update #21
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@ -1,31 +0,0 @@
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package modchest.networking;
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import modchest.REServerMod;
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import modchest.networking.packet.respawnRequestS2CPacket;
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import modchest.networking.payload.requestRespawn;
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import modchest.networking.payload.startSleepingCallButtons;
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import modchest.networking.payload.deathMultiRespawnButtons;
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import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
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import net.fabricmc.fabric.api.networking.v1.PayloadTypeRegistry;
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import net.minecraft.util.Identifier;
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public class modNetworkingClient { //Identifier werden eingeführt
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//public static final Identifier request_respawn = Identifier.of(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
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public static final Identifier start_sleeping_call_buttons = Identifier.of(REServerMod.MOD_ID, "start_sleeping_call_buttons");
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public static final Identifier death_multi_respawn_buttons = Identifier.of(REServerMod.MOD_ID, "death_call_respawn_buttons");
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public static void registerC2SPackets() { //Identifier fuer packets werden registriert (Identifier die der Server aufruft um beim CLient was auszufuehren)
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PayloadTypeRegistry.playC2S().register(startSleepingCallButtons.ID, startSleepingCallButtons.CODEC);
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PayloadTypeRegistry.playC2S().register(deathMultiRespawnButtons.ID, deathMultiRespawnButtons.CODEC);
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ClientPlayNetworking.registerGlobalReceiver(startSleepingCallButtons.ID, (payload, context) -> {
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context.client().execute(() -> {
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respawnRequestS2CPacket.receive(context.client(), payload);
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}
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);});
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//ClientPlayNetworking.registerGlobalReceiver(request_respawn, respawnRequestS2CPacket::receive); //was der Client dann machen soll steht in der receive Methode
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}
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}
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@ -1,6 +1,6 @@
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package modchest;
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package modchestClient;
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import modchest.networking.modNetworkingClient;
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import modchestClient.networking.modNetworkingClient;
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import net.fabricmc.api.ClientModInitializer;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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@ -1,7 +1,7 @@
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package modchest.mixin.client;
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package modchestClient.mixin;
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import modchest.REServerModClient;
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import modchest.networking.payload.startSleepingCallButtons;
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import modchestClient.REServerModClient;
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import modchestClient.networking.payload.startSleepingCallButtons;
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import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.gui.widget.ButtonWidget;
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@ -61,7 +61,7 @@ public class DeathScreen extends Screen {
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try {
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ClientPlayNetworking.send(new startSleepingCallButtons(number));
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} catch (Exception e) {
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REServerModClient.LOGGER.info("Error when trying to network to server in DeathScreen class!");
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REServerModClient.LOGGER.info("Error when trying to network to server in DeathScreen class: " + e);
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}
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}
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}
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@ -1,6 +1,7 @@
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package modchest.mixin.client;
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package modchestClient.mixin;
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import modchest.REServerModClient;
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import modchestClient.REServerModClient;
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import modchestClient.networking.payload.deathMultiRespawnButtons;
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import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.gui.widget.ButtonWidget;
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@ -10,7 +11,6 @@ import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import modchest.networking.payload.deathMultiRespawnButtons;
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@Mixin(net.minecraft.client.gui.screen.SleepingChatScreen.class)
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public class SleepingChatScreen extends Screen { //Sehr identisch zu Death Screen, siehe dort fuer Kommentare!
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@ -62,7 +62,7 @@ public class SleepingChatScreen extends Screen { //Sehr identisch zu Deat
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try {
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ClientPlayNetworking.send(new deathMultiRespawnButtons(number));
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} catch (Exception e) {
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REServerModClient.LOGGER.info("Error when trying to network to server in sleepingChatScreen class!");
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REServerModClient.LOGGER.info("Error when trying to network to server in sleepingChatScreen class: " + e);
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}
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}
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}
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@ -0,0 +1,31 @@
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package modchestClient.networking;
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import modchest.REServerMod;
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import modchestClient.networking.packet.respawnRequestS2CPacket;
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import modchestClient.networking.payload.requestRespawn;
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import modchestClient.networking.payload.startSleepingCallButtons;
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import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
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import net.fabricmc.fabric.api.networking.v1.PayloadTypeRegistry;
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import net.minecraft.util.Identifier;
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public class modNetworkingClient { //Identifier werden eingeführt //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
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public static final Identifier request_respawn = Identifier.of(REServerMod.MOD_ID, "request_respawn");
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public static final Identifier start_sleeping_call_buttons = Identifier.of(REServerMod.MOD_ID, "start_sleeping_call_buttons");
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public static final Identifier death_call_respawn_buttons = Identifier.of(REServerMod.MOD_ID, "death_call_respawn_buttons");
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public static void registerC2SPackets() { //Identifier fuer packets werden registriert (Identifier die der Server aufruft um beim CLient was auszufuehren)
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//PayloadTypeRegistry.playC2S().register(startSleepingCallButtons.ID, startSleepingCallButtons.CODEC);
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//PayloadTypeRegistry.playC2S().register(deathMultiRespawnButtons.ID, deathMultiRespawnButtons.CODEC);
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PayloadTypeRegistry.playS2C().register(requestRespawn.ID, requestRespawn.CODEC);
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ClientPlayNetworking.registerGlobalReceiver(requestRespawn.ID, (payload, context) -> {
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context.client().execute(() -> {
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respawnRequestS2CPacket.receive(context.client(), payload);
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}
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);});
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//ClientPlayNetworking.registerGlobalReceiver(request_respawn, respawnRequestS2CPacket::receive); //was der Client dann machen soll steht in der receive Methode
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}
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}
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@ -1,10 +1,6 @@
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package modchest.networking.packet;
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package modchestClient.networking.packet;
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import modchest.REServerModClient;
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import net.fabricmc.fabric.api.networking.v1.PacketSender;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.network.ClientPlayNetworkHandler;
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import net.minecraft.network.PacketByteBuf;
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import net.minecraft.network.packet.CustomPayload;
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public class respawnRequestS2CPacket {
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@ -1,4 +1,4 @@
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package modchest.networking.payload;
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package modchestClient.networking.payload;
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import modchest.networking.modNetworkingServer;
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import net.minecraft.network.RegistryByteBuf;
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@ -7,7 +7,7 @@ import net.minecraft.network.codec.PacketCodecs;
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import net.minecraft.network.packet.CustomPayload;
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public record deathMultiRespawnButtons(int number) implements CustomPayload {
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public static final Id<deathMultiRespawnButtons> ID = new Id<>(modNetworkingServer.request_respawn);
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public static final CustomPayload.Id<deathMultiRespawnButtons> ID = new CustomPayload.Id<>(modNetworkingServer.death_call_respawn_buttons);
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public static final PacketCodec<RegistryByteBuf, deathMultiRespawnButtons> CODEC = PacketCodec.tuple(PacketCodecs.INTEGER, deathMultiRespawnButtons::number, deathMultiRespawnButtons::new);
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//PacketCodec.tuple(PacketCodecs.INTEGER, requestRespawn::new);
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@ -1,15 +1,14 @@
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package modchest.networking.payload;
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package modchestClient.networking.payload;
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import modchest.networking.modNetworkingServer;
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import modchestClient.networking.modNetworkingClient;
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import net.minecraft.network.RegistryByteBuf;
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import net.minecraft.network.codec.PacketCodec;
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import net.minecraft.network.codec.PacketCodecs;
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import net.minecraft.network.packet.CustomPayload;
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public record requestRespawn(int number) implements CustomPayload {
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public static final Id<requestRespawn> ID = new Id<>(modNetworkingServer.request_respawn);
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public static final CustomPayload.Id<requestRespawn> ID = new CustomPayload.Id<>(modNetworkingClient.request_respawn);
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public static final PacketCodec<RegistryByteBuf, requestRespawn> CODEC = PacketCodec.tuple(PacketCodecs.INTEGER, requestRespawn::number, requestRespawn::new);
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//PacketCodec.tuple(PacketCodecs.INTEGER, requestRespawn::new);
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@Override
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public Id<? extends CustomPayload> getId() {
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@ -1,4 +1,4 @@
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package modchest.networking.payload;
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package modchestClient.networking.payload;
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import modchest.networking.modNetworkingServer;
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import net.minecraft.network.RegistryByteBuf;
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@ -7,7 +7,7 @@ import net.minecraft.network.codec.PacketCodecs;
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import net.minecraft.network.packet.CustomPayload;
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public record startSleepingCallButtons(int number) implements CustomPayload {
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public static final CustomPayload.Id<startSleepingCallButtons> ID = new CustomPayload.Id<>(modNetworkingServer.request_respawn);
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public static final CustomPayload.Id<startSleepingCallButtons> ID = new CustomPayload.Id<>(modNetworkingServer.start_sleeping_call_buttons);
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public static final PacketCodec<RegistryByteBuf, startSleepingCallButtons> CODEC = PacketCodec.tuple(PacketCodecs.INTEGER, startSleepingCallButtons::number, startSleepingCallButtons::new);
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@Override
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@ -1,6 +1,6 @@
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{
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"required": true,
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"package": "modchest.mixin.client",
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"package": "modchestClient.mixin",
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"compatibilityLevel": "JAVA_17",
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"client": [
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"DeathScreen",
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@ -7,6 +7,7 @@ import net.minecraft.nbt.NbtCompound;
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import net.minecraft.registry.Registries;
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import net.minecraft.registry.Registry;
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import net.minecraft.registry.RegistryKey;
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import net.minecraft.registry.RegistryKeys;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.BlockPos;
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@ -24,7 +25,7 @@ public class playerAfterRespawnEvent implements ServerPlayerEvents.AfterRespawn
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String[] parts = nbt.getString("dimension").split(":"); //holt sich die gespeicherte Dimension; trennt den String entspreichend; damit sollte es auch funktionieren, sollte eine Mod weitere Dimensionen hinzufuegen
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parts = parts[2].split("]");
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RegistryKey<World> dim = RegistryKey.of(Registry<World>, Identifier.of(parts[0]));
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RegistryKey<World> dim = RegistryKey.of(RegistryKeys.WORLD, Identifier.of(parts[0]));
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float angle = nbt.getFloat("angle"); //Und den blickwinkel
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@ -13,10 +13,12 @@ import net.minecraft.util.Identifier;
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public class modNetworkingServer { //Identifier werden eingeführt
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public static final Identifier request_respawn = Identifier.of(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
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public static final Identifier start_sleeping_call_buttons = Identifier.of(REServerMod.MOD_ID, "start_sleeping_call_buttons");
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public static final Identifier death_multi_respawn_buttons = Identifier.of(REServerMod.MOD_ID, "death_call_respawn_buttons");
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public static final Identifier death_call_respawn_buttons = Identifier.of(REServerMod.MOD_ID, "death_call_respawn_buttons");
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public static void registerS2CPackets() { //Identifier fuer packets werden registriert (Identifier die der Client aufruft um beim Server was auszufuehren)
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PayloadTypeRegistry.playC2S().register(requestRespawn.ID, requestRespawn.CODEC);
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PayloadTypeRegistry.playC2S().register(startSleepingCallButtons.ID, startSleepingCallButtons.CODEC);
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PayloadTypeRegistry.playC2S().register(deathMultiRespawnButtons.ID, deathMultiRespawnButtons.CODEC);
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//PayloadTypeRegistry.playC2S().register(requestRespawn.ID, requestRespawn.CODEC);
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ServerPlayNetworking.registerGlobalReceiver(startSleepingCallButtons.ID, (payload, context) -> {
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context.server().execute(() -> {
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@ -7,9 +7,8 @@ import net.minecraft.network.codec.PacketCodecs;
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import net.minecraft.network.packet.CustomPayload;
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public record deathMultiRespawnButtons(int number) implements CustomPayload {
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public static final Id<deathMultiRespawnButtons> ID = new Id<>(modNetworkingServer.request_respawn);
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public static final CustomPayload.Id<deathMultiRespawnButtons> ID = new CustomPayload.Id<>(modNetworkingServer.death_call_respawn_buttons);
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public static final PacketCodec<RegistryByteBuf, deathMultiRespawnButtons> CODEC = PacketCodec.tuple(PacketCodecs.INTEGER, deathMultiRespawnButtons::number, deathMultiRespawnButtons::new);
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//PacketCodec.tuple(PacketCodecs.INTEGER, requestRespawn::new);
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@Override
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public Id<? extends CustomPayload> getId() {
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@ -9,7 +9,6 @@ import net.minecraft.network.packet.CustomPayload;
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public record requestRespawn(int number) implements CustomPayload {
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public static final CustomPayload.Id<requestRespawn> ID = new CustomPayload.Id<>(modNetworkingServer.request_respawn);
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public static final PacketCodec<RegistryByteBuf, requestRespawn> CODEC = PacketCodec.tuple(PacketCodecs.INTEGER, requestRespawn::number, requestRespawn::new);
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//PacketCodec.tuple(PacketCodecs.INTEGER, requestRespawn::new);
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@Override
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public Id<? extends CustomPayload> getId() {
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@ -7,7 +7,7 @@ import net.minecraft.network.codec.PacketCodecs;
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import net.minecraft.network.packet.CustomPayload;
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public record startSleepingCallButtons(int number) implements CustomPayload {
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public static final Id<startSleepingCallButtons> ID = new Id<>(modNetworkingServer.request_respawn);
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public static final CustomPayload.Id<startSleepingCallButtons> ID = new CustomPayload.Id<>(modNetworkingServer.start_sleeping_call_buttons);
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public static final PacketCodec<RegistryByteBuf, startSleepingCallButtons> CODEC = PacketCodec.tuple(PacketCodecs.INTEGER, startSleepingCallButtons::number, startSleepingCallButtons::new);
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@Override
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@ -9,7 +9,8 @@
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"Theo Dupuis",
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"Paula Dupuis",
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"Jakob Kircher",
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"Clemens von Molo"
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"Clemens von Molo",
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"Hanno Reents"
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],
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"contact": {
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"homepage": "reents.tv",
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@ -23,7 +24,7 @@
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"modchest.REServerMod"
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],
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"client": [
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"modchest.REServerModClient"
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"modchestClient.REServerModClient"
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],
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"fabric-datagen": [
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"modchest.REServerModDataGenerator"
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@ -38,7 +39,7 @@
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],
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"depends": {
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"fabricloader": ">=0.14.23",
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"minecraft": "~1.19.2",
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"minecraft": "~1.21",
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"java": ">=17",
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"fabric-api": "*"
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},
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Loading…
Reference in New Issue