parent
05a176f3c1
commit
8db9e9cf06
src
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@ -2,6 +2,9 @@ package modchest;
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import modchest.networking.modNetworkingClient;
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import net.fabricmc.api.ClientModInitializer;
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import net.minecraft.client.util.ModelIdentifier;
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import net.minecraft.util.Identifier;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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@ -11,6 +14,7 @@ public class REServerModClient implements ClientModInitializer {
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public void onInitializeClient() {
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// This entrypoint is suitable for setting up client-specific logic, such as rendering.
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modNetworkingClient.registerC2SPackets(); //Identifier unter denen der Client zuhoert werden registriert
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LOGGER.info("Modchest-Client successfully loaded!");
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@ -1,20 +1,60 @@
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package modchest.networking.packet;
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import modchest.REServerMod;
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import modchest.event.useBlockCallback;
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import modchest.networking.modNetworkingClient;
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/*import modchest.rendering.gridBlockRender;
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import modchest.rendering.gridBlockTexture;*/
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import net.fabricmc.fabric.api.networking.v1.PacketSender;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.color.block.BlockColors;
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import net.minecraft.client.network.ClientPlayNetworkHandler;
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import net.minecraft.client.render.block.BlockModelRenderer;
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import net.minecraft.network.PacketByteBuf;
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import net.minecraft.util.Identifier;
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public class gridRenderRequestS2CPacket {
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public class gridRenderRequestS2CPacket extends BlockModelRenderer {
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public static void receive(MinecraftClient minecraftClient, ClientPlayNetworkHandler clientPlayNetworkHandler, PacketByteBuf buffer, PacketSender PacketSender){
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//clientPlayNetworkHandler.getWorld();
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//modNetworkingClient.grid_block_networking.;
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//PacketByteBuf buf =
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public gridRenderRequestS2CPacket(BlockColors colors) {
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super(colors);
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// TODO Auto-generated constructor stub
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}
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public static void receive(MinecraftClient minecraftClient, ClientPlayNetworkHandler clientPlayNetworkHandler,
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PacketByteBuf buffer, PacketSender PacketSender) {
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// clientPlayNetworkHandler.getWorld();
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// modNetworkingClient.grid_block_networking.;
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// PacketByteBuf buf =
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/*NbtCompound nbtgrid = buffer.readNbt();
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int[] positionarray = nbtgrid.getIntArray("BlockPosition");
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Integer h = positionarray[0];
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Integer i = positionarray[1];
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Integer j = positionarray[2];*/
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// minecraftClient.getBakedModelManager().getBlockModels();
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// minecraftClient.getSpriteAtlas(gridBlockTexture.getBlockInHandId(null));
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//BlockRenderView world = minecraftClient.world;
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//BlockPos gridBlockPos = new BlockPos(h, i, j);
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/*@Nullable
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BlockState gridBlockState = getStateFromRawId(FORCE_STATE);
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MatrixStack matrix = new MatrixStack();
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MatrixStack.Entry entry;
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Random randomGrid = new Random();
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long seed = 7756495;*/
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/*PlayerEntity playerEntity = minecraftClient.player;
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Block BlockInHand = getBlockFromItem(playerEntity.getMainHandStack().getItem());
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String inHandData = BlockInHand.getDefaultState().toString();
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playerEntity.sendMessage(Text.of(inHandData));
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//Identifier testBlockId = new Identifier("modchest", "block/test_block"); // Mod-ID + Blockpfad
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//ModelIdentifier testModelId = new ModelIdentifier(testBlockId, "all"); // Verwende "normal" als Variante
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//BakedModel gridModel = MinecraftClient.getInstance().getBakedModelManager().getModel(testModelId);
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/*
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* gridBlockRender.render(world, BakedModel model, gridBlockState, gridBlockPos,
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* matrix, gridConsumer, true, randomGrid, seed, overlay);
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*/
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}
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}
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@ -0,0 +1,14 @@
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package modchest.rendering;
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/*public class gridBlockRender extends BlockModelRenderer{
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public gridBlockRender(BlockColors colors) {
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super(colors);
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}
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@Override
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public void render(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos,
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MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) {
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}
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}*/
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@ -0,0 +1,35 @@
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package modchest.rendering;
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//public class gridBlockTexture extends TextureManager{
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//public gridBlockTexture(ResourceManager resourceManager) {
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// super(resourceManager);
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//TODO Auto-generated constructor stub
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//}
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/*public static BlockColors getBlockColors(Block block, BlockRenderView world, BlockPos pos, BlockColors blockColors) {
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BlockState state = block.getDefaultState();
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// Verwende die Farbe für deine Zwecke
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BlockColors colors = getBlockColors(block, world, pos, blockColors);
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return colors;
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}*/
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/*@Override
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public AbstractTexture getTexture(Identifier id) {
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return super.getTexture(id);
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}*/
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/*public static Overlay getOverlayGrid(){
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MinecraftClient minecraftClient = MinecraftClient.getInstance();
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PlayerEntity player = minecraftClient.player;
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ItemStack itemStackInHand = player.getMainHandStack();
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Block blockInHand = getBlockFromItem(itemStackInHand.getItem());
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BlockState stateInHand = blockInHand.getDefaultState();
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RenderLayer inHandRenderLayer = ;*/
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//stateInHand.getRenderingSeed
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//}
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@ -7,9 +7,10 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.network.PacketByteBuf;
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public class gridBlock extends Block{
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public class gridBlock extends Block {
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public static final String ServerPlayNetworking = null;
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@ -28,13 +29,21 @@ public class gridBlock extends Block{
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return super.isSideInvisible(state, stateFrom, direction) || (state == stateFrom);
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}
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public static PacketByteBuf writeBuffer(BlockHitResult hitResult){
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public static PacketByteBuf writeBuffer(BlockHitResult hitResult) {
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BlockPos gridBlockPos = hitResult.getBlockPos();
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int[] gridPos = new int[3];
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gridPos[0] = gridBlockPos.getX();
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gridPos[1] = gridBlockPos.getY();
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gridPos[2] = gridBlockPos.getZ();
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NbtCompound Nbtgrid = new NbtCompound();
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Nbtgrid.putIntArray("BlockPosition", gridPos);
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PacketByteBuf gridBlockBuffer = PacketByteBufs.create();
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gridBlockBuffer.writeInt(1);
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gridBlockBuffer.writeBlockHitResult(hitResult);
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gridBlockBuffer.writeBlockPos(gridBlockPos);
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gridBlockBuffer.writeNbt(Nbtgrid);
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// gridBlockBuffer.writeBlockHitResult(hitResult);
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// gridBlockBuffer.writeBlockPos(gridBlockPos);
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return gridBlockBuffer;
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}
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@ -2,9 +2,6 @@ package modchest.event;
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import static net.minecraft.block.Block.getBlockFromItem;
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import java.util.LinkedList;
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import java.util.List;
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import modchest.block.custom.gridBlock;
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import net.fabricmc.fabric.api.event.player.UseBlockCallback;
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import net.minecraft.block.Block;
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@ -15,39 +12,29 @@ import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Position;
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import net.minecraft.world.World;
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public class useBlockCallback implements UseBlockCallback{
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public class useBlockCallback implements UseBlockCallback {
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@Override
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public ActionResult interact(PlayerEntity player, World world, Hand hand, BlockHitResult hitResult) {
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Block BlockInHand = getBlockFromItem(player.getMainHandStack().getItem());
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BlockState StateInHand = BlockInHand.getDefaultState();
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BlockPos gridBlockPos = hitResult.getBlockPos();
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/*PlayerPublicKey playerPublicKey = player.getPublicKey();
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GameProfile gameProfile = player.getGameProfile();
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MinecraftServer server = player.getServer();
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ServerWorld serverWorld = server.getOverworld();
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ServerPlayerEntity serverPlayerEntity = new ServerPlayerEntity(server, serverWorld, gameProfile, playerPublicKey);
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ServerPlayerEntity sp = ;*/
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if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString().equals("Block{modchest:grid_block}") && player.isSpectator()==false) {
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//PlayerPublicKey playerPublicKey = player.getPublicKey();
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//ServerPlayerEntity serverPlayer = ((ServerPlayerEntity) player);
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if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString().equals("Block{modchest:grid_block}")
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&& player.isSpectator() == false) {
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if (BlockInHand instanceof gridBlock) {
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return ActionResult.PASS;
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} else {
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player.sendMessage(Text.of("gridBlock benutzt"));
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world.setBlockState(gridBlockPos, StateInHand); //tauscht die Textur des "benutzten" gridBlocks mit der des Blocks in der Hand
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world.setBlockState(gridBlockPos, StateInHand); // tauscht die Textur des "benutzten" gridBlocks mit der
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// des Blocks in der Hand
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player.getMainHandStack().decrement(1);
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//sp.sendMessage(Text.of("das ist der serverplayer"));
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player.jump();
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//player.onLanding(player.playSoundIfNotSilent());
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List<Position> gridBlockList = new LinkedList<Position>();
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gridBlockList.add(hitResult.getPos());
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//gridBlockS2CPacket.sendPacket(ServerPlayerEntity PlayerEntity, BlockHitResult hitResult);
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// player.onLanding(player.playSoundIfNotSilent());
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//gridBlockS2CPacket.sendPacket(serverPlayer, hitResult);
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}
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} else {
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return ActionResult.PASS;
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@ -1,20 +1,12 @@
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package modchest.networking.packet;
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import modchest.block.custom.gridBlock;
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import modchest.networking.modNetworkingServer;
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import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
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import net.minecraft.network.PacketByteBuf;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.util.hit.BlockHitResult;
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public class gridBlockS2CPacket {
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public void sendPacket(ServerPlayerEntity serverPlayerEntity, BlockHitResult hitResult){
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PacketByteBuf gridBuffer = gridBlock.writeBuffer(hitResult);
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ServerPlayNetworking.send(serverPlayerEntity, modNetworkingServer.grid_block_networking, gridBuffer);
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//The player in this method is the player the packet will be sent to. The channel name is the Identifier you decided on earlier
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//to identify your packet. The PacketByteBuf is what stores the data for the packet.
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public static void sendPacket(ServerPlayerEntity serverPlayerEntity, BlockHitResult hitResult) {
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//PacketByteBuf gridBuffer = gridBlock.writeBuffer(hitResult);
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//ServerPlayNetworking.send(serverPlayerEntity, modNetworkingServer.grid_block_networking, gridBuffer);
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}
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}
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