networking bugfixed

Das networking funktioniert jetzt ohne Probleme mit der richtigen ServerPlayerEntity
This commit is contained in:
Paula 2024-05-18 17:23:23 +02:00
parent 8db9e9cf06
commit 74e05e6c7e
5 changed files with 58 additions and 23 deletions

View File

@ -1,13 +1,21 @@
package modchest.networking.packet; package modchest.networking.packet;
import static net.minecraft.block.Block.getBlockFromItem;
/*import modchest.rendering.gridBlockRender; /*import modchest.rendering.gridBlockRender;
import modchest.rendering.gridBlockTexture;*/ import modchest.rendering.gridBlockTexture;*/
import net.fabricmc.fabric.api.networking.v1.PacketSender; import net.fabricmc.fabric.api.networking.v1.PacketSender;
import net.minecraft.block.Block;
import net.minecraft.client.MinecraftClient; import net.minecraft.client.MinecraftClient;
import net.minecraft.client.color.block.BlockColors; import net.minecraft.client.color.block.BlockColors;
import net.minecraft.client.network.ClientPlayNetworkHandler; import net.minecraft.client.network.ClientPlayNetworkHandler;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.client.render.block.BlockModelRenderer; import net.minecraft.client.render.block.BlockModelRenderer;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.nbt.NbtCompound;
import net.minecraft.network.PacketByteBuf; import net.minecraft.network.PacketByteBuf;
import net.minecraft.text.Text;
import net.minecraft.util.math.BlockPos;
public class gridRenderRequestS2CPacket extends BlockModelRenderer { public class gridRenderRequestS2CPacket extends BlockModelRenderer {
@ -19,21 +27,19 @@ public class gridRenderRequestS2CPacket extends BlockModelRenderer {
public static void receive(MinecraftClient minecraftClient, ClientPlayNetworkHandler clientPlayNetworkHandler, public static void receive(MinecraftClient minecraftClient, ClientPlayNetworkHandler clientPlayNetworkHandler,
PacketByteBuf buffer, PacketSender PacketSender) { PacketByteBuf buffer, PacketSender PacketSender) {
// clientPlayNetworkHandler.getWorld(); // clientPlayNetworkHandler.getWorld();
// modNetworkingClient.grid_block_networking.; NbtCompound nbtgrid = buffer.readNbt();
// PacketByteBuf buf =
/*NbtCompound nbtgrid = buffer.readNbt();
int[] positionarray = nbtgrid.getIntArray("BlockPosition"); int[] positionarray = nbtgrid.getIntArray("BlockPosition");
Integer h = positionarray[0]; Integer h = positionarray[0];
Integer i = positionarray[1]; Integer i = positionarray[1];
Integer j = positionarray[2];*/ Integer j = positionarray[2];
BlockPos gridBlockPos = new BlockPos(h, i, j);
// minecraftClient.getBakedModelManager().getBlockModels(); // minecraftClient.getBakedModelManager().getBlockModels();
// minecraftClient.getSpriteAtlas(gridBlockTexture.getBlockInHandId(null)); // minecraftClient.getSpriteAtlas(gridBlockTexture.getBlockInHandId(null));
//BlockRenderView world = minecraftClient.world; //BlockRenderView world = minecraftClient.world;
//BlockPos gridBlockPos = new BlockPos(h, i, j);
/*@Nullable /*@Nullable
BlockState gridBlockState = getStateFromRawId(FORCE_STATE); BlockState gridBlockState = getStateFromRawId(FORCE_STATE);
MatrixStack matrix = new MatrixStack(); MatrixStack matrix = new MatrixStack();
@ -41,7 +47,7 @@ public class gridRenderRequestS2CPacket extends BlockModelRenderer {
Random randomGrid = new Random(); Random randomGrid = new Random();
long seed = 7756495;*/ long seed = 7756495;*/
/*PlayerEntity playerEntity = minecraftClient.player; PlayerEntity playerEntity = minecraftClient.player;
Block BlockInHand = getBlockFromItem(playerEntity.getMainHandStack().getItem()); Block BlockInHand = getBlockFromItem(playerEntity.getMainHandStack().getItem());
String inHandData = BlockInHand.getDefaultState().toString(); String inHandData = BlockInHand.getDefaultState().toString();
playerEntity.sendMessage(Text.of(inHandData)); playerEntity.sendMessage(Text.of(inHandData));

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@ -1,6 +1,16 @@
package modchest.rendering; package modchest.rendering;
/*public class gridBlockRender extends BlockModelRenderer{ import net.minecraft.block.BlockState;
import net.minecraft.client.color.block.BlockColors;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.block.BlockModelRenderer;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.random.Random;
import net.minecraft.world.BlockRenderView;
public class gridBlockRender extends BlockModelRenderer{
public gridBlockRender(BlockColors colors) { public gridBlockRender(BlockColors colors) {
super(colors); super(colors);
@ -11,4 +21,4 @@ package modchest.rendering;
MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) { MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) {
} }
}*/ }

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@ -1,11 +1,21 @@
package modchest.rendering; package modchest.rendering;
//public class gridBlockTexture extends TextureManager{ import net.minecraft.client.texture.AbstractTexture;
import net.minecraft.client.texture.TextureManager;
import net.minecraft.resource.ResourceManager;
import net.minecraft.util.Identifier;
//public gridBlockTexture(ResourceManager resourceManager) { public class gridBlockTexture extends TextureManager{
// super(resourceManager);
public gridBlockTexture(ResourceManager resourceManager) {
super(resourceManager);
//TODO Auto-generated constructor stub //TODO Auto-generated constructor stub
//} }
@Override
public AbstractTexture getTexture(Identifier id) {
return super.getTexture(id);
}
/*public static BlockColors getBlockColors(Block block, BlockRenderView world, BlockPos pos, BlockColors blockColors) { /*public static BlockColors getBlockColors(Block block, BlockRenderView world, BlockPos pos, BlockColors blockColors) {
BlockState state = block.getDefaultState(); BlockState state = block.getDefaultState();
@ -14,11 +24,6 @@ package modchest.rendering;
return colors; return colors;
}*/ }*/
/*@Override
public AbstractTexture getTexture(Identifier id) {
return super.getTexture(id);
}*/
/*public static Overlay getOverlayGrid(){ /*public static Overlay getOverlayGrid(){
MinecraftClient minecraftClient = MinecraftClient.getInstance(); MinecraftClient minecraftClient = MinecraftClient.getInstance();
PlayerEntity player = minecraftClient.player; PlayerEntity player = minecraftClient.player;
@ -30,6 +35,6 @@ package modchest.rendering;
//stateInHand.getRenderingSeed //stateInHand.getRenderingSeed
//} }

View File

@ -3,10 +3,15 @@ package modchest.event;
import static net.minecraft.block.Block.getBlockFromItem; import static net.minecraft.block.Block.getBlockFromItem;
import modchest.block.custom.gridBlock; import modchest.block.custom.gridBlock;
import modchest.networking.modNetworkingServer;
import modchest.networking.packet.gridBlockS2CPacket;
import net.fabricmc.fabric.api.event.player.UseBlockCallback; import net.fabricmc.fabric.api.event.player.UseBlockCallback;
import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text; import net.minecraft.text.Text;
import net.minecraft.util.ActionResult; import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand; import net.minecraft.util.Hand;
@ -21,8 +26,8 @@ public class useBlockCallback implements UseBlockCallback {
Block BlockInHand = getBlockFromItem(player.getMainHandStack().getItem()); Block BlockInHand = getBlockFromItem(player.getMainHandStack().getItem());
BlockState StateInHand = BlockInHand.getDefaultState(); BlockState StateInHand = BlockInHand.getDefaultState();
BlockPos gridBlockPos = hitResult.getBlockPos(); BlockPos gridBlockPos = hitResult.getBlockPos();
// PlayerPublicKey playerPublicKey = player.getPublicKey(); // PlayerPublicKey playerPublicKey = player.getPublicKey();
//ServerPlayerEntity serverPlayer = ((ServerPlayerEntity) player);
if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString().equals("Block{modchest:grid_block}") if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString().equals("Block{modchest:grid_block}")
&& player.isSpectator() == false) { && player.isSpectator() == false) {
if (BlockInHand instanceof gridBlock) { if (BlockInHand instanceof gridBlock) {
@ -34,7 +39,13 @@ public class useBlockCallback implements UseBlockCallback {
player.getMainHandStack().decrement(1); player.getMainHandStack().decrement(1);
player.jump(); player.jump();
// player.onLanding(player.playSoundIfNotSilent()); // player.onLanding(player.playSoundIfNotSilent());
//gridBlockS2CPacket.sendPacket(serverPlayer, hitResult); if (player instanceof ServerPlayerEntity) { // nötig, um sicherzustellen, dass eine ServerPlayerEntity
// fürs networking übergeben wird und nicht eine
// PlayerEntity, da sonst Absturz
ServerPlayerEntity serverPlayer = (ServerPlayerEntity) player;
ServerPlayNetworking.send(serverPlayer, modNetworkingServer.grid_block_networking,
gridBlock.writeBuffer(hitResult));
}
} }
} else { } else {
return ActionResult.PASS; return ActionResult.PASS;

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@ -1,10 +1,13 @@
package modchest.networking.packet; package modchest.networking.packet;
import net.minecraft.network.PacketByteBuf;
import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.Identifier;
import net.minecraft.util.hit.BlockHitResult; import net.minecraft.util.hit.BlockHitResult;
public class gridBlockS2CPacket { public class gridBlockS2CPacket {
public static void sendPacket(ServerPlayerEntity serverPlayerEntity, BlockHitResult hitResult) { public static void sendPacket(ServerPlayerEntity serverPlayerEntity, BlockHitResult hitResult) {
//PacketByteBuf gridBuffer = gridBlock.writeBuffer(hitResult); //PacketByteBuf gridBuffer = gridBlock.writeBuffer(hitResult);
//ServerPlayNetworking.send(serverPlayerEntity, modNetworkingServer.grid_block_networking, gridBuffer); //ServerPlayNetworking.send(serverPlayerEntity, modNetworkingServer.grid_block_networking, gridBuffer);