stuff updatet
Nicht alles, aber vie lgeupdatet und will nicht mehr...
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61466b07ed
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@ -6,9 +6,9 @@ import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
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import net.minecraft.util.Identifier;
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public class modNetworkingClient { //Identifier werden eingeführt
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public static final Identifier request_respawn = new Identifier(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
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public static final Identifier start_sleeping_call_buttons = new Identifier(REServerMod.MOD_ID, "start_sleeping_call_buttons");
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public static final Identifier death_multi_respawn_buttons = new Identifier(REServerMod.MOD_ID, "death_call_respawn_buttons");
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public static final Identifier request_respawn = Identifier.of(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
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public static final Identifier start_sleeping_call_buttons = Identifier.of(REServerMod.MOD_ID, "start_sleeping_call_buttons");
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public static final Identifier death_multi_respawn_buttons = Identifier.of(REServerMod.MOD_ID, "death_call_respawn_buttons");
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public static void registerC2SPackets() { //Identifier fuer packets werden registriert (Identifier die der Server aufruft um beim CLient was auszufuehren)
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ClientPlayNetworking.registerGlobalReceiver(request_respawn, respawnRequestS2CPacket::receive); //was der Client dann machen soll steht in der receive Methode
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}
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@ -1,8 +1,8 @@
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package modchest.block.custom;
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import com.mojang.serialization.MapCodec;
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import modchest.block.entity.modBlockEntities;
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import modchest.block.entity.steeringWheelEntity;
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import net.minecraft.block.BlockEntityProvider;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockWithEntity;
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@ -20,11 +20,16 @@ import net.minecraft.world.World;
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import org.jetbrains.annotations.Nullable;
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//gibt dem Block steering_wheel eigenschaften, wie z.B. das Interaktionsmenü, oder Grafiken
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public class steeringWheelBlock extends BlockWithEntity implements BlockEntityProvider {
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public class steeringWheelBlock extends BlockWithEntity {
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public steeringWheelBlock(Settings settings) {
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super(settings);
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}
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@Override
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protected MapCodec<? extends BlockWithEntity> getCodec() {
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return null;
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}
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/* stuff benötigt um das Interaktionsmenü zu laden!*/
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@Override
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@ -43,7 +48,7 @@ public class steeringWheelBlock extends BlockWithEntity implements BlockEntityPr
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super.onStateReplaced(state, world, pos, newState, moved);
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}
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}
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/*
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@Override //wird bei einem rechtsklick aufgerufen (ersellt das Blockentity)
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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if (!world.isClient) {
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@ -55,7 +60,7 @@ public class steeringWheelBlock extends BlockWithEntity implements BlockEntityPr
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}
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return ActionResult.SUCCESS;
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}
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*/
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@Nullable
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@Override
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public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
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@ -4,6 +4,7 @@ import modchest.REServerMod;
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import modchest.block.modBlocks;
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import net.fabricmc.fabric.api.object.builder.v1.block.entity.FabricBlockEntityTypeBuilder;
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import net.minecraft.block.entity.BlockEntityType;
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import net.minecraft.registry.Registries;
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import net.minecraft.registry.Registry;
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import net.minecraft.util.Identifier;
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@ -12,8 +13,8 @@ public class modBlockEntities {
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public static BlockEntityType<steeringWheelEntity> steering_wheel_interface; // Interaktionsmenü wird erstellt
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public static void registerBlockEntities() {
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steering_wheel_interface = Registry.register(Registry.BLOCK_ENTITY_TYPE,
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new Identifier(REServerMod.MOD_ID, "steering_wheel_interface"), // Interkationsmenü wird gerendert
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steering_wheel_interface = Registry.register(Registries.BLOCK_ENTITY_TYPE,
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Identifier.of(REServerMod.MOD_ID, "steering_wheel_interface"), // Interkationsmenü wird gerendert
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FabricBlockEntityTypeBuilder.create(steeringWheelEntity::new, modBlocks.steering_wheel).build(null));
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}
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}
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@ -3,32 +3,32 @@ package modchest.block;
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import modchest.block.custom.steeringWheelBlock;
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import modchest.item.modItemGroup;
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import modchest.REServerMod;
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import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
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import net.minecraft.item.Item;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.block.Block;
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import net.minecraft.block.Material;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.registry.Registries;
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import net.minecraft.registry.Registry;
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import net.minecraft.util.Identifier;
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//setzt die blöcke auf
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public class modBlocks {
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public static Block steering_wheel; // Block wird erstellt
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public static Block steering_wheel; // Block wird erstellt; das entsprechende Item zum Block muss in "modItemGroup" getrennt zur mod Block Gruppe hinzugefügt werden"
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public static void setBlocks() {// Block wird definiert
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steering_wheel = registerBlock("steering_wheel",
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new steeringWheelBlock(FabricBlockSettings.create(Material.WOOD).strength(1.0f).requiresTool()),
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modItemGroup.modchest);
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new steeringWheelBlock(FabricBlockSettings.create().strength(1.0f).requiresTool()),
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modItemGroup.item_group1);
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}
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private static Block registerBlock(String name, Block block, ItemGroup group) { // Nicht verändern! Fügt die oben
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// definierten Blöcke dem Register
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// hinzu
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Registry.register(Registry.ITEM, new Identifier(REServerMod.MOD_ID, name),
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new BlockItem(block, new FabricItemSettings().group(group)));
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return Registry.register(Registry.BLOCK, new Identifier(REServerMod.MOD_ID, name), block);
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Registry.register(Registries.ITEM, Identifier.of(REServerMod.MOD_ID, name),
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new BlockItem(block, new Item.Settings()));
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return Registry.register(Registries.BLOCK, Identifier.of(REServerMod.MOD_ID, name), block);
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}
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public static void registerModBlocks() { // Error Logger halt...
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@ -1,3 +1,4 @@
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/*
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package modchest.data;
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import modchest.item.modItems;
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@ -16,3 +17,4 @@ public class ModLootTableGenerator extends FabricBlockLootTableProvider {
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//oreDrops(modBlocks.steering_wheel, modItems.shipblock); mit silktouch würde steering_wheel gedroped werden, ohne würde shipblock gedroped werden
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}
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}
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*/
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@ -1,3 +1,4 @@
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/*
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package modchest.data;
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import modchest.block.modBlocks;
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@ -1,3 +1,4 @@
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/*
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package modchest.data;
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import modchest.item.modItems;
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@ -19,3 +20,4 @@ public class ModRecipeGenerator extends FabricRecipeProvider {
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//offerSmelting(exporter, List.of(modItems.shipblock), , ); //generiert das rezept zum herstellen (hier mir braten)
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}
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}
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*/
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@ -1,19 +1,39 @@
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package modchest.item;
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import net.fabricmc.fabric.api.client.itemgroup.FabricItemGroupBuilder;
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import modchest.REServerMod;
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import modchest.block.modBlocks;
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import net.fabricmc.fabric.api.itemgroup.v1.FabricItemGroup;
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import net.fabricmc.fabric.api.itemgroup.v1.ItemGroupEvents;
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import net.minecraft.block.Blocks;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.item.ItemStack;
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import net.minecraft.registry.Registries;
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import net.minecraft.registry.Registry;
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import net.minecraft.registry.RegistryKey;
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import net.minecraft.text.Text;
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import net.minecraft.util.Identifier;
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//definiert eine neue Itemgruppe mit dem identifier itemlist1, wird in einer de .json files dann in "Malte's Mod" umbenannt fürs spiel; in der Liste sollen alle Items dieser Mod im Creative Inventar angezeigt werden
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public class modItemGroup {
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public static ItemGroup modchest;
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public static final RegistryKey<ItemGroup> item_group_key1 = RegistryKey.of(Registries.ITEM_GROUP.getKey(), Identifier.of(REServerMod.MOD_ID, "item_group_key1"));
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public static final ItemGroup item_group1 = FabricItemGroup.builder()
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.icon(() -> new ItemStack(Blocks.COBBLESTONE)) //Icon ist halt bisher noch ein Cobblestone, weil ich keine sprits erstellt habe... :(
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.displayName(Text.translatable("itemGroup.modchest.itemlist1"))
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.build();
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public static void modchest() {
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modchest = FabricItemGroupBuilder.build(
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new Identifier("modchest", "itemlist1"),
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() -> new ItemStack(Blocks.COBBLESTONE)); //Icon ist halt bisher noch ein Cobblestone, weil ich keine sprits erstellt habe... :(
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//Registriert die Gruppe
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Registry.register(Registries.ITEM_GROUP, item_group_key1, item_group1);
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//Registers the items to the group
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ItemGroupEvents.modifyEntriesEvent(item_group_key1).register(item_group1 -> {
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item_group1.add(modItems.pirates_coin);
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item_group1.add(modBlocks.steering_wheel);
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}
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);
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}
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}
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@ -2,9 +2,9 @@ package modchest.item;
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import modchest.REServerMod;
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import modchest.item.custom.piratesCoinItem;
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import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
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import net.minecraft.item.Item;
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import net.minecraft.registry.Registry;
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import net.minecraft.registry.Registries;
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import net.minecraft.util.Identifier;
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//Liste der Items die hinzugefügt werden, ausgenommen Blöcke
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@ -14,15 +14,15 @@ public class modItems {
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public static Item pirates_coin; // pirates Coin wird erstellt; definition siehe ./custom/piratesCoinItem da ist
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// im detail erklärt was das Item machen soll
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public static void setItems() { // Items werden beschrieben, bzw. dem Register hinzugefügt
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shipblock = registerItem("shipblock", new Item(new FabricItemSettings().group(modItemGroup.modchest)));
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public static void setItems() { // Items werden beschrieben, bzw. dem Register hinzugefügt; das entsprechende Item zum Block muss in "modItemGroup" getrennt zur mod Block Gruppe hinzugefügt werden"
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shipblock = registerItem("shipblock", new Item(new Item.Settings()));
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pirates_coin = registerItem("pirates_coin",
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new piratesCoinItem(new FabricItemSettings().group(modItemGroup.modchest).maxCount(16)));
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new piratesCoinItem(new Item.Settings().maxCount(16)));
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}
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private static Item registerItem(String name, Item item) { // Methode, die die Items dann letztendlich hinzufügt;
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// nicht bearbeiten ist eine generische MEthode
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return Registry.register(Registry.ITEM, new Identifier(REServerMod.MOD_ID, name), item);
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return Registry.register(Registries.ITEM, Identifier.of(REServerMod.MOD_ID, name), item);
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}
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public static void registerModItems() {
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@ -7,9 +7,9 @@ import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
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import net.minecraft.util.Identifier;
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public class modNetworkingServer { //Identifier werden eingeführt
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public static final Identifier request_respawn = new Identifier(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
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public static final Identifier start_sleeping_call_buttons = new Identifier(REServerMod.MOD_ID, "start_sleeping_call_buttons");
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public static final Identifier death_multi_respawn_buttons = new Identifier(REServerMod.MOD_ID, "death_call_respawn_buttons");
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public static final Identifier request_respawn = Identifier.of(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
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public static final Identifier start_sleeping_call_buttons = Identifier.of(REServerMod.MOD_ID, "start_sleeping_call_buttons");
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public static final Identifier death_multi_respawn_buttons = Identifier.of(REServerMod.MOD_ID, "death_call_respawn_buttons");
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public static void registerS2CPackets() { //Identifier fuer packets werden registriert (Identifier die der Client aufruft um beim Server was auszufuehren)
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ServerPlayNetworking.registerGlobalReceiver(start_sleeping_call_buttons, setNewRespawnsC2SPacket::receive); //was der Server dann machen soll steht in der receive Methode
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