Fixing update
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@ -1,69 +0,0 @@
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package modchest.block.custom;
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import modchest.block.entity.modBlockEntities;
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import modchest.block.entity.steeringWheelEntity;
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import net.minecraft.block.BlockEntityProvider;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockWithEntity;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.block.entity.BlockEntityTicker;
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import net.minecraft.block.entity.BlockEntityType;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.screen.NamedScreenHandlerFactory;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.ItemScatterer;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import org.jetbrains.annotations.Nullable;
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//gibt dem Block steering_wheel eigenschaften, wie z.B. das Interaktionsmenü, oder Grafiken
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public class steeringWheelBlock extends BlockWithEntity implements BlockEntityProvider {
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public steeringWheelBlock(Settings settings) {
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super(settings);
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}
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/* stuff benötigt um das Interaktionsmenü zu laden!*/
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@Override
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public BlockRenderType getRenderType(BlockState state) {
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return BlockRenderType.MODEL;
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}
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@Override
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public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
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if (state.getBlock() != newState.getBlock()) {
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BlockEntity blockEntity = world.getBlockEntity(pos);
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if (blockEntity instanceof steeringWheelEntity) {
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ItemScatterer.spawn(world, pos, (steeringWheelEntity)blockEntity);
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world.updateComparators(pos,this);
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}
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super.onStateReplaced(state, world, pos, newState, moved);
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}
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}
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@Override //wird bei einem rechtsklick aufgerufen (ersellt das Blockentity)
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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if (!world.isClient) {
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NamedScreenHandlerFactory screenHandlerFactory = state.createScreenHandlerFactory(world, pos);
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if (screenHandlerFactory != null) {
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player.openHandledScreen(screenHandlerFactory);
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}
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}
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return ActionResult.SUCCESS;
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}
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@Nullable
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@Override
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public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
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return new steeringWheelEntity(pos, state);
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}
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@Nullable
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public <T extends BlockEntity> BlockEntityTicker<T> getTicker(World world, BlockState state, BlockEntityType<T> type) {
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return checkType( type, modBlockEntities.steering_wheel_interface, steeringWheelEntity::tick);
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}
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}
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@ -1,19 +0,0 @@
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package modchest.block.entity;
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import modchest.REServerMod;
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import modchest.block.modBlocks;
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import net.fabricmc.fabric.api.object.builder.v1.block.entity.FabricBlockEntityTypeBuilder;
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import net.minecraft.block.entity.BlockEntityType;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.registry.Registry;
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//rendert letztendlich die Interaktionsmenüs der Blöcke
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public class modBlockEntities {
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public static BlockEntityType<steeringWheelEntity> steering_wheel_interface; // Interaktionsmenü wird erstellt
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public static void registerBlockEntities() {
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steering_wheel_interface = Registry.register(Registry.BLOCK_ENTITY_TYPE,
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new Identifier(REServerMod.MOD_ID, "steering_wheel_interface"), // Interkationsmenü wird gerendert
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FabricBlockEntityTypeBuilder.create(steeringWheelEntity::new, modBlocks.steering_wheel).build(null));
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}
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}
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@ -1,37 +0,0 @@
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package modchest.block;
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import modchest.block.custom.steeringWheelBlock;
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import modchest.item.modItemGroup;
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import modchest.REServerMod;
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import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.block.Block;
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import net.minecraft.block.Material;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.registry.Registry;
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//setzt die blöcke auf
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public class modBlocks {
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public static Block steering_wheel; // Block wird erstellt
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public static void setBlocks() {// Block wird definiert
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steering_wheel = registerBlock("steering_wheel",
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new steeringWheelBlock(FabricBlockSettings.of(Material.WOOD).strength(1.0f).requiresTool()),
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modItemGroup.modchest);
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}
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private static Block registerBlock(String name, Block block, ItemGroup group) { // Nicht verändern! Fügt die oben
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// definierten Blöcke dem Register
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// hinzu
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Registry.register(Registry.ITEM, new Identifier(REServerMod.MOD_ID, name),
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new BlockItem(block, new FabricItemSettings().group(group)));
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return Registry.register(Registry.BLOCK, new Identifier(REServerMod.MOD_ID, name), block);
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}
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public static void registerModBlocks() { // Error Logger halt...
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REServerMod.LOGGER.info("Registering ModBlocks for " + REServerMod.MOD_ID);
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}
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}
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@ -1,36 +0,0 @@
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package modchest.event;
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import modchest.REServerMod;
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import modchest.util.setAndGetMultiButtonsSpawn;
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import net.fabricmc.fabric.api.entity.event.v1.ServerPlayerEvents;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.util.registry.RegistryKey;
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import net.minecraft.world.World;
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public class playerAfterRespawnEvent implements ServerPlayerEvents.AfterRespawn { //Wenn die Multi-Spawn mod verwendet wurde, muss der Vanillaspawn wieder gesetzt werden
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@Override
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public void afterRespawn(ServerPlayerEntity oldPlayer, ServerPlayerEntity newPlayer, boolean alive) {
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setAndGetMultiButtonsSpawn setAndGet = new setAndGetMultiButtonsSpawn(); //Damit die Methoden benutzt werden koennen, muss ein Objekt erstellt werden; ist aber egal, weil eh keine Daten in dieser Klasse gespeichert werden
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NbtCompound nbt = setAndGet.getMultiSpawnVanilla(newPlayer); //holt sich den nbt-tag
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if (nbt != null) {
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try {
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int[] location = nbt.getIntArray("location"); //holt sich den gespeicherten Ort
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BlockPos blockPos = new BlockPos(location[0], location[1], location[2]);
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String[] parts = nbt.getString("dimension").split(":"); //holt sich die gespeicherte Dimension; trennt den String entspreichend; damit sollte es auch funktionieren, sollte eine Mod weitere Dimensionen hinzufuegen
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parts = parts[2].split("]");
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RegistryKey<World> dim = RegistryKey.of(Registry.WORLD_KEY, new Identifier(parts[0]));
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float angle = nbt.getFloat("angle"); //Und den blickwinkel
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||||
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newPlayer.setSpawnPoint(dim, blockPos, angle, true, false);
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||||
} catch (Exception e) {
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REServerMod.LOGGER.info("Following error when trying set " + newPlayer.getDisplayName() + "'s Vanilla Spawn: " + e);
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}
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}
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}
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}
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@ -1,32 +0,0 @@
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package modchest.item;
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import modchest.REServerMod;
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import modchest.item.custom.piratesCoinItem;
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||||
import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
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import net.minecraft.item.Item;
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import net.minecraft.util.Identifier;
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||||
import net.minecraft.util.registry.Registry;
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//Liste der Items die hinzugefügt werden, ausgenommen Blöcke
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public class modItems {
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public static Item shipblock; // shipblock wird erstellt, sollte man mal umbenenne. Ist eine Zutat die man für
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// das steering_wheel braucht zum craften, mehr macht es bisher nicht
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public static Item pirates_coin; // pirates Coin wird erstellt; definition siehe ./custom/piratesCoinItem da ist
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// im detail erklärt was das Item machen soll
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public static void setItems() { // Items werden beschrieben, bzw. dem Register hinzugefügt
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shipblock = registerItem("shipblock", new Item(new FabricItemSettings().group(modItemGroup.modchest)));
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pirates_coin = registerItem("pirates_coin",
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new piratesCoinItem(new FabricItemSettings().group(modItemGroup.modchest).maxCount(16)));
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}
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private static Item registerItem(String name, Item item) { // Methode, die die Items dann letztendlich hinzufügt;
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// nicht bearbeiten ist eine generische MEthode
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return Registry.register(Registry.ITEM, new Identifier(REServerMod.MOD_ID, name), item);
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}
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public static void registerModItems() {
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REServerMod.LOGGER.info("Registering Mod Items for " + REServerMod.MOD_ID);
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} // und natürlich ein Error logger
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}
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@ -1,54 +0,0 @@
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package modchest.networking.packet;
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import modchest.REServerMod;
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import modchest.networking.modNetworkingServer;
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import modchest.util.setAndGetMultiButtonsSpawn;
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import net.fabricmc.fabric.api.networking.v1.PacketByteBufs;
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import net.fabricmc.fabric.api.networking.v1.PacketSender;
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import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
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import net.minecraft.network.PacketByteBuf;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.network.ServerPlayNetworkHandler;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.Text;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import java.awt.*;
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import java.util.Arrays;
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public class deathScreenMultiButtonsC2SPacket {
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public static void receive(MinecraftServer server, ServerPlayerEntity player, //Passiert auf dem Server!!!
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ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) {
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setAndGetMultiButtonsSpawn setAndGet = new setAndGetMultiButtonsSpawn(); //um die nicht-statischen Methoden aufzurufen, erzeugen wir ein Objekt. Wir speichern aber keine Daten in der Klasse, daher ist das OK
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int num; //num steht fuer Number, und sagt, welcher der 5 Knoepfe gedrueckt wurde, da das Spiel abstuertzt wenn man buf.readInt() mehr als einmal ausfuehrt
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try {
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num = buf.readInt(); //Um Spielabstuertze definitiv zu verhindern in einem try block, hat aber nie Probleme gemacht, also eine reine absicherung
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} catch (Exception e) {
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||||
REServerMod.LOGGER.info("Following Error when trying to get the number of pressed Button: " + e + "continuing bwith Button 1");
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num = 1;
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||||
}
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setAndGet.setMultiSpawnVanilla(player);
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||||
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||||
int[] posXYZ = setAndGet.getMultiSpawn(player, num); //neue Koordinaten werden vom Server geholt
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||||
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||||
if (posXYZ.length == 3 && posXYZ[0] < 77889900) { //Stellt sicher, dass die 3 spawnkoordinaten nicht null sind; Koordinaten 77889900 sind ausserhalb der Welt und werden daher von mir in setAndGetMultiSpawnButtonsSpawn als Errorcodes verwendet
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try {
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||||
//REServerMod.LOGGER.info("try Respawning from Multi-Sapwn");
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||||
player.setSpawnPoint(World.OVERWORLD, new BlockPos(posXYZ[0], posXYZ[1], posXYZ[2]), 0, true, true); //neuer Spawn wird gesetzt
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||||
ServerPlayNetworking.send(player, modNetworkingServer.request_respawn, PacketByteBufs.create()); //Anfrage an den Client zum respawnen wird gesendet
|
||||
player.sendMessage((Text.translatable("chat.modchest.multispawn.respawned", num)));
|
||||
REServerMod.LOGGER.info("Respawned Player " + player.getEntityName() + " at " + Arrays.toString(setAndGet.getMultiSpawn(player, num)));
|
||||
setAndGet.setMultiSpawn(player, 6);
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Sorry! Following error, trying to respawn player " + player.getDisplayName() + ": " + e);
|
||||
}
|
||||
} else {
|
||||
if (posXYZ[0] == 77889944) { //Dieser Errorcode bedeutet, dass das Bett zerstoert wurde
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.beddestroyed"));
|
||||
} else {
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.spawnnotset"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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@ -1,168 +0,0 @@
|
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package modchest.util;
|
||||
|
||||
import modchest.REServerMod;
|
||||
import net.minecraft.nbt.NbtCompound;
|
||||
import net.minecraft.nbt.NbtElement;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.registry.RegistryKey;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class setAndGetMultiButtonsSpawn {
|
||||
|
||||
public synchronized void setMultiSpawn(ServerPlayerEntity player, int spawn) {
|
||||
ServerPlayerEntityInterface castedPlayer = (ServerPlayerEntityInterface) player;
|
||||
NbtCompound topNbt = ((ServerPlayerEntityInterface) player).getDataSaver(); //alle daten der mod werden in diesem NBT Gespeichert
|
||||
if (topNbt.get("multi_sleep") == null) { //die daten fuer multi-sleep werden in dem nbt-tag "multi_sleep" gespeichert, der wiederum um anderen nbt gespeichert wird
|
||||
topNbt.put("multi_sleep", new NbtCompound()); //sollte dieser nbt-tag nicht existieren, wird ein neuer erstellt
|
||||
}
|
||||
NbtCompound subNbt = (NbtCompound) topNbt.get("multi_sleep"); //nbt tag mit allen daten fuer multi-sleep wird geladen
|
||||
spawn--; //weil der Array mit Slot 0 beginnt, rutscht alles eins auf
|
||||
int[] fullArray = new int[3]; //ein kleiner zwischenspeicher
|
||||
|
||||
fullArray[0] = (int) player.getX();
|
||||
fullArray[1] = (int) player.getY();
|
||||
fullArray[2] = (int) player.getZ();
|
||||
|
||||
try {
|
||||
if (subNbt != null) {
|
||||
subNbt.putIntArray(String.valueOf(spawn), fullArray); //speichert unseren array an der entsprechenden nummer ab
|
||||
topNbt.put("multi_sleep", subNbt); //speichert den tag unter multi_sleep im top-tag ab
|
||||
castedPlayer.setDataSaver(topNbt); //speichert den top-tag wieder im spieler ab
|
||||
} else {
|
||||
REServerMod.LOGGER.info("Error when trying to write spawn to file!");
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.spawnnotsaved"));
|
||||
}
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error when saving Spawnpoint! Exception: " + e);
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.spawnnotsaved"));
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized int[] getMultiSpawn(ServerPlayerEntity player, int spawn) {
|
||||
ServerPlayerEntityInterface castedPlayer = (ServerPlayerEntityInterface) player;
|
||||
NbtCompound topNbt = ((ServerPlayerEntityInterface) player).getDataSaver();
|
||||
if (topNbt.get("multi_sleep") == null) {
|
||||
topNbt.put("multi_sleep", new NbtCompound());
|
||||
}
|
||||
NbtCompound subNbt = (NbtCompound) topNbt.get("multi_sleep"); //wie bei setMultiSpawn()
|
||||
spawn--; //weil der Array mit Slot 0 beginnt, rutscht alles eins auf
|
||||
int[] fullArray = new int[0];
|
||||
if (subNbt != null) {
|
||||
fullArray = subNbt.getIntArray(String.valueOf(spawn)); //holt sich den ganzen Array, mit allen gespeicherten Spawnpunkten; struktur wird etwas weiter unten erklaert
|
||||
}
|
||||
|
||||
if (fullArray.length != 3) { //sollte der Array leer oder anderweitig ungueltig sein wird er neu erstellt
|
||||
int[] tempArray = new int[3];
|
||||
for (int i = 0; i < 3; i++) {
|
||||
tempArray[i] = 77889922; //Lueckenfueller; wird in deathScreenMultiButtonsC2SPacket uebrprueft und rausgefiltert
|
||||
}
|
||||
|
||||
try { //wenn wir gerade den Array erstellt haben, weil er ungueltig war, wird er hier in den nbt-tag abgespseichert
|
||||
subNbt.putIntArray(String.valueOf(spawn), fullArray);
|
||||
topNbt.put("multi_sleep", subNbt);
|
||||
castedPlayer.setDataSaver(topNbt);
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Sorry! Error when loading Spawnpoint! Exception: " + e);
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.getable"));
|
||||
}
|
||||
}
|
||||
|
||||
fullArray = subNbt.getIntArray(String.valueOf(spawn)); //wir laden ihn uns wieder, nur um sicher zu gehen
|
||||
int[] posXYZ = new int[3]; //zwischenspeicher
|
||||
try { //schaut, ob wir die daten laden koennen
|
||||
posXYZ[0] = fullArray[0];
|
||||
posXYZ[1] = fullArray[1];
|
||||
posXYZ[2] = fullArray[2];
|
||||
} catch (Exception e) { //sonst geben wir folgenden Errorcode zurueck
|
||||
posXYZ[0] = 77889933;
|
||||
posXYZ[1] = 77889933;
|
||||
posXYZ[2] = 77889933;
|
||||
}
|
||||
return posXYZ;
|
||||
}
|
||||
|
||||
public synchronized void setMultiSpawnVanilla(ServerPlayerEntity player) { //bevor der Spieler respawnt, speichern wir einmal seinen Vanillaspawn ab, um ihn spaeter wieder darauf zu setzen
|
||||
BlockPos posAlt = player.getSpawnPointPosition(); //Spawnpunkt der Vanilla-respawn-funktion wird gespeichert
|
||||
RegistryKey<World> dimAlt = player.getSpawnPointDimension();//Dimension "
|
||||
float angleAlt = player.getSpawnAngle(); //Blickrichtung "
|
||||
ServerPlayerEntityInterface castedPlayer = (ServerPlayerEntityInterface) player;
|
||||
NbtCompound topNbt = ((ServerPlayerEntityInterface) player).getDataSaver();
|
||||
if (topNbt.get("multi_sleep") == null) {
|
||||
topNbt.put("multi_sleep", new NbtCompound());
|
||||
}
|
||||
NbtCompound subNbt = (NbtCompound) topNbt.get("multi_sleep"); //alles in der set-Methode ganz oben erklaert
|
||||
|
||||
try { //sicheerheit, weil hier mal wieder viel zwischen datentypen gewechselt wird
|
||||
NbtCompound vanillaSpawnData = new NbtCompound();
|
||||
int[] location = new int[3]; //spawnpunkt wird in einen Array komprimiert
|
||||
location[0] = posAlt.getX();
|
||||
location[1] = posAlt.getY();
|
||||
location[2] = posAlt.getZ();
|
||||
vanillaSpawnData.putIntArray("location", location); //und abgespeichert
|
||||
vanillaSpawnData.putString("dimension", dimAlt.toString()); //dimension wird abgespeichert
|
||||
vanillaSpawnData.putFloat("angle", angleAlt); //auch die Blickrichtung
|
||||
vanillaSpawnData.putBoolean("used", false); //wird auf true gesetzt, sobald der Spawnpunkt wieder zurueck gesetzt wurde
|
||||
|
||||
subNbt.put("vanillaSpawnData", vanillaSpawnData); //spawnpunkt wird im sub-nbt gespeichert
|
||||
topNbt.put("multi_sleep", subNbt); //und im top-nbt
|
||||
castedPlayer.setDataSaver(topNbt); //um dann im player gespeichert zu werden
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Sorry! Error when saving Spawnpoint! Exception: " + e);
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized NbtCompound getMultiSpawnVanilla(ServerPlayerEntity player) {
|
||||
ServerPlayerEntityInterface castedPlayer = (ServerPlayerEntityInterface) player;
|
||||
NbtCompound topNbt = ((ServerPlayerEntityInterface) player).getDataSaver();
|
||||
if (topNbt.get("multi_sleep") == null) {
|
||||
topNbt.put("multi_sleep", new NbtCompound());
|
||||
}
|
||||
NbtCompound subNbt = (NbtCompound) topNbt.get("multi_sleep"); //steht alles wieder in der ersten methode
|
||||
|
||||
if (subNbt != null) {
|
||||
NbtCompound nbt = (NbtCompound) subNbt.get("vanillaSpawnData"); //hollt sich die daten
|
||||
if (nbt != null) {
|
||||
if (!nbt.getBoolean("used")) {
|
||||
nbt.putBoolean("used", true); //setzt den verwendet boolean auf true; nicht ganz perfekt, sollte ein fehler beim speichern auftreten wird es nicht nochmal versucht, speichert aber massiv an coding und leistung
|
||||
subNbt.put("vanillaSpawnData", nbt);
|
||||
topNbt.put("multi_sleep", subNbt); //muss den bearbeiteten nbt wieder abgespeichert (nur der boolean wurde ueberschrieben)
|
||||
castedPlayer.setDataSaver(topNbt);
|
||||
return nbt; //gibt den nbt-tag an die aufrufende Methode
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public synchronized void setMultiSpawnBlank(ServerPlayerEntity player, int spawn) { //wird aufgerufen wenn das Bett dieses Spielers zerstoert wurde
|
||||
ServerPlayerEntityInterface castedPlayer = (ServerPlayerEntityInterface) player;
|
||||
NbtCompound topNbt = ((ServerPlayerEntityInterface) player).getDataSaver();
|
||||
if (topNbt.get("multi_sleep") == null) {
|
||||
topNbt.put("multi_sleep", new NbtCompound());
|
||||
}
|
||||
NbtCompound subNbt = (NbtCompound) topNbt.get("multi_sleep"); //alles wieder wie in der ersten Methode;
|
||||
spawn--; //weil der Array mit Slot 0 beginnt, rutscht alles eins auf
|
||||
int[] fullArray = new int[0];
|
||||
if (subNbt != null) {
|
||||
fullArray = subNbt.getIntArray(String.valueOf(spawn)); //holt sich den ganzen Array, mit allen gespeicherten Spawnpunkten; struktur wird etwas weiter unten erklaert
|
||||
}
|
||||
|
||||
fullArray[0] = 77889944; //Errorcode der in deathScreenMultiButtonsC2SPacket als zerstoertes Bett rausgefiltert wird
|
||||
fullArray[1] = 77889944;
|
||||
fullArray[2] = 77889944;
|
||||
|
||||
try {
|
||||
subNbt.putIntArray(String.valueOf(spawn), fullArray); //wird abgespeichert
|
||||
topNbt.put("multi_sleep", subNbt);
|
||||
castedPlayer.setDataSaver(topNbt);
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Sorry! Error when saving Spawnpoint! Exception: " + e);
|
||||
}
|
||||
}
|
||||
}
|
0
old-src/main/java/modchest/REServerMod.java → src/main/java/modchest/REServerMod.java
Executable file → Normal file
0
old-src/main/java/modchest/REServerModDataGenerator.java → src/main/java/modchest/REServerModDataGenerator.java
Executable file → Normal file
0
old-src/main/java/modchest/block/entity/steeringWheelEntity.java → src/main/java/modchest/block/entity/steeringWheelEntity.java
Executable file → Normal file
0
old-src/main/java/modchest/data/ModLootTableGenerator.java → src/main/java/modchest/data/ModLootTableGenerator.java
Executable file → Normal file
0
old-src/main/java/modchest/data/ModModelProvider.java → src/main/java/modchest/data/ModModelProvider.java
Executable file → Normal file
0
old-src/main/java/modchest/data/ModRecipeGenerator.java → src/main/java/modchest/data/ModRecipeGenerator.java
Executable file → Normal file
0
old-src/main/java/modchest/data/ModWorldGenerator.java → src/main/java/modchest/data/ModWorldGenerator.java
Executable file → Normal file
0
old-src/main/java/modchest/item/custom/piratesCoinItem.java → src/main/java/modchest/item/custom/piratesCoinItem.java
Executable file → Normal file
0
old-src/main/java/modchest/item/modItemGroup.java → src/main/java/modchest/item/modItemGroup.java
Executable file → Normal file
0
old-src/main/java/modchest/mixin/ServerPlayerEntityMixin.java → src/main/java/modchest/mixin/ServerPlayerEntityMixin.java
Executable file → Normal file
0
old-src/main/java/modchest/mixin/bedBlock.java → src/main/java/modchest/mixin/bedBlock.java
Executable file → Normal file
0
old-src/main/java/modchest/networking/modNetworkingServer.java → src/main/java/modchest/networking/modNetworkingServer.java
Executable file → Normal file
0
old-src/main/java/modchest/util/ServerPlayerEntityInterface.java → src/main/java/modchest/util/ServerPlayerEntityInterface.java
Executable file → Normal file
0
old-src/main/java/modchest/util/initializer.java → src/main/java/modchest/util/initializer.java
Executable file → Normal file
Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 85 KiB |
Before Width: | Height: | Size: 453 B After Width: | Height: | Size: 453 B |
Before Width: | Height: | Size: 311 B After Width: | Height: | Size: 311 B |
Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 85 KiB |
|
@ -1,23 +0,0 @@
|
|||
package modchest;
|
||||
|
||||
|
||||
import net.fabricmc.api.ModInitializer;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
import modchest.util.initializer;
|
||||
|
||||
//Main file; Hier wird alles aufgesetzt
|
||||
public class REServerMod implements ModInitializer {
|
||||
public static final String MOD_ID = "modchest";
|
||||
public static final Logger LOGGER = LoggerFactory.getLogger("modchest"); // Erster Error Logger
|
||||
|
||||
@Override
|
||||
public void onInitialize() { //Der uebersicht halber sind jetzt alle initializer in Klassen in util in initializer
|
||||
initializer.itemGroups();
|
||||
initializer.itemsAndBlocks();
|
||||
initializer.events();
|
||||
initializer.networking();
|
||||
|
||||
LOGGER.info("Modchest successfully loaded!");
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
package modchest;
|
||||
|
||||
import net.fabricmc.fabric.api.datagen.v1.DataGeneratorEntrypoint;
|
||||
import net.fabricmc.fabric.api.datagen.v1.FabricDataGenerator;
|
||||
|
||||
public class REServerModDataGenerator implements DataGeneratorEntrypoint {
|
||||
@Override
|
||||
public void onInitializeDataGenerator(FabricDataGenerator fabricDataGenerator) {
|
||||
|
||||
}
|
||||
}
|
|
@ -1,212 +0,0 @@
|
|||
package modchest.block.entity;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.inventory.Inventories;
|
||||
import net.minecraft.inventory.Inventory;
|
||||
import net.minecraft.inventory.SidedInventory;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NbtCompound;
|
||||
import net.minecraft.util.collection.DefaultedList;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* A simple {@code SidedInventory} implementation with only default methods + an item list getter.
|
||||
*
|
||||
* <h2>Reading and writing to tags</h2>
|
||||
* Use {@link Inventories#writeNbt(NbtCompound, DefaultedList)} and {@link Inventories#readNbt(NbtCompound, DefaultedList)}
|
||||
* on {@linkplain #getItems() the item list}.
|
||||
*
|
||||
* License: <a href="https://creativecommons.org/publicdomain/zero/1.0/">CC0</a>
|
||||
* @author Juuz
|
||||
*/
|
||||
@FunctionalInterface
|
||||
public interface ImplementedInventory extends SidedInventory {
|
||||
/**
|
||||
* Gets the item list of this inventory.
|
||||
* Must return the same instance every time it's called.
|
||||
*
|
||||
* @return the item list
|
||||
*/
|
||||
DefaultedList<ItemStack> getItems();
|
||||
|
||||
/**
|
||||
* Creates an inventory from the item list.
|
||||
*
|
||||
* @param items the item list
|
||||
* @return a new inventory
|
||||
*/
|
||||
static ImplementedInventory of(DefaultedList<ItemStack> items) {
|
||||
return () -> items;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new inventory with the size.
|
||||
*
|
||||
* @param size the inventory size
|
||||
* @return a new inventory
|
||||
*/
|
||||
static ImplementedInventory ofSize(int size) {
|
||||
return of(DefaultedList.ofSize(size, ItemStack.EMPTY));
|
||||
}
|
||||
|
||||
// SidedInventory
|
||||
|
||||
/**
|
||||
* Gets the available slots to automation on the side.
|
||||
*
|
||||
* <p>The default implementation returns an array of all slots.
|
||||
*
|
||||
* @param side the side
|
||||
* @return the available slots
|
||||
*/
|
||||
@Override
|
||||
default int[] getAvailableSlots(Direction side) {
|
||||
int[] result = new int[getItems().size()];
|
||||
for (int i = 0; i < result.length; i++) {
|
||||
result[i] = i;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the stack can be inserted in the slot at the side.
|
||||
*
|
||||
* <p>The default implementation returns true.
|
||||
*
|
||||
* @param slot the slot
|
||||
* @param stack the stack
|
||||
* @param side the side
|
||||
* @return true if the stack can be inserted
|
||||
*/
|
||||
@Override
|
||||
default boolean canInsert(int slot, ItemStack stack, @Nullable Direction side) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the stack can be extracted from the slot at the side.
|
||||
*
|
||||
* <p>The default implementation returns true.
|
||||
*
|
||||
* @param slot the slot
|
||||
* @param stack the stack
|
||||
* @param side the side
|
||||
* @return true if the stack can be extracted
|
||||
*/
|
||||
@Override
|
||||
default boolean canExtract(int slot, ItemStack stack, Direction side) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Inventory
|
||||
|
||||
/**
|
||||
* Returns the inventory size.
|
||||
*
|
||||
* <p>The default implementation returns the size of {@link #getItems()}.
|
||||
*
|
||||
* @return the inventory size
|
||||
*/
|
||||
@Override
|
||||
default int size() {
|
||||
return getItems().size();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return true if this inventory has only empty stacks, false otherwise
|
||||
*/
|
||||
@Override
|
||||
default boolean isEmpty() {
|
||||
for (int i = 0; i < size(); i++) {
|
||||
ItemStack stack = getStack(i);
|
||||
if (!stack.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the item in the slot.
|
||||
*
|
||||
* @param slot the slot
|
||||
* @return the item in the slot
|
||||
*/
|
||||
@Override
|
||||
default ItemStack getStack(int slot) {
|
||||
return getItems().get(slot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes a stack of the size from the slot.
|
||||
*
|
||||
* <p>(default implementation) If there are less items in the slot than what are requested,
|
||||
* takes all items in that slot.
|
||||
*
|
||||
* @param slot the slot
|
||||
* @param count the item count
|
||||
* @return a stack
|
||||
*/
|
||||
@Override
|
||||
default ItemStack removeStack(int slot, int count) {
|
||||
ItemStack result = Inventories.splitStack(getItems(), slot, count);
|
||||
if (!result.isEmpty()) {
|
||||
markDirty();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the current stack in the {@code slot} and returns it.
|
||||
*
|
||||
* <p>The default implementation uses {@link Inventories#removeStack(List, int)}
|
||||
*
|
||||
* @param slot the slot
|
||||
* @return the removed stack
|
||||
*/
|
||||
@Override
|
||||
default ItemStack removeStack(int slot) {
|
||||
return Inventories.removeStack(getItems(), slot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Replaces the current stack in the {@code slot} with the provided stack.
|
||||
*
|
||||
* <p>If the stack is too big for this inventory ({@link Inventory#getMaxCountPerStack()}),
|
||||
* it gets resized to this inventory's maximum amount.
|
||||
*
|
||||
* @param slot the slot
|
||||
* @param stack the stack
|
||||
*/
|
||||
@Override
|
||||
default void setStack(int slot, ItemStack stack) {
|
||||
getItems().set(slot, stack);
|
||||
if (stack.getCount() > getMaxCountPerStack()) {
|
||||
stack.setCount(getMaxCountPerStack());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears {@linkplain #getItems() the item list}}.
|
||||
*/
|
||||
@Override
|
||||
default void clear() {
|
||||
getItems().clear();
|
||||
}
|
||||
|
||||
@Override
|
||||
default void markDirty() {
|
||||
// Override if you want behavior.
|
||||
}
|
||||
|
||||
@Override
|
||||
default boolean canPlayerUse(PlayerEntity player) {
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -1,68 +0,0 @@
|
|||
package modchest.block.entity;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.entity.BlockEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.screen.NamedScreenHandlerFactory;
|
||||
import net.minecraft.screen.PropertyDelegate;
|
||||
import net.minecraft.screen.ScreenHandler;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.collection.DefaultedList;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
//definiert das Interkationsmenü
|
||||
|
||||
public class steeringWheelEntity extends BlockEntity implements NamedScreenHandlerFactory, ImplementedInventory {
|
||||
|
||||
public final PropertyDelegate propertyDelegate; //synchonisiert Eigenschaften zwischen client und server
|
||||
|
||||
private final DefaultedList<ItemStack> inventory = DefaultedList.ofSize(3, ItemStack.EMPTY);
|
||||
|
||||
public steeringWheelEntity(BlockPos pos, BlockState state) {
|
||||
super(modBlockEntities.steering_wheel_interface, pos, state);
|
||||
this.propertyDelegate = new PropertyDelegate() {
|
||||
@Override
|
||||
public int get(int index) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void set(int index, int value) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int size() {
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public DefaultedList<ItemStack> getItems() {
|
||||
return this.inventory;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Text getDisplayName() {
|
||||
return Text.literal("Bereit kaputte Schiffe zu fliegen?");
|
||||
} //TODO: setzt den Namen. Muss noch an die einzelnen Sprachen angepasst werden!
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public ScreenHandler createMenu(int syncId, PlayerInventory inv, PlayerEntity player) {
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void tick(World world, BlockPos pos, BlockState state, steeringWheelEntity e) { //wird pro tick aufgerufen
|
||||
if(world.isClient()) {
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
package modchest.data;
|
||||
|
||||
import modchest.item.modItems;
|
||||
import net.fabricmc.fabric.api.datagen.v1.FabricDataGenerator;
|
||||
import net.fabricmc.fabric.api.datagen.v1.provider.FabricBlockLootTableProvider;
|
||||
import modchest.block.modBlocks;
|
||||
|
||||
//vereinfacht das erstellen der einzelnen JSON files, bisher nicht verwendet, am besten auch nie verwenden; unten auskommentierter code ist example-code! Hier: die Loot-Tables also was ein Item beim Abbau dropt
|
||||
public class ModLootTableGenerator extends FabricBlockLootTableProvider {
|
||||
protected ModLootTableGenerator(FabricDataGenerator dataGenerator) {
|
||||
super(dataGenerator);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void generateBlockLootTables() {
|
||||
//oreDrops(modBlocks.steering_wheel, modItems.shipblock); mit silktouch würde steering_wheel gedroped werden, ohne würde shipblock gedroped werden
|
||||
}
|
||||
}
|
|
@ -1,26 +0,0 @@
|
|||
package modchest.data;
|
||||
|
||||
import modchest.block.modBlocks;
|
||||
import net.fabricmc.fabric.api.datagen.v1.FabricDataGenerator;
|
||||
import net.fabricmc.fabric.api.datagen.v1.provider.FabricModelProvider;
|
||||
import net.minecraft.data.client.BlockStateModelGenerator;
|
||||
import net.minecraft.data.client.ItemModelGenerator;
|
||||
import modchest.item.modItems;
|
||||
import net.minecraft.data.client.Models;
|
||||
|
||||
//vereinfacht das erstellen der einzelnen JSON files, bisher nicht verwendet, am besten auch nie verwenden; unten auskommentierter code ist example-code! Hier: Für die generierung der Texturen
|
||||
public class ModModelProvider extends FabricModelProvider {
|
||||
public ModModelProvider(FabricDataGenerator dataGenerator) {
|
||||
super(dataGenerator);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void generateBlockStateModels(BlockStateModelGenerator blockStateModelGenerator) {
|
||||
//blockStateModelGenerator.registerCubeAllModelTexturePool(modBlocks.steering_wheel); //fügt textur Parameter hinzu, wie z.B. textur ändern wenn es altert (bei Weizen z.B.)
|
||||
}
|
||||
|
||||
@Override
|
||||
public void generateItemModels(ItemModelGenerator itemModelGenerator) {
|
||||
//itemModelGenerator.register(modItems.shipblock, Models.GENERATED); //ergänzt die Texturen für die Items
|
||||
}
|
||||
}
|
|
@ -1,21 +0,0 @@
|
|||
package modchest.data;
|
||||
|
||||
import modchest.item.modItems;
|
||||
import net.fabricmc.fabric.api.datagen.v1.FabricDataGenerator;
|
||||
import net.fabricmc.fabric.api.datagen.v1.provider.FabricRecipeProvider;
|
||||
import net.minecraft.data.server.recipe.RecipeJsonProvider;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
//vereinfacht das erstellen der einzelnen JSON files, bisher nicht verwendet, am besten auch nie verwenden; unten auskommentierter code ist example-code! Hier: würden die Rezepte erstellt werden
|
||||
public class ModRecipeGenerator extends FabricRecipeProvider {
|
||||
public ModRecipeGenerator(FabricDataGenerator dataGenerator) {
|
||||
super(dataGenerator);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void generateRecipes(Consumer<RecipeJsonProvider> exporter) {
|
||||
//offerSmelting(exporter, List.of(modItems.shipblock), , ); //generiert das rezept zum herstellen (hier mir braten)
|
||||
}
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
package modchest.data;
|
||||
|
||||
//relevant für die Biom generierung; bisher nicht verwendet, duh, der code ist leer...
|
||||
public class ModWorldGenerator{
|
||||
}
|
|
@ -1,30 +0,0 @@
|
|||
package modchest.item.custom;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.TypedActionResult;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
|
||||
//Ein Item das super teuer sein soll, aber paar special features haben soll. Bin mir noch nicht ganz sicher; evtl. soll es wie ein goldener Apfel einfach paar effekte geben nur länger und stärkere oder wie ein totem of undying dich wiederbeleben, allerdings egal wo es im Inventar ist (muss also nciht in der hand oder off-Hand sein)
|
||||
public class piratesCoinItem extends Item {
|
||||
public piratesCoinItem(Settings settings) {
|
||||
super(settings);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand) { //welche abilities soll das Item haben? Bisher kann man damit nur seinen chat voll spammen...
|
||||
if(!world.isClient && hand == Hand.MAIN_HAND) {
|
||||
outputMessage(user, "boah hast du viele Ressourcen gewasted!");
|
||||
}
|
||||
|
||||
return super.use(world, user, hand);
|
||||
}
|
||||
|
||||
private void outputMessage(PlayerEntity player, String msg) {
|
||||
player.sendMessage(Text.literal(msg));
|
||||
} //damit ich fancyer aussehe habe ich diese Methode total unnötiger weise in eine extra Methode ausgelagert... kann man wohl bald mal löschen
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
package modchest.item;
|
||||
|
||||
import net.fabricmc.fabric.api.client.itemgroup.FabricItemGroupBuilder;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.item.ItemGroup;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.Identifier;
|
||||
|
||||
//definiert eine neue Itemgruppe mit dem identifier itemlist1, wird in einer de .json files dann in "Malte's Mod" umbenannt fürs spiel; in der Liste sollen alle Items dieser Mod im Creative Inventar angezeigt werden
|
||||
public class modItemGroup {
|
||||
public static ItemGroup modchest;
|
||||
|
||||
|
||||
public static void modchest() {
|
||||
modchest = FabricItemGroupBuilder.build(
|
||||
new Identifier("modchest", "itemlist1"),
|
||||
() -> new ItemStack(Blocks.COBBLESTONE)); //Icon ist halt bisher noch ein Cobblestone, weil ich keine sprits erstellt habe... :(
|
||||
}
|
||||
}
|
|
@ -1,61 +0,0 @@
|
|||
package modchest.mixin;
|
||||
|
||||
import modchest.REServerMod;
|
||||
import modchest.util.ServerPlayerEntityInterface;
|
||||
import net.minecraft.nbt.NbtCompound;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
@Mixin(ServerPlayerEntity.class)
|
||||
public abstract class ServerPlayerEntityMixin implements ServerPlayerEntityInterface {
|
||||
@Unique
|
||||
private NbtCompound dataSaver = new NbtCompound(); //Weil die nbt daten beim tod geloescht werden, muessen sie rueber kopiert werden; der neue nbtTag existiert aber noch nciht, daher muessen sie hier zwischengespeichert werden
|
||||
|
||||
@Override
|
||||
public NbtCompound getDataSaver() { //Um errors zu vermeiden, sorgt er dafuer, dass es immer ein persistentData gibt
|
||||
if (this.dataSaver == null) {
|
||||
this.dataSaver = new NbtCompound();
|
||||
}
|
||||
return this.dataSaver;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setDataSaver(NbtCompound data) { //Um errors zu vermeiden, sorgt er dafuer, dass es immer ein persistentData gibt
|
||||
this.dataSaver = data;
|
||||
}
|
||||
|
||||
@Inject(method = "writeCustomDataToNbt", at = @At("TAIL"))
|
||||
public void writeCustomDataToNbt(NbtCompound nbt, CallbackInfo ci) { //Immer wenn eine andere Methode aufruft, dass Daten abgespeichert werden sollen, tun wir das jetzt auch
|
||||
if (dataSaver != null) { //wenn der dataSaver null ist, wuerde sonst ein Error kommen, weil Minecraft keine leeren NBTs absepeicheern kann :(
|
||||
try {
|
||||
nbt.put("REServerMod", this.dataSaver);
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error while saving custom NBt-Data: " + e);
|
||||
}
|
||||
} else {
|
||||
REServerMod.LOGGER.info("write failed! This probably means, that the player hasn't set a custom spanpoint yet");
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(method = "readCustomDataFromNbt", at = @At("TAIL"))
|
||||
public void readCustomDataFromNbt(NbtCompound nbt, CallbackInfo ci) { //gleiches beim einlesen. Werden NBT-Daten eingelesen, tun wird das auch
|
||||
try {
|
||||
dataSaver = (NbtCompound) nbt.get("REServerMod");
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error while saving custom NBt-Data: " + e);
|
||||
}
|
||||
//REServerMod.LOGGER.info("readCustomDataFromNbt called with following Data: " + Arrays.toString(nbt.getIntArray("REServerMod.sleep_data")));
|
||||
}
|
||||
|
||||
@Inject(method = "copyFrom", at = @At("TAIL"))
|
||||
public void copyFrom(ServerPlayerEntity oldPlayer, boolean alive, CallbackInfo ci) { //Beim Tod des Spielers werden die NBT-Daten kopiert, damit die Spawnpunkte nicht verloren gehen, kopieren wir sie auch mit rueber
|
||||
dataSaver = ((ServerPlayerEntityInterface) oldPlayer).getDataSaver();
|
||||
//REServerMod.LOGGER.info("copyFrom called");
|
||||
}
|
||||
}
|
|
@ -1,88 +0,0 @@
|
|||
package modchest.mixin;
|
||||
|
||||
import modchest.REServerMod;
|
||||
import modchest.util.setAndGetMultiButtonsSpawn;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import net.minecraft.block.BedBlock;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
|
||||
@Mixin(BedBlock.class)
|
||||
public class bedBlock {
|
||||
|
||||
@Inject(method = "onBreak", at = @At("HEAD"))
|
||||
public void onBreak(World world, BlockPos pos, BlockState state, PlayerEntity player, CallbackInfo ci) { //Ueberprueft, wenn ein Bett zerstoert wird, ob jemand dieses Bett als Spawnpunkt hat
|
||||
if (!world.isClient) { //Stellt sicher, dass das ganze nicht auf dem Client gerechnet wird, weil der Code sonst abstuertzt
|
||||
|
||||
int posBedX = pos.getX();
|
||||
int posBedY = pos.getY();
|
||||
int posBedZ = pos.getZ();
|
||||
|
||||
String bedData = state.toString();
|
||||
if (Objects.equals(bedData.split("part=")[1], "foot]")) { //das fussende wurde zerstoert, damit der Code also geht, muss in richtung kopfende eins gegangen werden
|
||||
switch (bedData.split("facing=")[1].split(",")[0]) {
|
||||
case "east":
|
||||
posBedX++;
|
||||
break;
|
||||
case "west":
|
||||
posBedX--;
|
||||
break;
|
||||
case "south":
|
||||
posBedZ++;
|
||||
break;
|
||||
case "north":
|
||||
posBedZ--;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (posBedX < 0) { //Es gibt leider einen rundungsfehler. Wenn Das Bett negative koordinaten hat, rundet es weg von der Null wahrend der Spieler richtung Null aufrundet
|
||||
posBedX++;
|
||||
}
|
||||
if (posBedY < 0) {
|
||||
posBedY++;
|
||||
}
|
||||
if (posBedZ < 0) {
|
||||
posBedZ++;
|
||||
}
|
||||
|
||||
setAndGetMultiButtonsSpawn setAndGet = new setAndGetMultiButtonsSpawn(); //Damit die Methoden benutzt werden koennen, muss ein Objekt erstellt werden; ist aber egal, weil eh keine Daten in dieser Klasse gespeichert werden
|
||||
List<? extends PlayerEntity> playerArray = null;
|
||||
try { //Sollte der Code doch ausversehen auf dem Client ausgefuehrt werden, wuerde die folgende Zeile einen Error schmeissen
|
||||
playerArray = world.getPlayers(); //holt sich die liste aller Spieler auf dem server
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error when trying to get players Array after Bed was destroyed: " + e);
|
||||
}
|
||||
for (int i = 0; i < playerArray.size(); i++) { //geht fuer jeden Spieler durch
|
||||
for (int j = 1; j <= 5; j++) { //und fuer alle Speicherslots dieser
|
||||
int[] posXYZ = new int[0];
|
||||
try { //Sollte der Code doch ausversehen auf dem Client ausgefuehrt werden, wuerde die folgende Zeile einen Error schmeissen
|
||||
posXYZ = setAndGet.getMultiSpawn((ServerPlayerEntity) playerArray.get(i), j);
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error casting playerArray to ServerPlayerEntity: " + e);
|
||||
}
|
||||
if (posBedX == posXYZ[0] && posBedY == posXYZ[1] && posBedZ == posXYZ[2]) { //Gleicht ab, ob die Koordinaten uebereinstimmen
|
||||
try { //Sollte der Code doch ausversehen auf dem Client ausgefuehrt werden, wuerde die folgende Zeile einen Error schmeissen
|
||||
setAndGet.setMultiSpawnBlank((ServerPlayerEntity) playerArray.get(i), j); //Wird ein bett zerstoert, wird der Spawnpunkt geblanked
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error when trying to get players Array after Bed was destroyed: " + e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
package modchest.networking;
|
||||
|
||||
import modchest.REServerMod;
|
||||
import modchest.networking.packet.deathScreenMultiButtonsC2SPacket;
|
||||
import modchest.networking.packet.setNewRespawnsC2SPacket;
|
||||
import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
|
||||
import net.minecraft.util.Identifier;
|
||||
|
||||
public class modNetworkingServer { //Identifier werden eingeführt
|
||||
public static final Identifier request_respawn = new Identifier(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
|
||||
public static final Identifier start_sleeping_call_buttons = new Identifier(REServerMod.MOD_ID, "start_sleeping_call_buttons");
|
||||
public static final Identifier death_multi_respawn_buttons = new Identifier(REServerMod.MOD_ID, "death_call_respawn_buttons");
|
||||
|
||||
public static void registerS2CPackets() { //Identifier fuer packets werden registriert (Identifier die der Client aufruft um beim Server was auszufuehren)
|
||||
ServerPlayNetworking.registerGlobalReceiver(start_sleeping_call_buttons, setNewRespawnsC2SPacket::receive); //was der Server dann machen soll steht in der receive Methode
|
||||
|
||||
ServerPlayNetworking.registerGlobalReceiver(death_multi_respawn_buttons, deathScreenMultiButtonsC2SPacket::receive);
|
||||
}
|
||||
}
|
|
@ -1,46 +0,0 @@
|
|||
package modchest.networking.packet;
|
||||
|
||||
import modchest.REServerMod;
|
||||
import modchest.util.setAndGetMultiButtonsSpawn;
|
||||
import net.fabricmc.fabric.api.networking.v1.PacketSender;
|
||||
import net.minecraft.network.PacketByteBuf;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.server.network.ServerPlayNetworkHandler;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.text.Text;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class setNewRespawnsC2SPacket {
|
||||
public static void receive(MinecraftServer server, ServerPlayerEntity player, //Passiert auf dem Server!!!
|
||||
ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) {
|
||||
setAndGetMultiButtonsSpawn setAndGet = new setAndGetMultiButtonsSpawn();
|
||||
try {
|
||||
switch (buf.readInt()) { //Wird nur einmal angefragt, daher muss buf.readInt() nicht als variable gesetzt werden
|
||||
case 1:
|
||||
setAndGet.setMultiSpawn(player, 1); //Spawnpunkt wird gespeichert
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.setspawn", "1"));
|
||||
break;
|
||||
case 2:
|
||||
setAndGet.setMultiSpawn(player, 2);
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.setspawn", "2"));
|
||||
break;
|
||||
case 3:
|
||||
setAndGet.setMultiSpawn(player, 3);
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.setspawn", "3"));
|
||||
break;
|
||||
case 4:
|
||||
setAndGet.setMultiSpawn(player, 4);
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.setspawn", "4"));
|
||||
break;
|
||||
case 5:
|
||||
setAndGet.setMultiSpawn(player, 5);
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.setspawn", "5"));
|
||||
break;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.setspawnerror"));
|
||||
REServerMod.LOGGER.info("Following Error, when trying to save " + player.getDisplayName() + "'s Spawnpoint: " + e);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,10 +0,0 @@
|
|||
package modchest.util;
|
||||
|
||||
import net.minecraft.nbt.NbtCompound;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
|
||||
public interface ServerPlayerEntityInterface {
|
||||
NbtCompound getDataSaver();
|
||||
void setDataSaver(NbtCompound data);
|
||||
}
|
|
@ -1,30 +0,0 @@
|
|||
package modchest.util;
|
||||
|
||||
import modchest.block.entity.modBlockEntities;
|
||||
import modchest.block.modBlocks;
|
||||
import modchest.event.playerAfterRespawnEvent;
|
||||
import modchest.item.modItemGroup;
|
||||
import modchest.item.modItems;
|
||||
import modchest.networking.modNetworkingServer;
|
||||
import net.fabricmc.fabric.api.entity.event.v1.ServerPlayerEvents;
|
||||
|
||||
public class initializer {
|
||||
public static void itemGroups() {
|
||||
modItemGroup.modchest(); // Item Gruppe fürs Creative-Inventar wird erstellt; In dieser Gruppe sollen
|
||||
// dann alle Items und Blöcke dieser Mod angezeigt werden
|
||||
}
|
||||
|
||||
public static void itemsAndBlocks() {
|
||||
modItems.setItems(); // die Items werden erstellt
|
||||
modBlocks.setBlocks(); // Hier werden die Blöcke erstellt
|
||||
modBlockEntities.registerBlockEntities(); // Die Interaktionsmenüs für die Blöcke werden erstellt
|
||||
}
|
||||
|
||||
public static void events() { //Events, bei denen custom Code ausgefuehrt wird, werden eingefuehrt
|
||||
ServerPlayerEvents.AFTER_RESPAWN.register(new playerAfterRespawnEvent());
|
||||
}
|
||||
|
||||
public static void networking() { //Identifier unter denen der Server zuhoert werden registriert
|
||||
modNetworkingServer.registerS2CPackets();
|
||||
}
|
||||
}
|