package modchest; import net.fabricmc.api.ClientModInitializer; import net.minecraft.client.MinecraftClient; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.text.Text; public class REServerModClient implements ClientModInitializer { @Override public void onInitializeClient() { // This entrypoint is suitable for setting up client-specific logic, such as rendering. //EntitySleepEvents.START_SLEEPING.register(new entitySleepStartSleepingEventHandler()); } public static void writeMessage(String text) { //holt den Spieler dieses Clients und sendet ihm eine Nachricht PlayerEntity thisPlayer = MinecraftClient.getInstance().player; assert thisPlayer != null; thisPlayer.sendMessage(Text.literal(text)); } }