Changes
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@ -1,6 +1,7 @@
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package modchest.networking;
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import modchest.REServerMod;
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import modchest.networking.packet.getNamesOfRespawnButtonsS2CPacket;
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import modchest.networking.packet.respawnRequestS2CPacket;
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import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
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import net.minecraft.util.Identifier;
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@ -8,7 +8,7 @@ import net.minecraft.network.PacketByteBuf;
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public class getNamesOfRespawnButtonsS2CPacket {
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public static void receive(MinecraftClient minecraftClient, ClientPlayNetworkHandler clientPlayNetworkHandler, PacketByteBuf packetByteBuf, PacketSender packetSender) {
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public static String[] receive(MinecraftClient minecraftClient, ClientPlayNetworkHandler clientPlayNetworkHandler, PacketByteBuf packetByteBuf, PacketSender packetSender) {
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String[] namesFromServer = new String[5];
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for (int i = 0; i < 5; i++) {
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namesFromServer[i] = (buf.readString(32767));
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1
src/client/java/modchest/networking/packet/respawnRequestS2CPacket.java
Normal file → Executable file
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@ -1,6 +1,5 @@
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package modchest.networking.packet;
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import modchest.REServerModClient;
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import net.fabricmc.fabric.api.networking.v1.PacketSender;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.network.ClientPlayNetworkHandler;
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@ -1,9 +1,7 @@
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package modchest.data;
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import modchest.item.modItems;
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import net.fabricmc.fabric.api.datagen.v1.FabricDataGenerator;
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import net.fabricmc.fabric.api.datagen.v1.provider.FabricBlockLootTableProvider;
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import modchest.block.modBlocks;
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//vereinfacht das erstellen der einzelnen JSON files, bisher nicht verwendet, am besten auch nie verwenden; unten auskommentierter code ist example-code! Hier: die Loot-Tables also was ein Item beim Abbau dropt
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public class ModLootTableGenerator extends FabricBlockLootTableProvider {
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@ -1,12 +1,9 @@
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package modchest.data;
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import modchest.block.modBlocks;
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import net.fabricmc.fabric.api.datagen.v1.FabricDataGenerator;
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import net.fabricmc.fabric.api.datagen.v1.provider.FabricModelProvider;
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import net.minecraft.data.client.BlockStateModelGenerator;
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import net.minecraft.data.client.ItemModelGenerator;
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import modchest.item.modItems;
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import net.minecraft.data.client.Models;
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//vereinfacht das erstellen der einzelnen JSON files, bisher nicht verwendet, am besten auch nie verwenden; unten auskommentierter code ist example-code! Hier: Für die generierung der Texturen
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public class ModModelProvider extends FabricModelProvider {
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@ -1,11 +1,9 @@
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package modchest.data;
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import modchest.item.modItems;
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import net.fabricmc.fabric.api.datagen.v1.FabricDataGenerator;
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import net.fabricmc.fabric.api.datagen.v1.provider.FabricRecipeProvider;
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import net.minecraft.data.server.recipe.RecipeJsonProvider;
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import java.util.List;
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import java.util.function.Consumer;
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//vereinfacht das erstellen der einzelnen JSON files, bisher nicht verwendet, am besten auch nie verwenden; unten auskommentierter code ist example-code! Hier: würden die Rezepte erstellt werden
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@ -1,6 +1,5 @@
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package modchest.mixin;
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import modchest.REServerMod;
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import modchest.util.ServerPlayerEntityInterface;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.server.network.ServerPlayerEntity;
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@ -10,8 +9,6 @@ import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.util.Arrays;
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@Mixin(ServerPlayerEntity.class)
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public abstract class ServerPlayerEntityMixin implements ServerPlayerEntityInterface {
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@Unique
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@ -5,7 +5,6 @@ import modchest.util.setAndGetMultiButtonsSpawn;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.Text;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import org.spongepowered.asm.mixin.Mixin;
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@ -14,7 +13,6 @@ import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Objects;
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@ -2,6 +2,7 @@ package modchest.networking;
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import modchest.REServerMod;
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||||
import modchest.networking.packet.deathScreenMultiButtonsC2SPacket;
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import modchest.networking.packet.setNamesOfRespawnButtonsC2SPacket;
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||||
import modchest.networking.packet.setNewRespawnsC2SPacket;
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||||
import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
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||||
import net.minecraft.util.Identifier;
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1
src/main/java/modchest/networking/packet/deathScreenMultiButtonsC2SPacket.java
Normal file → Executable file
|
@ -14,7 +14,6 @@ import net.minecraft.text.Text;
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|||
import net.minecraft.util.math.BlockPos;
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||||
import net.minecraft.world.World;
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||||
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import java.awt.*;
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||||
import java.util.Arrays;
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public class deathScreenMultiButtonsC2SPacket {
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@ -9,8 +9,6 @@ import net.minecraft.server.network.ServerPlayNetworkHandler;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.Text;
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import java.util.Arrays;
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public class setNewRespawnsC2SPacket {
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public static void receive(MinecraftServer server, ServerPlayerEntity player, //Passiert auf dem Server!!!
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ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) {
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|
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@ -113,14 +113,15 @@ public class setAndGetMultiButtonsSpawn {
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topNbt.put("multi_sleep", new NbtCompound());
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}
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NbtCompound subNbt = (NbtCompound) topNbt.get("multi_sleep"); //wie bei setMultiSpawn()
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String names;
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if (subNbt != null) {
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name = subNbt.getIntArray("names"); // holt sich den Namen
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names = subNbt.getString("names"); // holt sich den Namen
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}
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if (name.length == 0) { //das gleiche fuer den Namen
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||||
String[] names = {"#1", "#2", "#3", "#4", "#5"};
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String names = {"#1", "#2", "#3", "#4", "#5"};
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try {
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subNbt.putIntArray("names", names);
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subNbt.putString("names", names);
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topNbt.put("multi_sleep", subNbt);
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castedPlayer.setDataSaver(topNbt);
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} catch (Exception e) {
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||||
|
|
Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 85 KiB |
Before Width: | Height: | Size: 453 B After Width: | Height: | Size: 453 B |
Before Width: | Height: | Size: 311 B After Width: | Height: | Size: 311 B |
Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 85 KiB |