gridBlock2.0

neuer Ansatz für den gridBlock
This commit is contained in:
Paula 2024-04-06 19:04:01 +02:00
parent 14d79f9491
commit 8832d6a300
14 changed files with 297 additions and 106 deletions

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@ -1,13 +1,16 @@
package modchest; package modchest;
import net.fabricmc.api.ClientModInitializer; import net.fabricmc.api.ClientModInitializer;
public class REServerModClient implements ClientModInitializer { public class REServerModClient implements ClientModInitializer{
@Override
public void onInitializeClient() { @Override
public void onInitializeClient() {
// This entrypoint is suitable for setting up client-specific logic, such as rendering. // This entrypoint is suitable for setting up client-specific logic, such as rendering.
}
} }
}

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@ -0,0 +1,50 @@
package modchest.block.custom;
import java.util.Map;
import com.google.common.collect.Maps;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.texture.AbstractTexture;
import net.minecraft.client.texture.ResourceTexture;
import net.minecraft.client.texture.TextureManager;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.resource.ResourceManager;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
@Environment(EnvType.CLIENT)
public class gridBlockTexture extends TextureManager {
public gridBlockTexture(ResourceManager resourceManager) {
super(resourceManager);
//TODO Auto-generated constructor stub
}
public BlockState getGridBlockState(Block gridBlock){ //nötig wegen static / non-static
BlockState gridBlockState= gridBlock.getDefaultState();
return gridBlockState;
}
private final Map<Identifier, AbstractTexture> textures = Maps.newHashMap();
public AbstractTexture getGridBlockTexture(Block gridBlock) {
Identifier id = Registry.BLOCK.getId(gridBlock);
AbstractTexture gridBlockTexture = (AbstractTexture)this.textures.get(id);
if (gridBlockTexture == null) {
gridBlockTexture = new ResourceTexture(id);
this.registerTexture(id, (AbstractTexture)gridBlockTexture);
}
return gridBlockTexture;
}
}

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@ -0,0 +1,51 @@
package modchest.rendering;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.color.block.BlockColors;
import net.minecraft.client.render.block.BlockModels;
import net.minecraft.client.render.block.BlockRenderManager;
import net.minecraft.client.render.item.BuiltinModelItemRenderer;
@Environment(EnvType.CLIENT)
public class gridBlockEntityRenderer extends BlockRenderManager {
public gridBlockEntityRenderer(BlockModels models, BuiltinModelItemRenderer builtinModelItemRenderer,
BlockColors blockColors) {
super(models, builtinModelItemRenderer, blockColors);
//TODO Auto-generated constructor stub
}
/*private static final int WIDTH = 16;
private static final int HEIGHT = 16;
private static final int ROTATIONS = 16;
public gridBlockEntityRenderer(BlockModels models, BuiltinModelItemRenderer builtinModelItemRenderer, BlockColors blockColors) {
super(models, builtinModelItemRenderer, blockColors);
}
private Sprite customTexture;
// Hier kannst du das Rendering der Block-Entität anpassen
// Zum Beispiel, um eine benutzerdefinierte Textur anzuwenden
@Override
public void renderBlock(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random) {
try {
BlockRenderType blockRenderType = state.getRenderType();
if (blockRenderType == BlockRenderType.MODEL) {
this.blockModelRenderer.render(world, this.getModel(state), state, pos, matrices, vertexConsumer, cull, random, state.getRenderingSeed(pos), OverlayTexture.DEFAULT_UV);
}
} catch (Throwable var11) {
CrashReport crashReport = CrashReport.create(var11, "Tesselating block in world");
CrashReportSection crashReportSection = crashReport.addElement("Block being tesselated");
CrashReportSection.addBlockInfo(crashReportSection, world, pos, state);
throw new CrashException(crashReport);
}
}*/
}

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@ -0,0 +1,26 @@
gridBlockAttackCallback
in modBlockEntities neuer BlockEntityType GRID_BLOCK_ENTITY
- funktioniert nicht mit gridBlockEntityRenderer und REServerModClient
//REServerModClient: registrieren gridBlockEntityRenderer
gridBlock: createBlockEntity
gridBlockEntity:
- render() funktioniert kann nicht überschrieben werden
- gelöscht
gridBlockEntityRenderer:
- render()
- textureManager ist die KLasse die wir brauchen -> client
BlockRenderManager: kann getModel!!!!!
- client
gridBlockTexture: extends TextureManager
- getTexture(IdentifierID)
- PROBLEM: wie in useBlockCallback/gridBlockEntity auf Server??

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@ -1,7 +1,7 @@
package modchest; package modchest;
import modchest.block.entity.modBlockEntities; import modchest.block.entity.modBlockEntities;
import modchest.event.attackBlockCallback;
import modchest.event.useBlockCallback; import modchest.event.useBlockCallback;
import modchest.block.modBlocks; import modchest.block.modBlocks;
import modchest.item.modItemGroup; import modchest.item.modItemGroup;
@ -24,7 +24,7 @@ public class REServerMod implements ModInitializer {
modBlocks.setBlocks(); // Hier werden die Blöcke erstellt modBlocks.setBlocks(); // Hier werden die Blöcke erstellt
modBlockEntities.registerBlockEntities(); // Die Interaktionsmenüs für die Blöcke werden erstellt modBlockEntities.registerBlockEntities(); // Die Interaktionsmenüs für die Blöcke werden erstellt
useBlockCallback.EVENT.register(new useBlockCallback()); useBlockCallback.EVENT.register(new useBlockCallback());
attackBlockCallback.EVENT.register(new attackBlockCallback());
LOGGER.info("Modchest erfolgreich geladen!"); LOGGER.info("Modchest erfolgreich geladen!");
} }

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@ -1,14 +1,19 @@
package modchest.block.custom; package modchest.block.custom;
import modchest.block.entity.gridBlockEntity;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockEntityProvider;
import net.minecraft.block.BlockRenderType; import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
public class gridBlock extends Block { public class gridBlock extends Block implements BlockEntityProvider{
BlockState state;
public gridBlock(Settings settings) {
public gridBlock(final Settings settings) {
super(settings); super(settings);
} }
@ -17,6 +22,14 @@ public class gridBlock extends Block {
return BlockRenderType.MODEL; return BlockRenderType.MODEL;
} }
@SuppressWarnings("deprecation")
@Override
public boolean isSideInvisible(BlockState state, BlockState stateFrom, Direction direction) {
return super.isSideInvisible(state, stateFrom, direction) || (state == stateFrom);
}
@Override
public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
return new gridBlockEntity(pos, state);
}
} }

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@ -0,0 +1,5 @@
package modchest.block.entity;
public interface BlockEntityClientSerializable {
}

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@ -0,0 +1,5 @@
package modchest.block.entity;
public class TranslatableText {
}

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@ -10,58 +10,53 @@ import net.minecraft.screen.PropertyDelegate;
import net.minecraft.screen.ScreenHandler; import net.minecraft.screen.ScreenHandler;
import net.minecraft.text.Text; import net.minecraft.text.Text;
import net.minecraft.util.collection.DefaultedList; import net.minecraft.util.collection.DefaultedList;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
public class gridBlockEntity extends BlockEntity implements NamedScreenHandlerFactory, ImplementedInventory{
public class gridBlockEntity extends BlockEntity implements NamedScreenHandlerFactory, ImplementedInventory {
public final PropertyDelegate propertyDelegate; public final PropertyDelegate propertyDelegate;
private final DefaultedList<ItemStack> inventory = DefaultedList.ofSize(3, ItemStack.EMPTY); public gridBlockEntity( BlockPos pos, BlockState state) {
super(modBlockEntities.GRID_BLOCK_ENTITY, pos, state);
this.propertyDelegate = new PropertyDelegate() {
@Override
public int get(int index) {
return 0;
}
@Override
public void set(int index, int value) {
}
public gridBlockEntity(BlockPos pos, BlockState state){ @Override
super (modBlockEntities.grid_block_interface, pos, state); public int size() {
this.propertyDelegate = new PropertyDelegate() { return 0;
@Override }
public int get(int index) { };
return 0; }
}
@Override @Override
public void set(int index, int value) { public ScreenHandler createMenu(int arg0, PlayerInventory arg1, PlayerEntity arg2) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'createMenu'");
}
} @Override
public DefaultedList<ItemStack> getItems() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getItems'");
}
@Override @Override
public int size() { public Text getDisplayName() {
return 0; // TODO Auto-generated method stub
} throw new UnsupportedOperationException("Unimplemented method 'getDisplayName'");
}; }
}
public void registerBlockEntities2(){}
@Override
public ScreenHandler createMenu(int syncId, PlayerInventory inv, PlayerEntity player) {
return null;
}
@Override
public DefaultedList<ItemStack> getItems() {
return this.inventory;
}
@Override
public Text getDisplayName() {
return Text.literal("Grid Block");
} //TODO: setzt den Namen. Muss noch an die einzelnen Sprachen angepasst werden!
} }

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@ -9,20 +9,17 @@ import net.minecraft.util.registry.Registry;
//rendert letztendlich die Interaktionsmenüs der Blöcke //rendert letztendlich die Interaktionsmenüs der Blöcke
public class modBlockEntities { public class modBlockEntities {
public static BlockEntityType<steeringWheelEntity> steering_wheel_interface; // Interaktionsmenü wird erstellt public static BlockEntityType<steeringWheelEntity> steering_wheel_interface;// Interaktionsmenü wird erstellt
public static BlockEntityType<gridBlockEntity> GRID_BLOCK_ENTITY;
public static void registerBlockEntities() { public static void registerBlockEntities() {
steering_wheel_interface = Registry.register(Registry.BLOCK_ENTITY_TYPE, steering_wheel_interface = Registry.register(Registry.BLOCK_ENTITY_TYPE,
new Identifier(REServerMod.MOD_ID, "steering_wheel_interface"), // Interkationsmenü wird gerendert new Identifier(REServerMod.MOD_ID, "steering_wheel_interface"), // Interkationsmenü wird gerendert
FabricBlockEntityTypeBuilder.create(steeringWheelEntity::new, modBlocks.steering_wheel).build(null)); FabricBlockEntityTypeBuilder.create(steeringWheelEntity::new, modBlocks.steering_wheel).build(null));
}
GRID_BLOCK_ENTITY = Registry.register(Registry.BLOCK_ENTITY_TYPE,
public static BlockEntityType<gridBlockEntity> grid_block_interface; new Identifier(REServerMod.MOD_ID, "grid_block_entity"),
public static void registerBlockEntities2() {
grid_block_interface = Registry.register(Registry.BLOCK_ENTITY_TYPE,
new Identifier(REServerMod.MOD_ID, "grid_block_interface"),
FabricBlockEntityTypeBuilder.create(gridBlockEntity::new, modBlocks.grid_block).build(null)); FabricBlockEntityTypeBuilder.create(gridBlockEntity::new, modBlocks.grid_block).build(null));
} }

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@ -22,7 +22,7 @@ public class modBlocks {
new steeringWheelBlock(FabricBlockSettings.of(Material.WOOD).strength(1.0f).requiresTool()), new steeringWheelBlock(FabricBlockSettings.of(Material.WOOD).strength(1.0f).requiresTool()),
modItemGroup.modchest); modItemGroup.modchest);
grid_block = registerBlock("grid_block", grid_block = registerBlock("grid_block",
new gridBlock(FabricBlockSettings.of(Material.WOOD).strength(1.0f).requiresTool()), new gridBlock(FabricBlockSettings.of(Material.WOOD).strength(1.0f).requiresTool()),
modItemGroup.modchest); modItemGroup.modchest);

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@ -1,21 +0,0 @@
package modchest.event;
import net.fabricmc.fabric.api.event.player.AttackBlockCallback;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
public class attackBlockCallback implements AttackBlockCallback{
@Override
public ActionResult interact(PlayerEntity player, World world, Hand hand, BlockPos pos, Direction direction) {
return ActionResult.PASS;
}
}

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@ -0,0 +1,32 @@
package modchest.event;
import modchest.block.entity.gridBlockEntity;
import net.fabricmc.fabric.api.event.Event;
import net.fabricmc.fabric.api.event.EventFactory;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Position;
import net.minecraft.entity.player.PlayerEntity;
public interface gridBlockAttackCallback {
Event<gridBlockAttackCallback> EVENT = EventFactory.createArrayBacked(gridBlockAttackCallback.class,
(listeners) -> (player, gridBlock, hand, pos, direction, hitResult) -> {
for (gridBlockAttackCallback listener : listeners) {
ActionResult result = listener.interact(player, gridBlock, hand, pos, direction, hitResult);
if(result != ActionResult.PASS) {
return result;
}
}
return ActionResult.PASS;
});
ActionResult interact(PlayerEntity player, gridBlockEntity gridBlock, Hand hand, Position pos, Direction direction, BlockHitResult hitResult);
}

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@ -2,42 +2,48 @@ package modchest.event;
import static net.minecraft.block.Block.getBlockFromItem; import static net.minecraft.block.Block.getBlockFromItem;
import org.jetbrains.annotations.ApiStatus.OverrideOnly; import java.util.LinkedList;
import org.spongepowered.asm.mixin.Overwrite; import java.util.List;
import modchest.block.custom.gridBlock; import modchest.block.custom.gridBlock;
import net.fabricmc.fabric.api.event.player.UseBlockCallback; import net.fabricmc.fabric.api.event.player.UseBlockCallback;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType; import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stat.Stat;
import net.minecraft.text.Text; import net.minecraft.text.Text;
import net.minecraft.util.ActionResult; import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand; import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult; import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction; import net.minecraft.util.math.Position;
import net.minecraft.world.BlockRenderView;
import net.minecraft.world.World; import net.minecraft.world.World;
import net.minecraft.world.event.GameEvent;
import net.minecraft.world.event.GameEvent.Emitter;
public class useBlockCallback implements UseBlockCallback { public class useBlockCallback implements UseBlockCallback {
//wird aufgerufen, wenn ein Block "rechtsgeklickt" wird; überprüft, ob das mit einem gridBlock passiert, wenn ja wird der Block zu einem gridBlock geändert
//speichert die plazierten gridBlöcke in einer Liste
@SuppressWarnings("deprecation")
@Override @Override
public ActionResult interact(PlayerEntity player, World world, Hand hand, BlockHitResult hitResult) { public ActionResult interact(PlayerEntity player, World world, Hand hand, BlockHitResult hitResult) {
Item ItemInHand = player.getMainHandStack().getItem(); Item ItemInHand = player.getMainHandStack().getItem();
Block BlockInHand = getBlockFromItem(ItemInHand); Block BlockInHand = getBlockFromItem(ItemInHand);
//ItemStack ItemStackInHand = player.getMainHandStack(); //ItemStack ItemStackInHand = player.getMainHandStack();
BlockPos gridBlockPos = hitResult.getBlockPos();
player.sendMessage(Text.of(world.getBlockState(hitResult.getBlockPos()).getBlock().toString())); player.sendMessage(Text.of(world.getBlockState(hitResult.getBlockPos()).getBlock().toString()));
if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString().equals("Block{modchest:grid_block}")) { if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString().equals("Block{modchest:grid_block}")) {
if (player.isSpectator() == false) { if (player.isSpectator() == false) {
@ -45,33 +51,58 @@ public class useBlockCallback implements UseBlockCallback {
return ActionResult.PASS; return ActionResult.PASS;
} else { } else {
player.sendMessage(Text.of("es hat funktioniert")); player.sendMessage(Text.of("es hat funktioniert"));
/* BlockState StateInHand = BlockInHand.getDefaultState();
BlockPos gridBlockPos = hitResult.getBlockPos();
world.setBlockState(gridBlockPos, StateInHand);*/
//hitResult.getBlockPos().getClass();
player.getMainHandStack().decrement(1); player.getMainHandStack().decrement(1);
List <Position> gridBlockList = new LinkedList<Position>();
gridBlockList.add(hitResult.getPos());
BlockState StateInHand = BlockInHand.getDefaultState(); //tauscht den blockstate des benutzen gridBlocks mit dem blockstate des blocks in der Hand
world.setBlockState(gridBlockPos, StateInHand);
BlockState gridBlockState = world.getBlockState(hitResult.getBlockPos());
Block gridBlock = gridBlockState.getBlock();
//BlockRenderView gridBlockRenderView;
//BlockState height = world.getBlockState(gridBlockPos).getAppearance(gridBlockRenderView, gridBlockPos, null, gridBlockState, gridBlockPos)
BlockRenderType gridBlockRender = gridBlock.getRenderType(gridBlockState);
BlockRenderType inHandRenderType = BlockInHand.getRenderType(StateInHand);
player.sendMessage(Text.of(gridBlockRender.toString()));
player.sendMessage(Text.of(inHandRenderType.toString())); //return: MODEL
//BlockRenderManager blockRenderManager = client.getRenderManager();
//BakedModel gridBlockModel = blockRenderManager.getModel(gridBlockState);
//gridBlockRender = FORCE_STATE;
//hitResult.getBlockPos().getClass();
//minecraft:blockid //minecraft:blockid
/* if (player.getMainHandStack().equals("") ){ //TODO: wenn Werkzeuge in MainHand NICHT den MainHandStack reduzieren /* if (player.getMainHandStack().equals("") ){ //TODO: wenn Werkzeuge in MainHand NICHT den MainHandStack reduzieren
player.getMainHandStack().decrement(1); //TODO: sobald Hammer existiert darf gridBlock nur noch von diesem abgebaut werden können //TODO: sobald Hammer existiert darf gridBlock nur noch von diesem abgebaut werden können
} else { } else {
}*/ }*/
// BlockState gridBlockState = world.getBlockState(hitResult.getBlockPos());
// Block gridBlock = gridBlockState.getBlock();
//BlockRenderType gridBlockRender = gridBlock.getRenderType(gridBlockState);
// BlockRenderType inHandRenderType = BlockInHand.getRenderType(StateInHand);
// gridBlock.getAppearance(gridBlockState, BlockRenderView renderView, // gridBlock.getAppearance(gridBlockState, BlockRenderView renderView,
// gridBlockPos, Direction side, BlockState sourceState, BlockPos sourcePos); // gridBlockPos, Direction side, BlockState sourceState, BlockPos sourcePos);
@ -96,6 +127,10 @@ public class useBlockCallback implements UseBlockCallback {
} }
return ActionResult.SUCCESS; return ActionResult.SUCCESS;
}// mit SUCCESS; FAIL wird kein Block mehr gesetzt }// mit SUCCESS; FAIL wird kein Block mehr gesetzt
// mit PASS; CONSUME; CONSUME_PARTIAL werden immer Blöcke gesetzt // mit PASS; CONSUME; CONSUME_PARTIAL werden immer Blöcke gesetzt