features added
Man kriegt jetzt essen und der Block wird kleiner
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@ -0,0 +1,127 @@
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package modchest.event;
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import modchest.block.custom.suspiciousBlockMinusEins;
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import net.fabricmc.fabric.api.event.player.UseBlockCallback;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.Items;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class useBlockCallback implements UseBlockCallback {
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@Override
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public ActionResult interact(PlayerEntity player, World world, Hand hand, BlockHitResult hitResult) {
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BlockPos pos = hitResult.getBlockPos();
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BlockState state = world.getBlockState(hitResult.getBlockPos());
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if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
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.equals("Block{modchest:suspicious_block}")) {
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if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
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player.getMainHandStack().decrement(1);
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player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
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int stateId = suspiciousBlockMinusEins.getRawIdFromState(state);
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BlockState stateSus = suspiciousBlockMinusEins.getStateFromRawId(stateId + 1);
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// BlockState susState = hitResult.getClass().;
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world.setBlockState(pos, stateSus);
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return ActionResult.SUCCESS;
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}
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}
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if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
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.equals("Block{modchest:suspicious_block_minus_eins}")) {
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if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
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player.getMainHandStack().decrement(1);
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player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
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int stateId1 = suspiciousBlockMinusEins.getRawIdFromState(state);
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BlockState stateSus1 = suspiciousBlockMinusEins.getStateFromRawId(stateId1 + 1);
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// BlockState susState = hitResult.getClass().;
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world.setBlockState(pos, stateSus1);
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return ActionResult.SUCCESS;
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}
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}
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if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
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.equals("Block{modchest:suspicious_block_minus_zwei}")) {
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if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
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player.getMainHandStack().decrement(1);
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player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
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int stateId2 = suspiciousBlockMinusEins.getRawIdFromState(state);
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BlockState stateSus2 = suspiciousBlockMinusEins.getStateFromRawId(stateId2 + 1);
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// BlockState susState = hitResult.getClass().;
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world.setBlockState(pos, stateSus2);
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return ActionResult.SUCCESS;
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}
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}
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if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
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.equals("Block{modchest:suspicious_block_minus_drei}")) {
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if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
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player.getMainHandStack().decrement(1);
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player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
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int stateId3 = suspiciousBlockMinusEins.getRawIdFromState(state);
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BlockState stateSus3 = suspiciousBlockMinusEins.getStateFromRawId(stateId3 + 1);
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// BlockState susState = hitResult.getClass().;
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world.setBlockState(pos, stateSus3);
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return ActionResult.SUCCESS;
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}
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}
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if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
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.equals("Block{modchest:suspicious_block_minus_vier}")) {
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if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
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player.getMainHandStack().decrement(1);
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player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
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int stateId4 = suspiciousBlockMinusEins.getRawIdFromState(state);
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BlockState stateSus4 = suspiciousBlockMinusEins.getStateFromRawId(stateId4 + 1);
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// BlockState susState = hitResult.getClass().;
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world.setBlockState(pos, stateSus4);
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return ActionResult.SUCCESS;
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}
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}
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if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
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.equals("Block{modchest:suspicious_block_minus_fuenf}")) {
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if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
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player.getMainHandStack().decrement(1);
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player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
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int stateId5 = suspiciousBlockMinusEins.getRawIdFromState(state);
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BlockState stateSus5 = suspiciousBlockMinusEins.getStateFromRawId(stateId5 + 1);
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// BlockState susState = hitResult.getClass().;
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world.setBlockState(pos, stateSus5);
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return ActionResult.SUCCESS;
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}
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}
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if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
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.equals("Block{modchest:suspicious_block_minus_sechs}")) {
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if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
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player.getMainHandStack().decrement(1);
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player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
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int stateId6 = suspiciousBlockMinusEins.getRawIdFromState(state);
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BlockState stateSus6 = suspiciousBlockMinusEins.getStateFromRawId(stateId6 + 1);
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// BlockState susState = hitResult.getClass().;
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world.setBlockState(pos, stateSus6);
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return ActionResult.SUCCESS;
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}
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}
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if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
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.equals("Block{modchest:suspicious_block_minus_sieben}")) {
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if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
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player.getMainHandStack().decrement(1);
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player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
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//int stateId7 = suspiciousBlockMinusEins.getRawIdFromState(state);
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//BlockState stateSus7 = suspiciousBlockMinusEins.getStateFromRawId(stateId7 + 1);
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// BlockState susState = hitResult.getClass().;
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BlockState stateAir = Blocks.AIR.getDefaultState();
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world.setBlockState(pos, stateAir);
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return ActionResult.SUCCESS;
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}
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}
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player.getMainHandStack().decrement(1);
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return ActionResult.PASS;
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}
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}
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@ -3,10 +3,12 @@ package modchest.util;
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import modchest.block.entity.modBlockEntities;
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import modchest.block.modBlocks;
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import modchest.event.playerAfterRespawnEvent;
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import modchest.event.useBlockCallback;
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import modchest.item.modItemGroup;
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import modchest.item.modItems;
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import modchest.networking.modNetworkingServer;
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import net.fabricmc.fabric.api.entity.event.v1.ServerPlayerEvents;
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import net.fabricmc.fabric.api.event.player.UseBlockCallback;
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public class initializer {
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public static void itemGroups() {
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@ -22,6 +24,7 @@ public class initializer {
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public static void events() { //Events, bei denen custom Code ausgefuehrt wird, werden eingefuehrt
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ServerPlayerEvents.AFTER_RESPAWN.register(new playerAfterRespawnEvent());
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UseBlockCallback.EVENT.register(new useBlockCallback());
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}
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public static void networking() { //Identifier unter denen der Server zuhoert werden registriert
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