networking bugfixed
Das networking funktioniert jetzt ohne Probleme mit der richtigen ServerPlayerEntity
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8db9e9cf06
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@ -1,13 +1,21 @@
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package modchest.networking.packet;
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import static net.minecraft.block.Block.getBlockFromItem;
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/*import modchest.rendering.gridBlockRender;
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import modchest.rendering.gridBlockTexture;*/
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import net.fabricmc.fabric.api.networking.v1.PacketSender;
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import net.minecraft.block.Block;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.color.block.BlockColors;
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import net.minecraft.client.network.ClientPlayNetworkHandler;
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import net.minecraft.client.network.ClientPlayerEntity;
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import net.minecraft.client.render.block.BlockModelRenderer;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.network.PacketByteBuf;
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import net.minecraft.text.Text;
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import net.minecraft.util.math.BlockPos;
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public class gridRenderRequestS2CPacket extends BlockModelRenderer {
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@ -19,21 +27,19 @@ public class gridRenderRequestS2CPacket extends BlockModelRenderer {
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public static void receive(MinecraftClient minecraftClient, ClientPlayNetworkHandler clientPlayNetworkHandler,
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PacketByteBuf buffer, PacketSender PacketSender) {
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// clientPlayNetworkHandler.getWorld();
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// modNetworkingClient.grid_block_networking.;
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// PacketByteBuf buf =
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/*NbtCompound nbtgrid = buffer.readNbt();
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NbtCompound nbtgrid = buffer.readNbt();
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int[] positionarray = nbtgrid.getIntArray("BlockPosition");
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Integer h = positionarray[0];
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Integer i = positionarray[1];
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Integer j = positionarray[2];*/
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Integer j = positionarray[2];
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BlockPos gridBlockPos = new BlockPos(h, i, j);
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// minecraftClient.getBakedModelManager().getBlockModels();
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// minecraftClient.getSpriteAtlas(gridBlockTexture.getBlockInHandId(null));
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//BlockRenderView world = minecraftClient.world;
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//BlockPos gridBlockPos = new BlockPos(h, i, j);
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/*@Nullable
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BlockState gridBlockState = getStateFromRawId(FORCE_STATE);
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MatrixStack matrix = new MatrixStack();
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@ -41,7 +47,7 @@ public class gridRenderRequestS2CPacket extends BlockModelRenderer {
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Random randomGrid = new Random();
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long seed = 7756495;*/
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/*PlayerEntity playerEntity = minecraftClient.player;
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PlayerEntity playerEntity = minecraftClient.player;
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Block BlockInHand = getBlockFromItem(playerEntity.getMainHandStack().getItem());
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String inHandData = BlockInHand.getDefaultState().toString();
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playerEntity.sendMessage(Text.of(inHandData));
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@ -1,6 +1,16 @@
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package modchest.rendering;
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/*public class gridBlockRender extends BlockModelRenderer{
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import net.minecraft.block.BlockState;
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import net.minecraft.client.color.block.BlockColors;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.client.render.block.BlockModelRenderer;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.random.Random;
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import net.minecraft.world.BlockRenderView;
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public class gridBlockRender extends BlockModelRenderer{
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public gridBlockRender(BlockColors colors) {
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super(colors);
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@ -11,4 +21,4 @@ package modchest.rendering;
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MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) {
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}
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}*/
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}
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@ -1,11 +1,21 @@
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package modchest.rendering;
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//public class gridBlockTexture extends TextureManager{
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import net.minecraft.client.texture.AbstractTexture;
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import net.minecraft.client.texture.TextureManager;
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import net.minecraft.resource.ResourceManager;
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import net.minecraft.util.Identifier;
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//public gridBlockTexture(ResourceManager resourceManager) {
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// super(resourceManager);
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public class gridBlockTexture extends TextureManager{
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public gridBlockTexture(ResourceManager resourceManager) {
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super(resourceManager);
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//TODO Auto-generated constructor stub
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//}
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}
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@Override
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public AbstractTexture getTexture(Identifier id) {
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return super.getTexture(id);
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}
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/*public static BlockColors getBlockColors(Block block, BlockRenderView world, BlockPos pos, BlockColors blockColors) {
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BlockState state = block.getDefaultState();
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@ -14,11 +24,6 @@ package modchest.rendering;
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return colors;
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}*/
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/*@Override
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public AbstractTexture getTexture(Identifier id) {
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return super.getTexture(id);
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}*/
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/*public static Overlay getOverlayGrid(){
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MinecraftClient minecraftClient = MinecraftClient.getInstance();
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PlayerEntity player = minecraftClient.player;
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@ -30,6 +35,6 @@ package modchest.rendering;
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//stateInHand.getRenderingSeed
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//}
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}
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@ -3,10 +3,15 @@ package modchest.event;
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import static net.minecraft.block.Block.getBlockFromItem;
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import modchest.block.custom.gridBlock;
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import modchest.networking.modNetworkingServer;
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import modchest.networking.packet.gridBlockS2CPacket;
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import net.fabricmc.fabric.api.event.player.UseBlockCallback;
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import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.Text;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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@ -21,8 +26,8 @@ public class useBlockCallback implements UseBlockCallback {
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Block BlockInHand = getBlockFromItem(player.getMainHandStack().getItem());
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BlockState StateInHand = BlockInHand.getDefaultState();
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BlockPos gridBlockPos = hitResult.getBlockPos();
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//PlayerPublicKey playerPublicKey = player.getPublicKey();
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//ServerPlayerEntity serverPlayer = ((ServerPlayerEntity) player);
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// PlayerPublicKey playerPublicKey = player.getPublicKey();
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if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString().equals("Block{modchest:grid_block}")
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&& player.isSpectator() == false) {
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if (BlockInHand instanceof gridBlock) {
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@ -34,7 +39,13 @@ public class useBlockCallback implements UseBlockCallback {
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player.getMainHandStack().decrement(1);
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player.jump();
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// player.onLanding(player.playSoundIfNotSilent());
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//gridBlockS2CPacket.sendPacket(serverPlayer, hitResult);
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if (player instanceof ServerPlayerEntity) { // nötig, um sicherzustellen, dass eine ServerPlayerEntity
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// fürs networking übergeben wird und nicht eine
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// PlayerEntity, da sonst Absturz
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ServerPlayerEntity serverPlayer = (ServerPlayerEntity) player;
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ServerPlayNetworking.send(serverPlayer, modNetworkingServer.grid_block_networking,
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gridBlock.writeBuffer(hitResult));
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}
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}
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} else {
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return ActionResult.PASS;
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@ -1,10 +1,13 @@
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package modchest.networking.packet;
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import net.minecraft.network.PacketByteBuf;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.hit.BlockHitResult;
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public class gridBlockS2CPacket {
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public static void sendPacket(ServerPlayerEntity serverPlayerEntity, BlockHitResult hitResult) {
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//PacketByteBuf gridBuffer = gridBlock.writeBuffer(hitResult);
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//ServerPlayNetworking.send(serverPlayerEntity, modNetworkingServer.grid_block_networking, gridBuffer);
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