Merge branch 'main' into gridBlock
This commit is contained in:
commit
71313c9d09
|
@ -37,6 +37,9 @@ build/
|
|||
out/
|
||||
classes/
|
||||
|
||||
.gradlew
|
||||
.gradle-wrapper.properties
|
||||
|
||||
# eclipse
|
||||
|
||||
*.launch
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
für den ReentsEntertainment Minecraft Server
|
||||
|
||||
Ändert folgendes:
|
||||
- nichts
|
||||
- fügt multi-sleep hinzu: du kannst beim schlafen dein bett in einem von fünf slots speichern. Nach dem Tod kannst du auswählen bei welchem du respawnen willst;
|
||||
|
||||
|
||||
TODO:
|
||||
- Betten auswählen zum spawnen
|
||||
- Gird-Blöcke
|
||||
|
||||
|
|
|
@ -9,9 +9,9 @@ yarn_mappings=1.19.2+build.28
|
|||
loader_version=0.14.23
|
||||
|
||||
# Mod Properties
|
||||
mod_version=1.0.0
|
||||
mod_version=1.0.3
|
||||
maven_group=modchest
|
||||
archives_base_name=reservermod
|
||||
|
||||
# Dependencies
|
||||
fabric_version=0.76.1+1.19.2
|
||||
fabric_version=0.76.1+1.19.2
|
||||
|
|
|
@ -1,7 +0,0 @@
|
|||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.3-bin.zip
|
||||
networkTimeout=10000
|
||||
validateDistributionUrl=true
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
|
@ -1,249 +0,0 @@
|
|||
#!/bin/sh
|
||||
|
||||
#
|
||||
# Copyright © 2015-2021 the original authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
# Gradle start up script for POSIX generated by Gradle.
|
||||
#
|
||||
# Important for running:
|
||||
#
|
||||
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
|
||||
# noncompliant, but you have some other compliant shell such as ksh or
|
||||
# bash, then to run this script, type that shell name before the whole
|
||||
# command line, like:
|
||||
#
|
||||
# ksh Gradle
|
||||
#
|
||||
# Busybox and similar reduced shells will NOT work, because this script
|
||||
# requires all of these POSIX shell features:
|
||||
# * functions;
|
||||
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
|
||||
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
|
||||
# * compound commands having a testable exit status, especially «case»;
|
||||
# * various built-in commands including «command», «set», and «ulimit».
|
||||
#
|
||||
# Important for patching:
|
||||
#
|
||||
# (2) This script targets any POSIX shell, so it avoids extensions provided
|
||||
# by Bash, Ksh, etc; in particular arrays are avoided.
|
||||
#
|
||||
# The "traditional" practice of packing multiple parameters into a
|
||||
# space-separated string is a well documented source of bugs and security
|
||||
# problems, so this is (mostly) avoided, by progressively accumulating
|
||||
# options in "$@", and eventually passing that to Java.
|
||||
#
|
||||
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
|
||||
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
|
||||
# see the in-line comments for details.
|
||||
#
|
||||
# There are tweaks for specific operating systems such as AIX, CygWin,
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
#
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
|
||||
# Resolve links: $0 may be a link
|
||||
app_path=$0
|
||||
|
||||
# Need this for daisy-chained symlinks.
|
||||
while
|
||||
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
|
||||
[ -h "$app_path" ]
|
||||
do
|
||||
ls=$( ls -ld "$app_path" )
|
||||
link=${ls#*' -> '}
|
||||
case $link in #(
|
||||
/*) app_path=$link ;; #(
|
||||
*) app_path=$APP_HOME$link ;;
|
||||
esac
|
||||
done
|
||||
|
||||
# This is normally unused
|
||||
# shellcheck disable=SC2034
|
||||
APP_BASE_NAME=${0##*/}
|
||||
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
|
||||
APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD=maximum
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
} >&2
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
} >&2
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "$( uname )" in #(
|
||||
CYGWIN* ) cygwin=true ;; #(
|
||||
Darwin* ) darwin=true ;; #(
|
||||
MSYS* | MINGW* ) msys=true ;; #(
|
||||
NONSTOP* ) nonstop=true ;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD=$JAVA_HOME/jre/sh/java
|
||||
else
|
||||
JAVACMD=$JAVA_HOME/bin/java
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD=java
|
||||
if ! command -v java >/dev/null 2>&1
|
||||
then
|
||||
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
case $MAX_FD in #(
|
||||
max*)
|
||||
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC3045
|
||||
MAX_FD=$( ulimit -H -n ) ||
|
||||
warn "Could not query maximum file descriptor limit"
|
||||
esac
|
||||
case $MAX_FD in #(
|
||||
'' | soft) :;; #(
|
||||
*)
|
||||
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC3045
|
||||
ulimit -n "$MAX_FD" ||
|
||||
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||
esac
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java command, stacking in reverse order:
|
||||
# * args from the command line
|
||||
# * the main class name
|
||||
# * -classpath
|
||||
# * -D...appname settings
|
||||
# * --module-path (only if needed)
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if "$cygwin" || "$msys" ; then
|
||||
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
|
||||
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
|
||||
|
||||
JAVACMD=$( cygpath --unix "$JAVACMD" )
|
||||
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
for arg do
|
||||
if
|
||||
case $arg in #(
|
||||
-*) false ;; # don't mess with options #(
|
||||
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
|
||||
[ -e "$t" ] ;; #(
|
||||
*) false ;;
|
||||
esac
|
||||
then
|
||||
arg=$( cygpath --path --ignore --mixed "$arg" )
|
||||
fi
|
||||
# Roll the args list around exactly as many times as the number of
|
||||
# args, so each arg winds up back in the position where it started, but
|
||||
# possibly modified.
|
||||
#
|
||||
# NB: a `for` loop captures its iteration list before it begins, so
|
||||
# changing the positional parameters here affects neither the number of
|
||||
# iterations, nor the values presented in `arg`.
|
||||
shift # remove old arg
|
||||
set -- "$@" "$arg" # push replacement arg
|
||||
done
|
||||
fi
|
||||
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Collect all arguments for the java command;
|
||||
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
|
||||
# shell script including quotes and variable substitutions, so put them in
|
||||
# double quotes to make sure that they get re-expanded; and
|
||||
# * put everything else in single quotes, so that it's not re-expanded.
|
||||
|
||||
set -- \
|
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||
-classpath "$CLASSPATH" \
|
||||
org.gradle.wrapper.GradleWrapperMain \
|
||||
"$@"
|
||||
|
||||
# Stop when "xargs" is not available.
|
||||
if ! command -v xargs >/dev/null 2>&1
|
||||
then
|
||||
die "xargs is not available"
|
||||
fi
|
||||
|
||||
# Use "xargs" to parse quoted args.
|
||||
#
|
||||
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
|
||||
#
|
||||
# In Bash we could simply go:
|
||||
#
|
||||
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
|
||||
# set -- "${ARGS[@]}" "$@"
|
||||
#
|
||||
# but POSIX shell has neither arrays nor command substitution, so instead we
|
||||
# post-process each arg (as a line of input to sed) to backslash-escape any
|
||||
# character that might be a shell metacharacter, then use eval to reverse
|
||||
# that process (while maintaining the separation between arguments), and wrap
|
||||
# the whole thing up as a single "set" statement.
|
||||
#
|
||||
# This will of course break if any of these variables contains a newline or
|
||||
# an unmatched quote.
|
||||
#
|
||||
|
||||
eval "set -- $(
|
||||
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
|
||||
xargs -n1 |
|
||||
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
|
||||
tr '\n' ' '
|
||||
)" '"$@"'
|
||||
|
||||
exec "$JAVACMD" "$@"
|
|
@ -1,92 +0,0 @@
|
|||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%"=="" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%"=="" set DIRNAME=.
|
||||
@rem This is normally unused
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if %ERRORLEVEL% equ 0 goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if %ERRORLEVEL% equ 0 goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
set EXIT_CODE=%ERRORLEVEL%
|
||||
if %EXIT_CODE% equ 0 set EXIT_CODE=1
|
||||
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
|
||||
exit /b %EXIT_CODE%
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
|
@ -1,16 +1,19 @@
|
|||
package modchest;
|
||||
|
||||
import modchest.networking.modNetworkingClient;
|
||||
import net.fabricmc.api.ClientModInitializer;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
|
||||
public class REServerModClient implements ClientModInitializer{
|
||||
|
||||
@Override
|
||||
public class REServerModClient implements ClientModInitializer {
|
||||
public static final Logger LOGGER = LoggerFactory.getLogger("modchest"); // Erster Error Logger
|
||||
@Override
|
||||
public void onInitializeClient() {
|
||||
// This entrypoint is suitable for setting up client-specific logic, such as rendering.
|
||||
// This entrypoint is suitable for setting up client-specific logic, such as rendering.
|
||||
|
||||
modNetworkingClient.registerC2SPackets(); //Identifier unter denen der Client zuhoert werden registriert
|
||||
|
||||
LOGGER.info("Modchest-Client successfully loaded!");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,77 @@
|
|||
package modchest.mixin.client;
|
||||
|
||||
import modchest.REServerModClient;
|
||||
import modchest.networking.modNetworkingClient;
|
||||
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
|
||||
import net.fabricmc.fabric.api.networking.v1.PacketByteBufs;
|
||||
import net.minecraft.client.gui.screen.Screen;
|
||||
import net.minecraft.client.gui.widget.ButtonWidget;
|
||||
import net.minecraft.network.PacketByteBuf;
|
||||
import net.minecraft.text.Text;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(net.minecraft.client.gui.screen.DeathScreen.class)
|
||||
public class DeathScreen extends Screen {
|
||||
protected DeathScreen(Text title) {
|
||||
super(Text.of("useless"));
|
||||
} //Da wir einen bereits bestehenden Screen erweitern, wird dieser Text nie angezeigt
|
||||
|
||||
@Inject(method = "init", at = @At("TAIL")) //Dieser Code wird in den eigentlich bereits bestehenden Code der Klasse DeathScreen hinzugefügt
|
||||
private void addMultiSleepButtons(CallbackInfo info) {;
|
||||
int widthButton = 40; //Die generelle Breite der knoepfe wird definiert
|
||||
int heightButton = 20; // " hoehe "
|
||||
int yOffset = 5; //Wie gross der Abstand zwischen der oberen Kante un dem knop sein soll (der Nullpunkt (0|0) ist soswohl im Fenster als auch beim Knopf oben links die Ecke)
|
||||
int xOffset = this.width / 2 - widthButton / 2; //Die Mitte wird ausgerechnet (Mitte vom fenster minus halbe Breite des knopfes um tatsächlich die Mitte zu haben, weil koordinaten und so
|
||||
this.addDrawableChild(
|
||||
new ButtonWidget(xOffset - 2 * (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#1"), button -> { //Knopf wird erzeugt
|
||||
REServerModClient.LOGGER.info("First Button for using spawn pressed!");
|
||||
PacketByteBuf buffer = PacketByteBufs.create(); //Neuer Buffer wird erstellt
|
||||
buffer.writeInt(1); //Beschrieben, damit der Server weiss, welcher knopf gedrueckt wurde
|
||||
sendPacket(buffer); //Und an den Server gesendet zum Speichern; Die gesamte logik passiert auf dem server, damit man keien fake koordinaten oder so eingeben kann
|
||||
})
|
||||
);
|
||||
this.addDrawableChild(
|
||||
new ButtonWidget(xOffset - (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#2"), button -> { //Kommentare siehe knopf #1
|
||||
REServerModClient.LOGGER.info("Second Button for using spawn pressed!");
|
||||
PacketByteBuf buffer = PacketByteBufs.create();
|
||||
buffer.writeInt(2);
|
||||
sendPacket(buffer);
|
||||
})
|
||||
);
|
||||
this.addDrawableChild(
|
||||
new ButtonWidget(xOffset, yOffset, widthButton, heightButton, Text.translatable("#3"), button -> { //Kommentare siehe knopf #1
|
||||
REServerModClient.LOGGER.info("Third Button for using spawn pressed!");
|
||||
PacketByteBuf buffer = PacketByteBufs.create();
|
||||
buffer.writeInt(3);
|
||||
sendPacket(buffer);
|
||||
})
|
||||
);
|
||||
this.addDrawableChild(
|
||||
new ButtonWidget(xOffset + (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#4"), button -> { //Kommentare siehe knopf #1
|
||||
REServerModClient.LOGGER.info("Fourth Button for using spawn pressed!");
|
||||
PacketByteBuf buffer = PacketByteBufs.create();
|
||||
buffer.writeInt(4);
|
||||
sendPacket(buffer);
|
||||
})
|
||||
);
|
||||
this.addDrawableChild(
|
||||
new ButtonWidget(xOffset + 2 * (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#5"), button -> { //Kommentare siehe knopf #1
|
||||
REServerModClient.LOGGER.info("Fifth Button for using spawn pressed!");
|
||||
PacketByteBuf buffer = PacketByteBufs.create();
|
||||
buffer.writeInt(5);
|
||||
sendPacket(buffer);
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
@Unique
|
||||
private synchronized void sendPacket(PacketByteBuf buffer) {
|
||||
try {
|
||||
ClientPlayNetworking.send(modNetworkingClient.death_multi_respawn_buttons, buffer);
|
||||
} catch (Exception e) {}
|
||||
}
|
||||
}
|
|
@ -1,15 +0,0 @@
|
|||
package modchest.mixin.client;
|
||||
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(MinecraftClient.class)
|
||||
public class ExampleClientMixin {
|
||||
@Inject(at = @At("HEAD"), method = "run")
|
||||
private void run(CallbackInfo info) {
|
||||
// This code is injected into the start of MinecraftClient.run()V
|
||||
}
|
||||
}
|
|
@ -0,0 +1,77 @@
|
|||
package modchest.mixin.client;
|
||||
|
||||
import modchest.REServerModClient;
|
||||
import modchest.networking.modNetworkingClient;
|
||||
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
|
||||
import net.fabricmc.fabric.api.networking.v1.PacketByteBufs;
|
||||
import net.minecraft.client.gui.screen.Screen;
|
||||
import net.minecraft.client.gui.widget.ButtonWidget;
|
||||
import net.minecraft.network.PacketByteBuf;
|
||||
import net.minecraft.text.Text;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(net.minecraft.client.gui.screen.SleepingChatScreen.class)
|
||||
public class SleepingChatScreen extends Screen { //Sehr identisch zu Death Screen, siehe dort fuer Kommentare!!
|
||||
protected SleepingChatScreen(Text title) {
|
||||
super(Text.of("useless"));
|
||||
}
|
||||
|
||||
@Inject(method = "init", at = @At("TAIL"))
|
||||
private void addMultiSleepButtons(CallbackInfo info) {
|
||||
int widthButton = 40;
|
||||
int heightButton = 20;
|
||||
int yOffset = 5;
|
||||
int xOffset = this.width / 2 - widthButton / 2;
|
||||
this.addDrawableChild(
|
||||
new ButtonWidget(xOffset - 2 * (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#1"), button -> {
|
||||
REServerModClient.LOGGER.info("First Button for saving spawn pressed!");
|
||||
PacketByteBuf buffer = PacketByteBufs.create();
|
||||
buffer.writeInt(1);
|
||||
sendPacket(buffer);
|
||||
})
|
||||
);
|
||||
this.addDrawableChild(
|
||||
new ButtonWidget(xOffset - (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#2"), button -> {
|
||||
REServerModClient.LOGGER.info("Second Button for saving spawn pressed!");
|
||||
PacketByteBuf buffer = PacketByteBufs.create();
|
||||
buffer.writeInt(2);
|
||||
sendPacket(buffer);
|
||||
})
|
||||
);
|
||||
this.addDrawableChild(
|
||||
new ButtonWidget(xOffset, yOffset, widthButton, heightButton, Text.translatable("#3"), button -> {
|
||||
REServerModClient.LOGGER.info("Third Button for saving spawn pressed!");
|
||||
PacketByteBuf buffer = PacketByteBufs.create();
|
||||
buffer.writeInt(3);
|
||||
sendPacket(buffer);
|
||||
})
|
||||
);
|
||||
this.addDrawableChild(
|
||||
new ButtonWidget(xOffset + (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#4"), button -> {
|
||||
REServerModClient.LOGGER.info("Fourth Button for saving spawn pressed!");
|
||||
PacketByteBuf buffer = PacketByteBufs.create();
|
||||
buffer.writeInt(4);
|
||||
sendPacket(buffer);
|
||||
})
|
||||
);
|
||||
this.addDrawableChild(
|
||||
new ButtonWidget(xOffset + 2 * (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#5"), button -> {
|
||||
REServerModClient.LOGGER.info("Fifth Button for saving spawn pressed!");
|
||||
PacketByteBuf buffer = PacketByteBufs.create();
|
||||
buffer.writeInt(5);
|
||||
sendPacket(buffer);
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
@Unique
|
||||
private synchronized void sendPacket(PacketByteBuf buffer) {
|
||||
try {
|
||||
ClientPlayNetworking.send(modNetworkingClient.start_sleeping_call_buttons, buffer);
|
||||
} catch (Exception e) {}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
package modchest.networking;
|
||||
|
||||
import modchest.REServerMod;
|
||||
import modchest.networking.packet.respawnRequestS2CPacket;
|
||||
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
|
||||
import net.minecraft.util.Identifier;
|
||||
|
||||
public class modNetworkingClient { //Identifier werden eingeführt
|
||||
public static final Identifier request_respawn = new Identifier(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
|
||||
public static final Identifier start_sleeping_call_buttons = new Identifier(REServerMod.MOD_ID, "start_sleeping_call_buttons");
|
||||
public static final Identifier death_multi_respawn_buttons = new Identifier(REServerMod.MOD_ID, "death_call_respawn_buttons");
|
||||
public static void registerC2SPackets() { //Identifier fuer packets werden registriert (Identifier die der Server aufruft um beim CLient was auszufuehren)
|
||||
ClientPlayNetworking.registerGlobalReceiver(request_respawn, respawnRequestS2CPacket::receive); //was der Client dann machen soll steht in der receive Methode
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
package modchest.networking.packet;
|
||||
|
||||
import modchest.REServerModClient;
|
||||
import net.fabricmc.fabric.api.networking.v1.PacketSender;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.network.ClientPlayNetworkHandler;
|
||||
import net.minecraft.network.PacketByteBuf;
|
||||
|
||||
public class respawnRequestS2CPacket {
|
||||
|
||||
public static void receive(MinecraftClient minecraftClient, ClientPlayNetworkHandler clientPlayNetworkHandler, PacketByteBuf packetByteBuf, PacketSender packetSender) {
|
||||
//REServerModClient.LOGGER.info("Server asked for respawn after pressing a saved respawn button!");
|
||||
minecraftClient.player.requestRespawn();
|
||||
}
|
||||
}
|
|
@ -1,11 +1,14 @@
|
|||
{
|
||||
"required": true,
|
||||
"package": "modchest.mixin.client",
|
||||
"compatibilityLevel": "JAVA_17",
|
||||
"client": [
|
||||
"ExampleClientMixin"
|
||||
],
|
||||
"injectors": {
|
||||
"defaultRequire": 1
|
||||
}
|
||||
"required": true,
|
||||
"package": "modchest.mixin.client",
|
||||
"compatibilityLevel": "JAVA_17",
|
||||
"client": [
|
||||
"DeathScreen",
|
||||
"SleepingChatScreen"
|
||||
],
|
||||
"injectors": {
|
||||
"defaultRequire": 1
|
||||
},
|
||||
"mixins": [
|
||||
]
|
||||
}
|
|
@ -8,6 +8,10 @@ Archimedes ship mod code (Mod die Schiffe hinzufügt): (1.7.10, alt aber leich
|
|||
Valkyrien Skies Mod (Fügt Schiffe + Flugzeuge hinzu): (1.19.2 + Fabric, aber etwas komplexer)
|
||||
https://github.com/ValkyrienSkies
|
||||
|
||||
In Arbeit:
|
||||
- (Paula) Grid-Block: Blöcke in diversen Formen. Wenn man mit einem Block rechtsklick macht, nimmt der Grid-Block die entsprechende Textur an. Mit einem neuen Werkzeug
|
||||
dem Hammer kann man mit rechtsklick die Textur wieder entfernen, mit linksklick den ganzen Block abbauen. Sinn: Mehr baumöglichkeiten, und wenn man z.B.
|
||||
Deko-Blätter platziert baut man die nicht mehr ausversehen ab.
|
||||
|
||||
|
||||
Ideen für Features:
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
Bereits vorhandene Features:
|
||||
- keins....
|
||||
- multi-sleep (man hat 5 spawnpunkte zu auswahl)
|
|
@ -6,9 +6,11 @@ import modchest.event.useBlockCallback;
|
|||
import modchest.block.modBlocks;
|
||||
import modchest.item.modItemGroup;
|
||||
import modchest.item.modItems;
|
||||
|
||||
import net.fabricmc.api.ModInitializer;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
import modchest.util.initializer;
|
||||
|
||||
//Main file; Hier wird alles aufgesetzt
|
||||
public class REServerMod implements ModInitializer {
|
||||
|
@ -16,17 +18,13 @@ public class REServerMod implements ModInitializer {
|
|||
public static final Logger LOGGER = LoggerFactory.getLogger("modchest"); // Erster Error Logger
|
||||
|
||||
|
||||
@Override
|
||||
public void onInitialize() {
|
||||
modItemGroup.modchest(); // Item Gruppe fürs Creative-Inventar wird erstellt; In dieser Gruppe sollen
|
||||
// dann alle Items und Blöcke dieser Mod angezeigt werden
|
||||
modItems.setItems(); // die Items werden erstellt
|
||||
modBlocks.setBlocks(); // Hier werden die Blöcke erstellt
|
||||
modBlockEntities.registerBlockEntities(); // Die Interaktionsmenüs für die Blöcke werden erstellt
|
||||
useBlockCallback.EVENT.register(new useBlockCallback());
|
||||
|
||||
|
||||
LOGGER.info("Modchest erfolgreich geladen!");
|
||||
public void onInitialize() { //Der uebersicht halber sind jetzt alle initializer in Klassen in util in initializer
|
||||
initializer.itemGroups();
|
||||
initializer.itemsAndBlocks();
|
||||
initializer.events();
|
||||
initializer.networking();
|
||||
|
||||
LOGGER.info("Modchest successfully loaded!");
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
package modchest.event;
|
||||
|
||||
import modchest.REServerMod;
|
||||
import modchest.util.setAndGetMultiButtonsSpawn;
|
||||
import net.fabricmc.fabric.api.entity.event.v1.ServerPlayerEvents;
|
||||
import net.minecraft.nbt.NbtCompound;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.registry.Registry;
|
||||
import net.minecraft.util.registry.RegistryKey;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class playerAfterRespawnEvent implements ServerPlayerEvents.AfterRespawn { //Wenn die Multi-Spawn mod verwendet wurde, muss der Vanillaspawn wieder gesetzt werden
|
||||
@Override
|
||||
public void afterRespawn(ServerPlayerEntity oldPlayer, ServerPlayerEntity newPlayer, boolean alive) {
|
||||
setAndGetMultiButtonsSpawn setAndGet = new setAndGetMultiButtonsSpawn(); //Damit die Methoden benutzt werden koennen, muss ein Objekt erstellt werden; ist aber egal, weil eh keine Daten in dieser Klasse gespeichert werden
|
||||
NbtCompound nbt = setAndGet.getMultiSpawnVanilla(newPlayer); //holt sich den nbt-tag
|
||||
if (nbt != null) {
|
||||
try {
|
||||
int[] location = nbt.getIntArray("location"); //holt sich den gespeicherten Ort
|
||||
BlockPos blockPos = new BlockPos(location[0], location[1], location[2]);
|
||||
|
||||
String[] parts = nbt.getString("dimension").split(":"); //holt sich die gespeicherte Dimension; trennt den String entspreichend; damit sollte es auch funktionieren, sollte eine Mod weitere Dimensionen hinzufuegen
|
||||
parts = parts[2].split("]");
|
||||
RegistryKey<World> dim = RegistryKey.of(Registry.WORLD_KEY, new Identifier(parts[0]));
|
||||
|
||||
float angle = nbt.getFloat("angle"); //Und den blickwinkel
|
||||
|
||||
newPlayer.setSpawnPoint(dim, blockPos, angle, true, false);
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Following error when trying set " + newPlayer.getDisplayName() + "'s Vanilla Spawn: " + e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,15 +0,0 @@
|
|||
package modchest.mixin;
|
||||
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(MinecraftServer.class)
|
||||
public class ExampleMixin {
|
||||
@Inject(at = @At("HEAD"), method = "loadWorld")
|
||||
private void init(CallbackInfo info) {
|
||||
// This code is injected into the start of MinecraftServer.loadWorld()V
|
||||
}
|
||||
}
|
|
@ -0,0 +1,61 @@
|
|||
package modchest.mixin;
|
||||
|
||||
import modchest.REServerMod;
|
||||
import modchest.util.ServerPlayerEntityInterface;
|
||||
import net.minecraft.nbt.NbtCompound;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
@Mixin(ServerPlayerEntity.class)
|
||||
public abstract class ServerPlayerEntityMixin implements ServerPlayerEntityInterface {
|
||||
@Unique
|
||||
private NbtCompound dataSaver = new NbtCompound(); //Weil die nbt daten beim tod geloescht werden, muessen sie rueber kopiert werden; der neue nbtTag existiert aber noch nciht, daher muessen sie hier zwischengespeichert werden
|
||||
|
||||
@Override
|
||||
public NbtCompound getDataSaver() { //Um errors zu vermeiden, sorgt er dafuer, dass es immer ein persistentData gibt
|
||||
if (this.dataSaver == null) {
|
||||
this.dataSaver = new NbtCompound();
|
||||
}
|
||||
return this.dataSaver;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setDataSaver(NbtCompound data) { //Um errors zu vermeiden, sorgt er dafuer, dass es immer ein persistentData gibt
|
||||
this.dataSaver = data;
|
||||
}
|
||||
|
||||
@Inject(method = "writeCustomDataToNbt", at = @At("TAIL"))
|
||||
public void writeCustomDataToNbt(NbtCompound nbt, CallbackInfo ci) { //Immer wenn eine andere Methode aufruft, dass Daten abgespeichert werden sollen, tun wir das jetzt auch
|
||||
if (dataSaver != null) { //wenn der dataSaver null ist, wuerde sonst ein Error kommen, weil Minecraft keine leeren NBTs absepeicheern kann :(
|
||||
try {
|
||||
nbt.put("REServerMod", this.dataSaver);
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error while saving custom NBt-Data: " + e);
|
||||
}
|
||||
} else {
|
||||
REServerMod.LOGGER.info("write failed! This probably means, that the player hasn't set a custom spanpoint yet");
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(method = "readCustomDataFromNbt", at = @At("TAIL"))
|
||||
public void readCustomDataFromNbt(NbtCompound nbt, CallbackInfo ci) { //gleiches beim einlesen. Werden NBT-Daten eingelesen, tun wird das auch
|
||||
try {
|
||||
dataSaver = (NbtCompound) nbt.get("REServerMod");
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error while saving custom NBt-Data: " + e);
|
||||
}
|
||||
//REServerMod.LOGGER.info("readCustomDataFromNbt called with following Data: " + Arrays.toString(nbt.getIntArray("REServerMod.sleep_data")));
|
||||
}
|
||||
|
||||
@Inject(method = "copyFrom", at = @At("TAIL"))
|
||||
public void copyFrom(ServerPlayerEntity oldPlayer, boolean alive, CallbackInfo ci) { //Beim Tod des Spielers werden die NBT-Daten kopiert, damit die Spawnpunkte nicht verloren gehen, kopieren wir sie auch mit rueber
|
||||
dataSaver = ((ServerPlayerEntityInterface) oldPlayer).getDataSaver();
|
||||
//REServerMod.LOGGER.info("copyFrom called");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,88 @@
|
|||
package modchest.mixin;
|
||||
|
||||
import modchest.REServerMod;
|
||||
import modchest.util.setAndGetMultiButtonsSpawn;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import net.minecraft.block.BedBlock;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
|
||||
@Mixin(BedBlock.class)
|
||||
public class bedBlock {
|
||||
|
||||
@Inject(method = "onBreak", at = @At("HEAD"))
|
||||
public void onBreak(World world, BlockPos pos, BlockState state, PlayerEntity player, CallbackInfo ci) { //Ueberprueft, wenn ein Bett zerstoert wird, ob jemand dieses Bett als Spawnpunkt hat
|
||||
if (!world.isClient) { //Stellt sicher, dass das ganze nicht auf dem Client gerechnet wird, weil der Code sonst abstuertzt
|
||||
|
||||
int posBedX = pos.getX();
|
||||
int posBedY = pos.getY();
|
||||
int posBedZ = pos.getZ();
|
||||
|
||||
String bedData = state.toString();
|
||||
if (Objects.equals(bedData.split("part=")[1], "foot]")) { //das fussende wurde zerstoert, damit der Code also geht, muss in richtung kopfende eins gegangen werden
|
||||
switch (bedData.split("facing=")[1].split(",")[0]) {
|
||||
case "east":
|
||||
posBedX++;
|
||||
break;
|
||||
case "west":
|
||||
posBedX--;
|
||||
break;
|
||||
case "south":
|
||||
posBedZ++;
|
||||
break;
|
||||
case "north":
|
||||
posBedZ--;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (posBedX < 0) { //Es gibt leider einen rundungsfehler. Wenn Das Bett negative koordinaten hat, rundet es weg von der Null wahrend der Spieler richtung Null aufrundet
|
||||
posBedX++;
|
||||
}
|
||||
if (posBedY < 0) {
|
||||
posBedY++;
|
||||
}
|
||||
if (posBedZ < 0) {
|
||||
posBedZ++;
|
||||
}
|
||||
|
||||
setAndGetMultiButtonsSpawn setAndGet = new setAndGetMultiButtonsSpawn(); //Damit die Methoden benutzt werden koennen, muss ein Objekt erstellt werden; ist aber egal, weil eh keine Daten in dieser Klasse gespeichert werden
|
||||
List<? extends PlayerEntity> playerArray = null;
|
||||
try { //Sollte der Code doch ausversehen auf dem Client ausgefuehrt werden, wuerde die folgende Zeile einen Error schmeissen
|
||||
playerArray = world.getPlayers(); //holt sich die liste aller Spieler auf dem server
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error when trying to get players Array after Bed was destroyed: " + e);
|
||||
}
|
||||
for (int i = 0; i < playerArray.size(); i++) { //geht fuer jeden Spieler durch
|
||||
for (int j = 1; j <= 5; j++) { //und fuer alle Speicherslots dieser
|
||||
int[] posXYZ = new int[0];
|
||||
try { //Sollte der Code doch ausversehen auf dem Client ausgefuehrt werden, wuerde die folgende Zeile einen Error schmeissen
|
||||
posXYZ = setAndGet.getMultiSpawn((ServerPlayerEntity) playerArray.get(i), j);
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error casting playerArray to ServerPlayerEntity: " + e);
|
||||
}
|
||||
if (posBedX == posXYZ[0] && posBedY == posXYZ[1] && posBedZ == posXYZ[2]) { //Gleicht ab, ob die Koordinaten uebereinstimmen
|
||||
try { //Sollte der Code doch ausversehen auf dem Client ausgefuehrt werden, wuerde die folgende Zeile einen Error schmeissen
|
||||
setAndGet.setMultiSpawnBlank((ServerPlayerEntity) playerArray.get(i), j); //Wird ein bett zerstoert, wird der Spawnpunkt geblanked
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error when trying to get players Array after Bed was destroyed: " + e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
package modchest.networking;
|
||||
|
||||
import modchest.REServerMod;
|
||||
import modchest.networking.packet.deathScreenMultiButtonsC2SPacket;
|
||||
import modchest.networking.packet.setNewRespawnsC2SPacket;
|
||||
import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
|
||||
import net.minecraft.util.Identifier;
|
||||
|
||||
public class modNetworkingServer { //Identifier werden eingeführt
|
||||
public static final Identifier request_respawn = new Identifier(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
|
||||
public static final Identifier start_sleeping_call_buttons = new Identifier(REServerMod.MOD_ID, "start_sleeping_call_buttons");
|
||||
public static final Identifier death_multi_respawn_buttons = new Identifier(REServerMod.MOD_ID, "death_call_respawn_buttons");
|
||||
|
||||
public static void registerS2CPackets() { //Identifier fuer packets werden registriert (Identifier die der Client aufruft um beim Server was auszufuehren)
|
||||
ServerPlayNetworking.registerGlobalReceiver(start_sleeping_call_buttons, setNewRespawnsC2SPacket::receive); //was der Server dann machen soll steht in der receive Methode
|
||||
|
||||
ServerPlayNetworking.registerGlobalReceiver(death_multi_respawn_buttons, deathScreenMultiButtonsC2SPacket::receive);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
package modchest.networking.packet;
|
||||
|
||||
import modchest.REServerMod;
|
||||
import modchest.networking.modNetworkingServer;
|
||||
import modchest.util.setAndGetMultiButtonsSpawn;
|
||||
import net.fabricmc.fabric.api.networking.v1.PacketByteBufs;
|
||||
import net.fabricmc.fabric.api.networking.v1.PacketSender;
|
||||
import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
|
||||
import net.minecraft.network.PacketByteBuf;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.server.network.ServerPlayNetworkHandler;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.Arrays;
|
||||
|
||||
public class deathScreenMultiButtonsC2SPacket {
|
||||
public static void receive(MinecraftServer server, ServerPlayerEntity player, //Passiert auf dem Server!!!
|
||||
ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) {
|
||||
setAndGetMultiButtonsSpawn setAndGet = new setAndGetMultiButtonsSpawn(); //um die nicht-statischen Methoden aufzurufen, erzeugen wir ein Objekt. Wir speichern aber keine Daten in der Klasse, daher ist das OK
|
||||
int num; //num steht fuer Number, und sagt, welcher der 5 Knoepfe gedrueckt wurde, da das Spiel abstuertzt wenn man buf.readInt() mehr als einmal ausfuehrt
|
||||
try {
|
||||
num = buf.readInt(); //Um Spielabstuertze definitiv zu verhindern in einem try block, hat aber nie Probleme gemacht, also eine reine absicherung
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Following Error when trying to get the number of pressed Button: " + e + "continuing bwith Button 1");
|
||||
num = 1;
|
||||
}
|
||||
setAndGet.setMultiSpawnVanilla(player);
|
||||
|
||||
int[] posXYZ = setAndGet.getMultiSpawn(player, num); //neue Koordinaten werden vom Server geholt
|
||||
|
||||
if (posXYZ.length == 3 && posXYZ[0] < 77889900) { //Stellt sicher, dass die 3 spawnkoordinaten nicht null sind; Koordinaten 77889900 sind ausserhalb der Welt und werden daher von mir in setAndGetMultiSpawnButtonsSpawn als Errorcodes verwendet
|
||||
try {
|
||||
//REServerMod.LOGGER.info("try Respawning from Multi-Sapwn");
|
||||
player.setSpawnPoint(World.OVERWORLD, new BlockPos(posXYZ[0], posXYZ[1], posXYZ[2]), 0, true, true); //neuer Spawn wird gesetzt
|
||||
ServerPlayNetworking.send(player, modNetworkingServer.request_respawn, PacketByteBufs.create()); //Anfrage an den Client zum respawnen wird gesendet
|
||||
player.sendMessage((Text.translatable("chat.modchest.multispawn.respawned", num)));
|
||||
REServerMod.LOGGER.info("Respawned Player " + player.getEntityName() + " at " + Arrays.toString(setAndGet.getMultiSpawn(player, num)));
|
||||
setAndGet.setMultiSpawn(player, 6);
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Sorry! Following error, trying to respawn player " + player.getDisplayName() + ": " + e);
|
||||
}
|
||||
} else {
|
||||
if (posXYZ[0] == 77889944) { //Dieser Errorcode bedeutet, dass das Bett zerstoert wurde
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.beddestroyed"));
|
||||
} else {
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.spawnnotset"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
package modchest.networking.packet;
|
||||
|
||||
import modchest.REServerMod;
|
||||
import modchest.util.setAndGetMultiButtonsSpawn;
|
||||
import net.fabricmc.fabric.api.networking.v1.PacketSender;
|
||||
import net.minecraft.network.PacketByteBuf;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.server.network.ServerPlayNetworkHandler;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.text.Text;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class setNewRespawnsC2SPacket {
|
||||
public static void receive(MinecraftServer server, ServerPlayerEntity player, //Passiert auf dem Server!!!
|
||||
ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) {
|
||||
setAndGetMultiButtonsSpawn setAndGet = new setAndGetMultiButtonsSpawn();
|
||||
try {
|
||||
switch (buf.readInt()) { //Wird nur einmal angefragt, daher muss buf.readInt() nicht als variable gesetzt werden
|
||||
case 1:
|
||||
setAndGet.setMultiSpawn(player, 1); //Spawnpunkt wird gespeichert
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.setspawn", "1"));
|
||||
break;
|
||||
case 2:
|
||||
setAndGet.setMultiSpawn(player, 2);
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.setspawn", "2"));
|
||||
break;
|
||||
case 3:
|
||||
setAndGet.setMultiSpawn(player, 3);
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.setspawn", "3"));
|
||||
break;
|
||||
case 4:
|
||||
setAndGet.setMultiSpawn(player, 4);
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.setspawn", "4"));
|
||||
break;
|
||||
case 5:
|
||||
setAndGet.setMultiSpawn(player, 5);
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.setspawn", "5"));
|
||||
break;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.setspawnerror"));
|
||||
REServerMod.LOGGER.info("Following Error, when trying to save " + player.getDisplayName() + "'s Spawnpoint: " + e);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
package modchest.util;
|
||||
|
||||
import net.minecraft.nbt.NbtCompound;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
|
||||
public interface ServerPlayerEntityInterface {
|
||||
NbtCompound getDataSaver();
|
||||
void setDataSaver(NbtCompound data);
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
package modchest.util;
|
||||
|
||||
import modchest.block.entity.modBlockEntities;
|
||||
import modchest.block.modBlocks;
|
||||
import modchest.event.playerAfterRespawnEvent;
|
||||
import modchest.item.modItemGroup;
|
||||
import modchest.item.modItems;
|
||||
import modchest.networking.modNetworkingServer;
|
||||
import net.fabricmc.fabric.api.entity.event.v1.ServerPlayerEvents;
|
||||
|
||||
public class initializer {
|
||||
public static void itemGroups() {
|
||||
modItemGroup.modchest(); // Item Gruppe fürs Creative-Inventar wird erstellt; In dieser Gruppe sollen
|
||||
// dann alle Items und Blöcke dieser Mod angezeigt werden
|
||||
}
|
||||
|
||||
public static void itemsAndBlocks() {
|
||||
modItems.setItems(); // die Items werden erstellt
|
||||
modBlocks.setBlocks(); // Hier werden die Blöcke erstellt
|
||||
modBlockEntities.registerBlockEntities(); // Die Interaktionsmenüs für die Blöcke werden erstellt
|
||||
}
|
||||
|
||||
public static void events() { //Events, bei denen custom Code ausgefuehrt wird, werden eingefuehrt
|
||||
ServerPlayerEvents.AFTER_RESPAWN.register(new playerAfterRespawnEvent());
|
||||
}
|
||||
|
||||
public static void networking() { //Identifier unter denen der Server zuhoert werden registriert
|
||||
modNetworkingServer.registerS2CPackets();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,168 @@
|
|||
package modchest.util;
|
||||
|
||||
import modchest.REServerMod;
|
||||
import net.minecraft.nbt.NbtCompound;
|
||||
import net.minecraft.nbt.NbtElement;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.registry.RegistryKey;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class setAndGetMultiButtonsSpawn {
|
||||
|
||||
public synchronized void setMultiSpawn(ServerPlayerEntity player, int spawn) {
|
||||
ServerPlayerEntityInterface castedPlayer = (ServerPlayerEntityInterface) player;
|
||||
NbtCompound topNbt = ((ServerPlayerEntityInterface) player).getDataSaver(); //alle daten der mod werden in diesem NBT Gespeichert
|
||||
if (topNbt.get("multi_sleep") == null) { //die daten fuer multi-sleep werden in dem nbt-tag "multi_sleep" gespeichert, der wiederum um anderen nbt gespeichert wird
|
||||
topNbt.put("multi_sleep", new NbtCompound()); //sollte dieser nbt-tag nicht existieren, wird ein neuer erstellt
|
||||
}
|
||||
NbtCompound subNbt = (NbtCompound) topNbt.get("multi_sleep"); //nbt tag mit allen daten fuer multi-sleep wird geladen
|
||||
spawn--; //weil der Array mit Slot 0 beginnt, rutscht alles eins auf
|
||||
int[] fullArray = new int[3]; //ein kleiner zwischenspeicher
|
||||
|
||||
fullArray[0] = (int) player.getX();
|
||||
fullArray[1] = (int) player.getY();
|
||||
fullArray[2] = (int) player.getZ();
|
||||
|
||||
try {
|
||||
if (subNbt != null) {
|
||||
subNbt.putIntArray(String.valueOf(spawn), fullArray); //speichert unseren array an der entsprechenden nummer ab
|
||||
topNbt.put("multi_sleep", subNbt); //speichert den tag unter multi_sleep im top-tag ab
|
||||
castedPlayer.setDataSaver(topNbt); //speichert den top-tag wieder im spieler ab
|
||||
} else {
|
||||
REServerMod.LOGGER.info("Error when trying to write spawn to file!");
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.spawnnotsaved"));
|
||||
}
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error when saving Spawnpoint! Exception: " + e);
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.spawnnotsaved"));
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized int[] getMultiSpawn(ServerPlayerEntity player, int spawn) {
|
||||
ServerPlayerEntityInterface castedPlayer = (ServerPlayerEntityInterface) player;
|
||||
NbtCompound topNbt = ((ServerPlayerEntityInterface) player).getDataSaver();
|
||||
if (topNbt.get("multi_sleep") == null) {
|
||||
topNbt.put("multi_sleep", new NbtCompound());
|
||||
}
|
||||
NbtCompound subNbt = (NbtCompound) topNbt.get("multi_sleep"); //wie bei setMultiSpawn()
|
||||
spawn--; //weil der Array mit Slot 0 beginnt, rutscht alles eins auf
|
||||
int[] fullArray = new int[0];
|
||||
if (subNbt != null) {
|
||||
fullArray = subNbt.getIntArray(String.valueOf(spawn)); //holt sich den ganzen Array, mit allen gespeicherten Spawnpunkten; struktur wird etwas weiter unten erklaert
|
||||
}
|
||||
|
||||
if (fullArray.length != 3) { //sollte der Array leer oder anderweitig ungueltig sein wird er neu erstellt
|
||||
int[] tempArray = new int[3];
|
||||
for (int i = 0; i < 3; i++) {
|
||||
tempArray[i] = 77889922; //Lueckenfueller; wird in deathScreenMultiButtonsC2SPacket uebrprueft und rausgefiltert
|
||||
}
|
||||
|
||||
try { //wenn wir gerade den Array erstellt haben, weil er ungueltig war, wird er hier in den nbt-tag abgespseichert
|
||||
subNbt.putIntArray(String.valueOf(spawn), fullArray);
|
||||
topNbt.put("multi_sleep", subNbt);
|
||||
castedPlayer.setDataSaver(topNbt);
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Sorry! Error when loading Spawnpoint! Exception: " + e);
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.getable"));
|
||||
}
|
||||
}
|
||||
|
||||
fullArray = subNbt.getIntArray(String.valueOf(spawn)); //wir laden ihn uns wieder, nur um sicher zu gehen
|
||||
int[] posXYZ = new int[3]; //zwischenspeicher
|
||||
try { //schaut, ob wir die daten laden koennen
|
||||
posXYZ[0] = fullArray[0];
|
||||
posXYZ[1] = fullArray[1];
|
||||
posXYZ[2] = fullArray[2];
|
||||
} catch (Exception e) { //sonst geben wir folgenden Errorcode zurueck
|
||||
posXYZ[0] = 77889933;
|
||||
posXYZ[1] = 77889933;
|
||||
posXYZ[2] = 77889933;
|
||||
}
|
||||
return posXYZ;
|
||||
}
|
||||
|
||||
public synchronized void setMultiSpawnVanilla(ServerPlayerEntity player) { //bevor der Spieler respawnt, speichern wir einmal seinen Vanillaspawn ab, um ihn spaeter wieder darauf zu setzen
|
||||
BlockPos posAlt = player.getSpawnPointPosition(); //Spawnpunkt der Vanilla-respawn-funktion wird gespeichert
|
||||
RegistryKey<World> dimAlt = player.getSpawnPointDimension();//Dimension "
|
||||
float angleAlt = player.getSpawnAngle(); //Blickrichtung "
|
||||
ServerPlayerEntityInterface castedPlayer = (ServerPlayerEntityInterface) player;
|
||||
NbtCompound topNbt = ((ServerPlayerEntityInterface) player).getDataSaver();
|
||||
if (topNbt.get("multi_sleep") == null) {
|
||||
topNbt.put("multi_sleep", new NbtCompound());
|
||||
}
|
||||
NbtCompound subNbt = (NbtCompound) topNbt.get("multi_sleep"); //alles in der set-Methode ganz oben erklaert
|
||||
|
||||
try { //sicheerheit, weil hier mal wieder viel zwischen datentypen gewechselt wird
|
||||
NbtCompound vanillaSpawnData = new NbtCompound();
|
||||
int[] location = new int[3]; //spawnpunkt wird in einen Array komprimiert
|
||||
location[0] = posAlt.getX();
|
||||
location[1] = posAlt.getY();
|
||||
location[2] = posAlt.getZ();
|
||||
vanillaSpawnData.putIntArray("location", location); //und abgespeichert
|
||||
vanillaSpawnData.putString("dimension", dimAlt.toString()); //dimension wird abgespeichert
|
||||
vanillaSpawnData.putFloat("angle", angleAlt); //auch die Blickrichtung
|
||||
vanillaSpawnData.putBoolean("used", false); //wird auf true gesetzt, sobald der Spawnpunkt wieder zurueck gesetzt wurde
|
||||
|
||||
subNbt.put("vanillaSpawnData", vanillaSpawnData); //spawnpunkt wird im sub-nbt gespeichert
|
||||
topNbt.put("multi_sleep", subNbt); //und im top-nbt
|
||||
castedPlayer.setDataSaver(topNbt); //um dann im player gespeichert zu werden
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Sorry! Error when saving Spawnpoint! Exception: " + e);
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized NbtCompound getMultiSpawnVanilla(ServerPlayerEntity player) {
|
||||
ServerPlayerEntityInterface castedPlayer = (ServerPlayerEntityInterface) player;
|
||||
NbtCompound topNbt = ((ServerPlayerEntityInterface) player).getDataSaver();
|
||||
if (topNbt.get("multi_sleep") == null) {
|
||||
topNbt.put("multi_sleep", new NbtCompound());
|
||||
}
|
||||
NbtCompound subNbt = (NbtCompound) topNbt.get("multi_sleep"); //steht alles wieder in der ersten methode
|
||||
|
||||
if (subNbt != null) {
|
||||
NbtCompound nbt = (NbtCompound) subNbt.get("vanillaSpawnData"); //hollt sich die daten
|
||||
if (nbt != null) {
|
||||
if (!nbt.getBoolean("used")) {
|
||||
nbt.putBoolean("used", true); //setzt den verwendet boolean auf true; nicht ganz perfekt, sollte ein fehler beim speichern auftreten wird es nicht nochmal versucht, speichert aber massiv an coding und leistung
|
||||
subNbt.put("vanillaSpawnData", nbt);
|
||||
topNbt.put("multi_sleep", subNbt); //muss den bearbeiteten nbt wieder abgespeichert (nur der boolean wurde ueberschrieben)
|
||||
castedPlayer.setDataSaver(topNbt);
|
||||
return nbt; //gibt den nbt-tag an die aufrufende Methode
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public synchronized void setMultiSpawnBlank(ServerPlayerEntity player, int spawn) { //wird aufgerufen wenn das Bett dieses Spielers zerstoert wurde
|
||||
ServerPlayerEntityInterface castedPlayer = (ServerPlayerEntityInterface) player;
|
||||
NbtCompound topNbt = ((ServerPlayerEntityInterface) player).getDataSaver();
|
||||
if (topNbt.get("multi_sleep") == null) {
|
||||
topNbt.put("multi_sleep", new NbtCompound());
|
||||
}
|
||||
NbtCompound subNbt = (NbtCompound) topNbt.get("multi_sleep"); //alles wieder wie in der ersten Methode;
|
||||
spawn--; //weil der Array mit Slot 0 beginnt, rutscht alles eins auf
|
||||
int[] fullArray = new int[0];
|
||||
if (subNbt != null) {
|
||||
fullArray = subNbt.getIntArray(String.valueOf(spawn)); //holt sich den ganzen Array, mit allen gespeicherten Spawnpunkten; struktur wird etwas weiter unten erklaert
|
||||
}
|
||||
|
||||
fullArray[0] = 77889944; //Errorcode der in deathScreenMultiButtonsC2SPacket als zerstoertes Bett rausgefiltert wird
|
||||
fullArray[1] = 77889944;
|
||||
fullArray[2] = 77889944;
|
||||
|
||||
try {
|
||||
subNbt.putIntArray(String.valueOf(spawn), fullArray); //wird abgespeichert
|
||||
topNbt.put("multi_sleep", subNbt);
|
||||
castedPlayer.setDataSaver(topNbt);
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Sorry! Error when saving Spawnpoint! Exception: " + e);
|
||||
}
|
||||
}
|
||||
}
|
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|
@ -3,6 +3,12 @@
|
|||
"item.modchest.pirates_coin": "OP Piraten ding zum Testen",
|
||||
"block.modchest.steering_wheel": "Lenkrad",
|
||||
"itemGroup.modchest.itemlist1": "Malte's Mod",
|
||||
"block.modchest.grid_block": "Grid Block"
|
||||
|
||||
"block.modchest.grid_block": "Grid Block",
|
||||
"chat.modchest.multispawn.beddestroyed": "Scheint so, als wäre das Bett zerstört worden!",
|
||||
"chat.modchest.multispawn.respawned": "Respawne bei #%s",
|
||||
"chat.modchest.multispawn.setspawn": "Nutze spawn #%s",
|
||||
"chat.modchest.multispawn.setspawnerror": "Fehler beim speichern!",
|
||||
"chat.modchest.multispawn.spawnnotset": "Es scheint so, als wäre dieser Spawn nicht gesetzt!",
|
||||
"chat.modchest.multispawn.spawnnotsaved": "Fehler beim Versuch, diesen Spawn zu speichern!",
|
||||
"chat.modchest.multispawn.getable": "Diese spawn location konnte nicht geladen werden!"
|
||||
}
|
|
@ -3,5 +3,12 @@
|
|||
"item.modchest.pirates_coin": "Ya coin for tha pirrrrrates!",
|
||||
"block.modchest.steering_wheel": "Ne, du kriegst keine hilfreichen Angaben mit der Sprache!",
|
||||
"itemGroup.modchest.itemlist1": "Änder doch endlich die Sprache...",
|
||||
"block.modchest.grid_block": "Grid Block"
|
||||
"block.modchest.grid_block": "Grid Block",
|
||||
"chat.modchest.multispawn.beddestroyed": "Sorry, mate! Looks like that cap'n doesn't like you",
|
||||
"chat.modchest.multispawn.respawned": "Prepare to board some ship, lads!",
|
||||
"chat.modchest.multispawn.setspawn": "Boarded random ship!",
|
||||
"chat.modchest.multispawn.setspawnerror": "oh, that hammock is full!",
|
||||
"chat.modchest.multispawn.spawnnotset": "No hammocks a'board!",
|
||||
"chat.modchest.multispawn.spawnnotsaved": "Couldn't remember that ship...",
|
||||
"chat.modchest.multispawn.getable": "Na ship could be found!"
|
||||
}
|
||||
|
|
|
@ -3,5 +3,13 @@
|
|||
"item.modchest.pirates_coin": "Pirate's Coin",
|
||||
"block.modchest.steering_wheel": "Steering Wheel",
|
||||
"itemGroup.modchest.itemlist1": "Theo macht unfug",
|
||||
"block.modchest.grid_block": "Grid Block"
|
||||
"block.modchest.grid_block": "Grid Block",
|
||||
"itemGroup.modchest.itemlist1": "new blocks",
|
||||
"chat.modchest.multispawn.beddestroyed": "Oh shit! Looks like that bed got destroyed!",
|
||||
"chat.modchest.multispawn.respawned": "Respawn #%s used",
|
||||
"chat.modchest.multispawn.setspawn": "Set spawn #%s",
|
||||
"chat.modchest.multispawn.setspawnerror": "Sorry! Error when setting that spawn!",
|
||||
"chat.modchest.multispawn.spawnnotset": "Sorry! Looks like that Spawnpoint isn't set yet!",
|
||||
"chat.modchest.multispawn.spawnnotsaved": "Sorry! Error when trying to save your spawn!",
|
||||
"chat.modchest.multispawn.getable": "Sorry! Couldn't get your spawnlocation!"
|
||||
}
|
Binary file not shown.
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|
@ -16,7 +16,7 @@
|
|||
"sources": "https://github.com/FabricMC/fabric-example-mod"
|
||||
},
|
||||
"license": "CC0-1.0",
|
||||
"icon": "assets/reservermod/icon.png",
|
||||
"icon": "assets/modchest/icon.png",
|
||||
"environment": "*",
|
||||
"entrypoints": {
|
||||
"main": [
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
{
|
||||
"required": true,
|
||||
"package": "modchest.mixin",
|
||||
"compatibilityLevel": "JAVA_17",
|
||||
"mixins": [
|
||||
"ExampleMixin"
|
||||
],
|
||||
"injectors": {
|
||||
"defaultRequire": 1
|
||||
"required": true,
|
||||
"package": "modchest.mixin",
|
||||
"compatibilityLevel": "JAVA_17",
|
||||
"mixins": [
|
||||
"ServerPlayerEntityMixin",
|
||||
"bedBlock"
|
||||
],
|
||||
"injectors": {
|
||||
"defaultRequire": 1
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue