syncing with main #16
|
@ -32,13 +32,25 @@ public abstract class ServerPlayerEntityMixin implements ServerPlayerEntityInter
|
|||
|
||||
@Inject(method = "writeCustomDataToNbt", at = @At("TAIL"))
|
||||
public void writeCustomDataToNbt(NbtCompound nbt, CallbackInfo ci) { //Immer wenn eine andere Methode aufruft, dass Daten abgespeichert werden sollen, tun wir das jetzt auch
|
||||
nbt.put("REServerMod", this.dataSaver);
|
||||
if (dataSaver != null) { //wenn der dataSaver null ist, wuerde sonst ein Error kommen, weil Minecraft keine leeren NBTs absepeicheern kann :(
|
||||
try {
|
||||
nbt.put("REServerMod", this.dataSaver);
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error while saving custom NBt-Data: " + e);
|
||||
}
|
||||
} else {
|
||||
REServerMod.LOGGER.info("write failed! This probably means, that the player hasn't set a custom spanpoint yet");
|
||||
}
|
||||
//REServerMod.LOGGER.info("writeCustomDataToNbt called");
|
||||
}
|
||||
|
||||
@Inject(method = "readCustomDataFromNbt", at = @At("TAIL"))
|
||||
public void readCustomDataFromNbt(NbtCompound nbt, CallbackInfo ci) { //gleiches beim einlesen. Werden NBT-Daten eingelesen, tun wird das auch
|
||||
dataSaver = (NbtCompound) nbt.get("REServerMod");
|
||||
try {
|
||||
dataSaver = (NbtCompound) nbt.get("REServerMod");
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error while saving custom NBt-Data: " + e);
|
||||
}
|
||||
//REServerMod.LOGGER.info("readCustomDataFromNbt called with following Data: " + Arrays.toString(nbt.getIntArray("REServerMod.sleep_data")));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue