recipe added

Der Block kann jetzt am Crafting table erstellt werden + useBlockCallback ist jetzt einfacher
This commit is contained in:
Paula 2024-07-13 15:03:46 +02:00
parent 6214c2c6b7
commit e8fadaa2d5
3 changed files with 68 additions and 103 deletions

View File

@ -1,6 +1,11 @@
package modchest.block.custom;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
public class suspiciousBlock extends Block {
@ -8,4 +13,25 @@ public class suspiciousBlock extends Block {
super(settings);
}
/*public void onNeighborChanged(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) {
if (this.isInContactWithWater(world, pos)) {
// Wenn Lava mit Wasser in Kontakt kommt, bestimmen wir, welcher Block entsteht.
Block blockToCreate = this.getBlockToCreate(world, pos);
world.setBlockState(pos, blockToCreate.getDefaultState());
}
}
public Block getBlockToCreate(World world, BlockPos pos) {
// Prüfen, ob die Lavaquelle stationär ist oder fließt.
boolean isSource = world.getBlockState(pos).getFluidState(). == 0;
if (isSource) {
return Blocks.OBSIDIAN;
} else {
return Blocks.COBBLESTONE;
}
}*/
}

View File

@ -1,9 +1,8 @@
package modchest.event;
import modchest.block.custom.suspiciousBlockMinusEins;
import modchest.block.custom.suspiciousBlock;
import net.fabricmc.fabric.api.event.player.UseBlockCallback;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Items;
import net.minecraft.util.ActionResult;
@ -17,111 +16,30 @@ public class useBlockCallback implements UseBlockCallback {
public ActionResult interact(PlayerEntity player, World world, Hand hand, BlockHitResult hitResult) {
BlockPos pos = hitResult.getBlockPos();
BlockState state = world.getBlockState(hitResult.getBlockPos());
String hitResultString = world.getBlockState(hitResult.getBlockPos()).getBlock().toString();
if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
.equals("Block{modchest:suspicious_block}")) {
if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
player.getMainHandStack().decrement(1);
player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
int stateId = suspiciousBlockMinusEins.getRawIdFromState(state);
BlockState stateSus = suspiciousBlockMinusEins.getStateFromRawId(stateId + 1);
// BlockState susState = hitResult.getClass().;
world.setBlockState(pos, stateSus);
if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
if (hitResultString.equals("Block{modchest:suspicious_block}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_eins}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_zwei}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_zwei}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_drei}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_vier}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_fuenf}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_sechs}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_sieben}")) {
player.getMainHandStack().decrement(1); // sonst unendlich viel Schüsseln, auch nicht schlecht
player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack());
world.setBlockState(pos, suspiciousBlock
.getStateFromRawId(suspiciousBlock.getRawIdFromState(state) + 1)); // sorgt dafür, dass
// der suspicious
// Block um eins
// kleiner wird wenn
// man ihn mit der
// Schüssel benutzt
return ActionResult.SUCCESS;
}
}
if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
.equals("Block{modchest:suspicious_block_minus_eins}")) {
if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
player.getMainHandStack().decrement(1);
player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
int stateId1 = suspiciousBlockMinusEins.getRawIdFromState(state);
BlockState stateSus1 = suspiciousBlockMinusEins.getStateFromRawId(stateId1 + 1);
// BlockState susState = hitResult.getClass().;
world.setBlockState(pos, stateSus1);
return ActionResult.SUCCESS;
}
}
if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
.equals("Block{modchest:suspicious_block_minus_zwei}")) {
if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
player.getMainHandStack().decrement(1);
player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
int stateId2 = suspiciousBlockMinusEins.getRawIdFromState(state);
BlockState stateSus2 = suspiciousBlockMinusEins.getStateFromRawId(stateId2 + 1);
// BlockState susState = hitResult.getClass().;
world.setBlockState(pos, stateSus2);
return ActionResult.SUCCESS;
}
}
if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
.equals("Block{modchest:suspicious_block_minus_drei}")) {
if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
player.getMainHandStack().decrement(1);
player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
int stateId3 = suspiciousBlockMinusEins.getRawIdFromState(state);
BlockState stateSus3 = suspiciousBlockMinusEins.getStateFromRawId(stateId3 + 1);
// BlockState susState = hitResult.getClass().;
world.setBlockState(pos, stateSus3);
return ActionResult.SUCCESS;
}
}
if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
.equals("Block{modchest:suspicious_block_minus_vier}")) {
if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
player.getMainHandStack().decrement(1);
player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
int stateId4 = suspiciousBlockMinusEins.getRawIdFromState(state);
BlockState stateSus4 = suspiciousBlockMinusEins.getStateFromRawId(stateId4 + 1);
// BlockState susState = hitResult.getClass().;
world.setBlockState(pos, stateSus4);
return ActionResult.SUCCESS;
}
}
if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
.equals("Block{modchest:suspicious_block_minus_fuenf}")) {
if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
player.getMainHandStack().decrement(1);
player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
int stateId5 = suspiciousBlockMinusEins.getRawIdFromState(state);
BlockState stateSus5 = suspiciousBlockMinusEins.getStateFromRawId(stateId5 + 1);
// BlockState susState = hitResult.getClass().;
world.setBlockState(pos, stateSus5);
return ActionResult.SUCCESS;
}
}
if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
.equals("Block{modchest:suspicious_block_minus_sechs}")) {
if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
player.getMainHandStack().decrement(1);
player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
int stateId6 = suspiciousBlockMinusEins.getRawIdFromState(state);
BlockState stateSus6 = suspiciousBlockMinusEins.getStateFromRawId(stateId6 + 1);
// BlockState susState = hitResult.getClass().;
world.setBlockState(pos, stateSus6);
return ActionResult.SUCCESS;
}
}
if (world.getBlockState(hitResult.getBlockPos()).getBlock().toString()
.equals("Block{modchest:suspicious_block_minus_sieben}")) {
if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
player.getMainHandStack().decrement(1);
player.giveItemStack(Items.SUSPICIOUS_STEW.getDefaultStack()); // bis hierhin ok
//int stateId7 = suspiciousBlockMinusEins.getRawIdFromState(state);
//BlockState stateSus7 = suspiciousBlockMinusEins.getStateFromRawId(stateId7 + 1);
// BlockState susState = hitResult.getClass().;
BlockState stateAir = Blocks.AIR.getDefaultState();
world.setBlockState(pos, stateAir);
return ActionResult.SUCCESS;
}
}
player.getMainHandStack().decrement(1);
return ActionResult.PASS;
}
}

View File

@ -0,0 +1,21 @@
{
"type": "minecraft:crafting_shaped",
"pattern": [
"MMM",
"M#M",
"MMM"
],
"key": {
"M":{
"item": "minecraft:honeycomb_block"
},
"#":{
"item": "minecraft:water_bucket"
}
},
"result": {
"item": "modchest:suspicious_block"
}
}