
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public gridBlockTexture(ResourceManager resourceManager) {
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super(resourceManager);
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//TODO Auto-generated constructor stub
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}
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Block gridBlock = modBlocks.grid_block;
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BlockState gridBlockState = grid_block.getDefaultState();
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Identifier gridBlockTextureId = new Identifier("modchest", "block/grid_block_texture.png"); // Mod-ID-Präfix + Texturpfad
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@Override
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public AbstractTexture getTexture(Identifier id) {
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return super.getTexture(id);
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}
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//private static final Map<Identifier, AbstractTexture> textures = Maps.newHashMap();
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//BlockState gridBlockState = modBlocks.grid_block.getDefaultState();
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/*public static AbstractTexture getGridBlockTexture(Identifier identifier) {
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Identifier id = Registry.BLOCK.getId(gridBlockTexture);
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AbstractTexture gridBlockTexture = textures.get(id);
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if (gridBlockTexture == null) {
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gridBlockTexture = new ResourceTexture(id);
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}
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return gridBlockTexture;
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}*/
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}
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@ -23,4 +23,22 @@ BlockRenderManager: kann getModel!!!!!
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gridBlockTexture: extends TextureManager
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- getTexture(IdentifierID)
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- PROBLEM: wie in useBlockCallback/gridBlockEntity auf Server??
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- PROBLEM: wie krieg ich gridBlock vom Server?
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renderRequestS2C: wird aufgerufen, wenn auf dem Server useBlockCallback ausgeführt wird, verlangt das ändern der gridBlockTextur
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gridBlockRegistrySyncC2SPacket: übergibt verschiedene Eigenschaften des gridBlock, wenn wird aufgerufen mit receive
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gridBlockTexture: getTexture
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public static void receive(MinecraftServer server, ServerPlayerEntity player, ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender){
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player.sendMessage(Text.of("das networking funktioniert"));
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}
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deathScreen: sendet Packets
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preferences: open user settings (JSON)
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- "java.import.gradle.wrapper.enabled": false,
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- "java.import.gradle.version": "8.3"
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=> bringt auch nix
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@ -1,12 +1,5 @@
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package modchest;
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import modchest.block.entity.modBlockEntities;
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import modchest.event.useBlockCallback;
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import modchest.block.modBlocks;
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import modchest.item.modItemGroup;
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import modchest.item.modItems;
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import net.fabricmc.api.ModInitializer;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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package modchest.block.custom;
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import modchest.block.entity.gridBlockEntity;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockEntityProvider;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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public class gridBlock extends Block implements BlockEntityProvider{
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public gridBlock(final Settings settings) {
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public class gridBlock extends Block {
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public gridBlock(Settings settings) {
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super(settings);
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}
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public static final Block GRID_BLOCK_INSTANCE = new gridBlock(null);
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@Override
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@Override
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public BlockRenderType getRenderType(BlockState state) {
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return BlockRenderType.MODEL;
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}
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return super.isSideInvisible(state, stateFrom, direction) || (state == stateFrom);
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}
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@Override
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public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
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return new gridBlockEntity(pos, state);
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}
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}
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@ -20,7 +20,7 @@ import net.minecraft.world.World;
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import org.jetbrains.annotations.Nullable;
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//gibt dem Block steering_wheel eigenschaften, wie z.B. das Interaktionsmenü, oder Grafiken
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public class steeringWheelBlock extends BlockWithEntity implements BlockEntityProvider {
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public class steeringWheelBlock extends BlockWithEntity {
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public steeringWheelBlock(Settings settings) {
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super(settings);
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}
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@ -30,6 +30,7 @@ public class steeringWheelBlock extends BlockWithEntity implements BlockEntityPr
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return BlockRenderType.MODEL;
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}
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@SuppressWarnings("deprecation")
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@Override
|
||||
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) { //Aufgerufen bei blockstate veraenderung, z.B. restonestaerke
|
||||
if (state.getBlock() != newState.getBlock()) {
|
||||
|
|
|
@ -1,62 +0,0 @@
|
|||
package modchest.block.entity;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.entity.BlockEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.screen.NamedScreenHandlerFactory;
|
||||
import net.minecraft.screen.PropertyDelegate;
|
||||
import net.minecraft.screen.ScreenHandler;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.collection.DefaultedList;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
public class gridBlockEntity extends BlockEntity implements NamedScreenHandlerFactory, ImplementedInventory{
|
||||
|
||||
public final PropertyDelegate propertyDelegate;
|
||||
|
||||
public gridBlockEntity( BlockPos pos, BlockState state) {
|
||||
super(modBlockEntities.GRID_BLOCK_ENTITY, pos, state);
|
||||
this.propertyDelegate = new PropertyDelegate() {
|
||||
@Override
|
||||
public int get(int index) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void set(int index, int value) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int size() {
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public ScreenHandler createMenu(int arg0, PlayerInventory arg1, PlayerEntity arg2) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'createMenu'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public DefaultedList<ItemStack> getItems() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getItems'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public Text getDisplayName() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getDisplayName'");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -10,7 +10,7 @@ import net.minecraft.util.registry.Registry;
|
|||
//rendert letztendlich die Interaktionsmenüs der Blöcke
|
||||
public class modBlockEntities {
|
||||
public static BlockEntityType<steeringWheelEntity> steering_wheel_interface;// Interaktionsmenü wird erstellt
|
||||
public static BlockEntityType<gridBlockEntity> GRID_BLOCK_ENTITY;
|
||||
|
||||
|
||||
|
||||
public static void registerBlockEntities() {
|
||||
|
@ -18,9 +18,7 @@ public class modBlockEntities {
|
|||
new Identifier(REServerMod.MOD_ID, "steering_wheel_interface"), // Interkationsmenü wird gerendert
|
||||
FabricBlockEntityTypeBuilder.create(steeringWheelEntity::new, modBlocks.steering_wheel).build(null));
|
||||
|
||||
GRID_BLOCK_ENTITY = Registry.register(Registry.BLOCK_ENTITY_TYPE,
|
||||
new Identifier(REServerMod.MOD_ID, "grid_block_entity"),
|
||||
FabricBlockEntityTypeBuilder.create(gridBlockEntity::new, modBlocks.grid_block).build(null));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,32 +0,0 @@
|
|||
package modchest.event;
|
||||
|
||||
import modchest.block.entity.gridBlockEntity;
|
||||
import net.fabricmc.fabric.api.event.Event;
|
||||
import net.fabricmc.fabric.api.event.EventFactory;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.math.Position;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
|
||||
public interface gridBlockAttackCallback {
|
||||
|
||||
Event<gridBlockAttackCallback> EVENT = EventFactory.createArrayBacked(gridBlockAttackCallback.class,
|
||||
(listeners) -> (player, gridBlock, hand, pos, direction, hitResult) -> {
|
||||
for (gridBlockAttackCallback listener : listeners) {
|
||||
ActionResult result = listener.interact(player, gridBlock, hand, pos, direction, hitResult);
|
||||
|
||||
if(result != ActionResult.PASS) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
return ActionResult.PASS;
|
||||
});
|
||||
|
||||
ActionResult interact(PlayerEntity player, gridBlockEntity gridBlock, Hand hand, Position pos, Direction direction, BlockHitResult hitResult);
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -1,139 +1,99 @@
|
|||
package modchest.event;
|
||||
|
||||
import static net.minecraft.block.Block.getBlockFromItem;
|
||||
import static net.minecraft.block.Block.getRawIdFromState;
|
||||
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
|
||||
import modchest.block.modBlocks;
|
||||
import modchest.block.custom.gridBlock;
|
||||
import modchest.networking.modNetworkingServer;
|
||||
import net.fabricmc.fabric.api.event.player.UseBlockCallback;
|
||||
import net.fabricmc.fabric.api.networking.v1.PacketByteBufs;
|
||||
import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockRenderType;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.network.PacketByteBuf;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.server.world.ServerEntityManager;
|
||||
import net.minecraft.server.world.ServerWorld;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Position;
|
||||
import net.minecraft.util.registry.Registry;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class useBlockCallback implements UseBlockCallback {
|
||||
//wird aufgerufen, wenn ein Block "rechtsgeklickt" wird; überprüft, ob das mit einem gridBlock passiert, wenn ja wird der Block zu einem gridBlock geändert
|
||||
//speichert die plazierten gridBlöcke in einer Liste
|
||||
//wird aufgerufen, wenn ein Block "rechtsgeklickt" wird; überprüft, ob das mit einem gridBlock passiert
|
||||
// wenn ja schickt Packet zum client, dort wird textur geaendert
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
@Override
|
||||
public ActionResult interact(PlayerEntity player, World world, Hand hand, BlockHitResult hitResult) {
|
||||
|
||||
|
||||
Item ItemInHand = player.getMainHandStack().getItem();
|
||||
Block BlockInHand = getBlockFromItem(ItemInHand);
|
||||
//ItemStack ItemStackInHand = player.getMainHandStack();
|
||||
ItemStack ItemStackInHand = player.getMainHandStack();
|
||||
BlockPos gridBlockPos = hitResult.getBlockPos();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
BlockState gridBlockState = world.getBlockState(hitResult.getBlockPos());
|
||||
Block gridBlock = gridBlockState.getBlock();
|
||||
Integer gridBlockStateId = getRawIdFromState(gridBlockState);
|
||||
player.sendMessage(Text.of(world.getBlockState(hitResult.getBlockPos()).getBlock().toString()));
|
||||
|
||||
if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString().equals("Block{modchest:grid_block}")) {
|
||||
if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString().equals("Block{modchest:grid_block}") && player.isSpectator()==false) { //ueberprueft ob Block gridBlock ist
|
||||
|
||||
|
||||
|
||||
if (player.isSpectator() == false) {
|
||||
|
||||
if (BlockInHand instanceof gridBlock) {
|
||||
return ActionResult.PASS;
|
||||
} else {
|
||||
player.sendMessage(Text.of("es hat funktioniert"));
|
||||
|
||||
|
||||
player.getMainHandStack().decrement(1);
|
||||
|
||||
List <Position> gridBlockList = new LinkedList<Position>();
|
||||
gridBlockList.add(hitResult.getPos());
|
||||
player.sendMessage(Text.of("sendBlockRegistryDataToClient"));
|
||||
player.sendMessage(Text.of("gridBlock geaendert"));
|
||||
player.getMainHandStack().decrement(1);
|
||||
|
||||
BlockState StateInHand = BlockInHand.getDefaultState(); //tauscht den blockstate des benutzen gridBlocks mit dem blockstate des blocks in der Hand
|
||||
world.setBlockState(gridBlockPos, StateInHand);
|
||||
List <Position> gridBlockList = new LinkedList<Position>();
|
||||
gridBlockList.add(hitResult.getPos());
|
||||
|
||||
// ;hitResult.getClass().getDefaultState().getRawIdFromState();
|
||||
// String hitResultModelPath = new Identifier().toString();
|
||||
|
||||
|
||||
BlockState gridBlockState = world.getBlockState(hitResult.getBlockPos());
|
||||
Block gridBlock = gridBlockState.getBlock();
|
||||
|
||||
//BlockRenderView gridBlockRenderView;
|
||||
|
||||
//BlockState height = world.getBlockState(gridBlockPos).getAppearance(gridBlockRenderView, gridBlockPos, null, gridBlockState, gridBlockPos)
|
||||
//Identifier gridBlockId = Registry.BLOCK.getId(gridBlock.GRID_BLOCK_INSTANCE);
|
||||
//Integer gridBlockStateId = gridBlock.getRawIdFromState(modBlocks.grid_block.getDefaultState());
|
||||
//String gridBlockModelPath = new Identifier("modchest", "modchest/block/grid_block.json").toString();
|
||||
|
||||
BlockRenderType gridBlockRender = gridBlock.getRenderType(gridBlockState);
|
||||
BlockRenderType inHandRenderType = BlockInHand.getRenderType(StateInHand);
|
||||
PacketByteBuf bufferUseBlockCallback = PacketByteBufs.create();
|
||||
bufferUseBlockCallback.writeInt(gridBlockStateId);
|
||||
bufferUseBlockCallback.writeBlockPos(gridBlockPos);
|
||||
ServerPlayerEntity serverplayer = new ServerPlayerEntity(null, null, null, null);
|
||||
//soll dem Client die fürs rendern benötigten Informationen vom Server schicken
|
||||
|
||||
player.sendMessage(Text.of(gridBlockRender.toString()));
|
||||
player.sendMessage(Text.of(inHandRenderType.toString())); //return: MODEL
|
||||
|
||||
|
||||
ServerPlayNetworking.send(serverplayer, modNetworkingServer.grid_block_networking, bufferUseBlockCallback); //soll dem Client die fürs rendern benötigten informationen schicken
|
||||
|
||||
|
||||
//BlockRenderManager blockRenderManager = client.getRenderManager();
|
||||
|
||||
//BakedModel gridBlockModel = blockRenderManager.getModel(gridBlockState);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//gridBlockRender = FORCE_STATE;
|
||||
|
||||
|
||||
//hitResult.getBlockPos().getClass();
|
||||
|
||||
//TODO: wenn Werkzeuge in MainHand NICHT den MainHandStack reduzieren
|
||||
//TODO: sobald Hammer existiert darf gridBlock nur noch von diesem abgebaut werden können
|
||||
|
||||
//minecraft:blockid
|
||||
|
||||
/* if (player.getMainHandStack().equals("") ){ //TODO: wenn Werkzeuge in MainHand NICHT den MainHandStack reduzieren
|
||||
//TODO: sobald Hammer existiert darf gridBlock nur noch von diesem abgebaut werden können
|
||||
} else {
|
||||
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
|
||||
// gridBlock.getAppearance(gridBlockState, BlockRenderView renderView,
|
||||
// gridBlockPos, Direction side, BlockState sourceState, BlockPos sourcePos);
|
||||
|
||||
/*
|
||||
* if (inHandRenderType == gridBlockRender){
|
||||
* player.sendMessage(Text.of("Das MODEL ist das MODEL - Scheiße"));
|
||||
* }
|
||||
*/
|
||||
|
||||
// player.sendMessage(Text.of(world.getBlockState(hitResult.getBlockPos()).getBlock().getRenderType(gridBlockState).toString()));
|
||||
|
||||
// BlockRenderType inHandRenderType;
|
||||
// BlockRenderType griBlockRenderType;
|
||||
|
||||
// BlockRenderType griBlockRenderType = BlockInHand.getRenderType(StateInHand);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
return ActionResult.SUCCESS;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}// mit SUCCESS; FAIL wird kein Block mehr gesetzt
|
||||
// mit PASS; CONSUME; CONSUME_PARTIAL werden immer Blöcke gesetzt
|
||||
|
||||
|
||||
|
||||
}
|
||||
// mit SUCCESS; FAIL wird kein Block mehr gesetzt
|
||||
// mit PASS; CONSUME; CONSUME_PARTIAL werden immer Blöcke gesetzt
|
||||
}
|
||||
|
|
|
@ -10,10 +10,12 @@ public class modNetworkingServer { //Identifier werden eingeführt
|
|||
public static final Identifier request_respawn = new Identifier(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
|
||||
public static final Identifier start_sleeping_call_buttons = new Identifier(REServerMod.MOD_ID, "start_sleeping_call_buttons");
|
||||
public static final Identifier death_multi_respawn_buttons = new Identifier(REServerMod.MOD_ID, "death_call_respawn_buttons");
|
||||
|
||||
public static final Identifier grid_block_networking = new Identifier(REServerMod.MOD_ID, "grid_block_networking");
|
||||
public static void registerC2SPackets() { //Identifier fuer packets werden registriert (Identifier die der Client aufruft um beim Server was auszufuehren)
|
||||
ServerPlayNetworking.registerGlobalReceiver(start_sleeping_call_buttons, setNewRespawnsC2SPacket::receive); //was der Server dann machen soll steht in der receive Methode
|
||||
|
||||
|
||||
ServerPlayNetworking.registerGlobalReceiver(start_sleeping_call_buttons, setNewRespawnsC2SPacket::receive); //was der Server dann machen soll steht in der receive Methode
|
||||
ServerPlayNetworking.registerGlobalReceiver(death_multi_respawn_buttons, deathScreenMultiButtonsC2SPacket::receive);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
package modchest.networking.packet;
|
||||
|
||||
import modchest.networking.modNetworkingServer;
|
||||
import net.fabricmc.fabric.api.networking.v1.PacketByteBufs;
|
||||
import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.network.PacketByteBuf;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
public class TestPacket {
|
||||
|
||||
/*PlayerEntity playerEntity;
|
||||
ServerPlayerEntity serverPlayerEntity;
|
||||
|
||||
public final BlockPos blockPos;
|
||||
public final Text text;
|
||||
|
||||
public TestPacket (BlockPos blockPos, Text text){
|
||||
this.blockPos=blockPos;
|
||||
this.text =text;
|
||||
}
|
||||
|
||||
public TestPacket(PacketByteBuf buffer2) {
|
||||
this(buffer2.readBlockPos(), buffer2.readText());
|
||||
}
|
||||
|
||||
public void write(PacketByteBuf buffer2) {
|
||||
buffer2.writeBlockPos(this.blockPos);
|
||||
buffer2.writeText(this.text);
|
||||
}
|
||||
|
||||
public PacketByteBuf getBuffer2(PacketByteBuf buffer2){
|
||||
ServerPlayNetworking.send(serverPlayerEntity, modNetworkingServer.grid_block_networking, buffer2);
|
||||
return buffer2;
|
||||
|
||||
}*/
|
||||
|
||||
}
|
|
@ -4,6 +4,7 @@ import modchest.block.entity.modBlockEntities;
|
|||
import modchest.block.modBlocks;
|
||||
import modchest.event.playerAfterRespawnEvent;
|
||||
import modchest.event.playerBreakBlockEvents;
|
||||
import modchest.event.useBlockCallback;
|
||||
import modchest.item.modItemGroup;
|
||||
import modchest.item.modItems;
|
||||
import modchest.networking.modNetworkingServer;
|
||||
|
@ -25,6 +26,7 @@ public class initializer {
|
|||
public static void events() { //Events, bei denen custom Code ausgefuehrt wird, werden eingefuehrt
|
||||
ServerPlayerEvents.AFTER_RESPAWN.register(new playerAfterRespawnEvent());
|
||||
PlayerBlockBreakEvents.BEFORE.register(new playerBreakBlockEvents());
|
||||
useBlockCallback.EVENT.register(new useBlockCallback());
|
||||
}
|
||||
|
||||
public static void networking() { //Identifier unter denen der Server zuhoert werden registriert
|
||||
|
|
Loading…
Reference in New Issue