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66 changed files with 26 additions and 62 deletions

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.gitignore vendored Executable file → Normal file
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LICENSE Executable file → Normal file
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README.md Executable file → Normal file
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@ -11,6 +11,7 @@ TODO:
Fix für Hanno auf Marvin:
export "OPENSHIFT_IP=192.168.2.40"
set environment varibale OPENSHIFT_IP=192.168.2.40
or source .env
Ähnliches falls jemand Netzwerkfehler des daemon erhält

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Workspace/Icons/schiffsblock.xcf Executable file → Normal file
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build.gradle Executable file → Normal file
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gradle.properties Executable file → Normal file
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@ -9,7 +9,7 @@ yarn_mappings=1.19.2+build.28
loader_version=0.14.23
# Mod Properties
mod_version=1.0.1
mod_version=1.0.0
maven_group=modchest
archives_base_name=reservermod

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gradle/wrapper/gradle-wrapper.properties vendored Executable file → Normal file
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gradlew.bat vendored Executable file → Normal file
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settings.gradle Executable file → Normal file
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src/client/java/modchest/REServerModClient.java Executable file → Normal file
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@ -13,6 +13,6 @@ public class REServerModClient implements ClientModInitializer {
modNetworkingClient.registerC2SPackets(); //Identifier unter denen der Client zuhoert werden registriert
LOGGER.info("Modchest-Client successfully loaded!");
LOGGER.info("Modchest successfully loaded!");
}
}

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src/client/java/modchest/mixin/client/DeathScreen.java Executable file → Normal file
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@ -9,7 +9,7 @@ import net.minecraft.network.PacketByteBuf;
public class respawnRequestS2CPacket {
public static void receive(MinecraftClient minecraftClient, ClientPlayNetworkHandler clientPlayNetworkHandler, PacketByteBuf packetByteBuf, PacketSender packetSender) {
//REServerModClient.LOGGER.info("Server asked for respawn after pressing a saved respawn button!");
REServerModClient.LOGGER.info("Server asked for respawn after pressing a saved respawn button!");
minecraftClient.player.requestRespawn();
}
}

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src/client/resources/reservermod.client.mixins.json Executable file → Normal file
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src/documentation/Development Executable file → Normal file
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src/documentation/Documentation Executable file → Normal file
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src/documentation/Features Executable file → Normal file
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src/main/java/modchest/REServerMod.java Executable file → Normal file
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@ -11,12 +11,10 @@ public class REServerMod implements ModInitializer {
public static final String MOD_ID = "modchest";
public static final Logger LOGGER = LoggerFactory.getLogger("modchest"); // Erster Error Logger
//TODO: beim bett wird noch im zwei block-radius gesucht, damit der respawn point auch gelöscht wird, wenn man nur einen der beiden hälften zerstört
@Override
public void onInitialize() { //Der uebersicht halber sind jetzt alle initializer in Klassen in util in initializer
initializer.itemGroups();
initializer.itemsAndBlocks();
//initializer.itemGroups();
//initializer.itemsAndBlocks();
initializer.events();
initializer.networking();

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src/main/java/modchest/REServerModDataGenerator.java Executable file → Normal file
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src/main/java/modchest/block/modBlocks.java Executable file → Normal file
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src/main/java/modchest/data/ModLootTableGenerator.java Executable file → Normal file
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src/main/java/modchest/data/ModModelProvider.java Executable file → Normal file
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src/main/java/modchest/data/ModRecipeGenerator.java Executable file → Normal file
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src/main/java/modchest/data/ModWorldGenerator.java Executable file → Normal file
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src/main/java/modchest/item/modItemGroup.java Executable file → Normal file
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src/main/java/modchest/item/modItems.java Executable file → Normal file
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src/main/java/modchest/mixin/bedBlock.java Executable file → Normal file
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@ -16,7 +16,6 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Arrays;
import java.util.List;
import java.util.Objects;
@Mixin(BedBlock.class)
public class bedBlock {
@ -24,35 +23,6 @@ public class bedBlock {
@Inject(method = "onBreak", at = @At("HEAD"))
public void onBreak(World world, BlockPos pos, BlockState state, PlayerEntity player, CallbackInfo ci) { //Ueberprueft, wenn ein Bett zerstoert wird, ob jemand dieses Bett als Spawnpunkt hat
if (!world.isClient) { //Stellt sicher, dass das ganze nciht auf dem CLient rechnet wird, weil der Code sonst abstuertzt
int posBedX= pos.getX();
int posBedY= pos.getY();
int posBedZ= pos.getZ();
String bedData = state.toString();
if (Objects.equals(bedData.split("part=")[1], "foot]")) { //das fussende wurde zerstoert, damit der Code also geht, muss in richtung kopfende eins gegangen werden
switch (bedData.split("facing=")[1].split(",")[0]) {
case "east":
posBedX++;
player.sendMessage(Text.of("east"));
break;
case "west":
posBedX--;
player.sendMessage(Text.of("west"));
break;
case "south":
posBedZ++;
player.sendMessage(Text.of("south"));
break;
case "north":
posBedZ--;
player.sendMessage(Text.of("north"));
break;
default:
player.sendMessage(Text.of(bedData.split("facing=")[1].split(",")[0]));
break;
}
}
setAndGetMultiButtonsSpawn setAndGet = new setAndGetMultiButtonsSpawn(); //Damit die Mehtoden benutzt werden koennen, muss ein Objekt erstellt werden; ist aber egal, weil eh keine Daten in dieser Klasse gespeichert werden
List<? extends PlayerEntity> playerArray = null;
try { //Sollte der Code doch ausversehen auf dem Client ausgefuehrt werden, wuerde die folgende Zeile einen Error schmeissen
@ -68,7 +38,7 @@ public class bedBlock {
} catch (Exception e) {
REServerMod.LOGGER.info("Error casting playerArray to ServerPlayerEntity: " + e);
}
if (posBedX == posXYZ[0] && posBedY == posXYZ[1] && posBedZ == posXYZ[2]) { //TODO: change range to 1 //Gleicht ab, ob die Koordinaten uebereinstimmen; die Spawnpunkte sind nicht immer ganz sauber, daher wird in Blockrange 1 geschaut
if (inRange(pos.getX(), posXYZ[0], 1) && inRange(pos.getY(), posXYZ[1], 1) && inRange(pos.getZ(), posXYZ[2], 1)) { //Gleicht ab, ob die Koordinaten uebereinstimmen; die Spawnpunkte sind nicht immer ganz sauber, daher wird in Blockrange 1 geschaut
try { //Sollte der Code doch ausversehen auf dem Client ausgefuehrt werden, wuerde die folgende Zeile einen Error schmeissen
setAndGet.setMultiSpawnBlank((ServerPlayerEntity) playerArray.get(i), j); //Wird ein bett zerstoert, wird der Spawnpunkt geblanked
} catch (Exception e) {

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@ -38,7 +38,7 @@ public class deathScreenMultiButtonsC2SPacket {
player.setSpawnPoint(World.OVERWORLD, new BlockPos(posXYZ[0], posXYZ[1], posXYZ[2]), 0, true, true); //neuer Spawn wird gesetzt
ServerPlayNetworking.send(player, modNetworkingServer.request_respawn, PacketByteBufs.create()); //Anfrage an den Client zum respawnen wird gesendet
player.sendMessage((Text.translatable("chat.modchest.multispawn.respawned", num)));
REServerMod.LOGGER.info("Respawned Player " + player.getEntityName() + " at " + Arrays.toString(setAndGet.getMultiSpawn(player, num)));
REServerMod.LOGGER.info("Respawned Player: " + player.getDisplayName() + "at " + Arrays.toString(setAndGet.getMultiSpawn(player, num)));
setAndGet.setMultiSpawn(player, 6);
} catch (Exception e) {
REServerMod.LOGGER.info("Sorry! Following error, trying to respawn player " + player.getDisplayName() + ": " + e);
@ -50,5 +50,6 @@ public class deathScreenMultiButtonsC2SPacket {
player.sendMessage(Text.translatable("chat.modchest.multispawn.spawnnotset"));
}
}
}
}

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src/main/java/modchest/util/initializer.java Executable file → Normal file
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@ -26,16 +26,12 @@ public class setAndGetMultiButtonsSpawn {
fullArray[2] = (int) player.getZ();
try {
if (subNbt != null) {
assert subNbt != null;
subNbt.putIntArray(String.valueOf(spawn), fullArray); //speichert unseren array an der entsprechenden nummer ab
topNbt.put("multi_sleep", subNbt); //speichert den tag unter multi_sleep im top-tag ab
castedPlayer.setDataSaver(topNbt); //speichert den top-tag wieder im spieler ab
} else {
REServerMod.LOGGER.info("Error when trying to write spawn to file!");
player.sendMessage(Text.translatable("chat.modchest.multispawn.spawnnotsaved"));
}
} catch (Exception e) {
REServerMod.LOGGER.info("Error when saving Spawnpoint! Exception: " + e);
REServerMod.LOGGER.info("Sorry! Error when saving Spawnpoint! Exception: " + e);
player.sendMessage(Text.translatable("chat.modchest.multispawn.spawnnotsaved"));
}
}
@ -123,7 +119,7 @@ public class setAndGetMultiButtonsSpawn {
if (subNbt != null) {
NbtCompound nbt = (NbtCompound) subNbt.get("vanillaSpawnData"); //hollt sich die daten
if (nbt != null) {
assert nbt != null;
if (!nbt.getBoolean("used")) {
nbt.putBoolean("used", true); //setzt den verwendet boolean auf true; nicht ganz perfekt, sollte ein fehler beim speichern auftreten wird es nicht nochmal versucht, speichert aber massiv an coding und leistung
subNbt.put("vanillaSpawnData", nbt);
@ -133,11 +129,9 @@ public class setAndGetMultiButtonsSpawn {
} else {
return null;
}
}
} else {
return null;
}
return null;
}
public synchronized void setMultiSpawnBlank(ServerPlayerEntity player, int spawn) { //wird aufgerufen wenn das Bett dieses Spielers zerstoert wurde

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src/main/resources/fabric.mod.json Executable file → Normal file
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@ -16,7 +16,7 @@
"sources": "https://github.com/FabricMC/fabric-example-mod"
},
"license": "CC0-1.0",
"icon": "assets/modchest/icon.png",
"icon": "assets/reservermod/icon.png",
"environment": "*",
"entrypoints": {
"main": [

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src/main/resources/reservermod.mixins.json Executable file → Normal file
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