Added simple networking
This commit is contained in:
parent
71c2263c9d
commit
75d9508fe9
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@ -0,0 +1,7 @@
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.5-bin.zip
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networkTimeout=10000
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validateDistributionUrl=true
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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@ -0,0 +1,249 @@
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#!/bin/sh
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#
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# Copyright © 2015-2021 the original authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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##############################################################################
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#
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# Gradle start up script for POSIX generated by Gradle.
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#
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# Important for running:
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#
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# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
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# noncompliant, but you have some other compliant shell such as ksh or
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# bash, then to run this script, type that shell name before the whole
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# command line, like:
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#
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# ksh Gradle
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#
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# Busybox and similar reduced shells will NOT work, because this script
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# requires all of these POSIX shell features:
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# * functions;
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# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
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# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
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# * compound commands having a testable exit status, especially «case»;
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# * various built-in commands including «command», «set», and «ulimit».
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#
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# Important for patching:
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#
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# (2) This script targets any POSIX shell, so it avoids extensions provided
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# by Bash, Ksh, etc; in particular arrays are avoided.
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#
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# The "traditional" practice of packing multiple parameters into a
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# space-separated string is a well documented source of bugs and security
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# problems, so this is (mostly) avoided, by progressively accumulating
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# options in "$@", and eventually passing that to Java.
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#
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# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
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# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
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# see the in-line comments for details.
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#
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# There are tweaks for specific operating systems such as AIX, CygWin,
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# Darwin, MinGW, and NonStop.
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#
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# (3) This script is generated from the Groovy template
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# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
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# within the Gradle project.
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#
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# You can find Gradle at https://github.com/gradle/gradle/.
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#
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##############################################################################
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# Attempt to set APP_HOME
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# Resolve links: $0 may be a link
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app_path=$0
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# Need this for daisy-chained symlinks.
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while
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APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
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[ -h "$app_path" ]
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do
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ls=$( ls -ld "$app_path" )
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link=${ls#*' -> '}
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case $link in #(
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/*) app_path=$link ;; #(
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*) app_path=$APP_HOME$link ;;
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esac
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done
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# This is normally unused
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# shellcheck disable=SC2034
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APP_BASE_NAME=${0##*/}
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# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
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APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit
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# Use the maximum available, or set MAX_FD != -1 to use that value.
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MAX_FD=maximum
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warn () {
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echo "$*"
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} >&2
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die () {
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echo
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echo "$*"
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echo
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exit 1
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} >&2
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# OS specific support (must be 'true' or 'false').
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cygwin=false
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msys=false
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darwin=false
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nonstop=false
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case "$( uname )" in #(
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CYGWIN* ) cygwin=true ;; #(
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Darwin* ) darwin=true ;; #(
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MSYS* | MINGW* ) msys=true ;; #(
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NONSTOP* ) nonstop=true ;;
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esac
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CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
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# Determine the Java command to use to start the JVM.
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if [ -n "$JAVA_HOME" ] ; then
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if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
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# IBM's JDK on AIX uses strange locations for the executables
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JAVACMD=$JAVA_HOME/jre/sh/java
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else
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JAVACMD=$JAVA_HOME/bin/java
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fi
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if [ ! -x "$JAVACMD" ] ; then
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die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
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Please set the JAVA_HOME variable in your environment to match the
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location of your Java installation."
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fi
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else
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JAVACMD=java
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if ! command -v java >/dev/null 2>&1
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then
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die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
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Please set the JAVA_HOME variable in your environment to match the
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location of your Java installation."
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fi
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fi
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# Increase the maximum file descriptors if we can.
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if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
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case $MAX_FD in #(
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max*)
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# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
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# shellcheck disable=SC2039,SC3045
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MAX_FD=$( ulimit -H -n ) ||
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warn "Could not query maximum file descriptor limit"
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esac
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case $MAX_FD in #(
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'' | soft) :;; #(
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*)
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# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
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# shellcheck disable=SC2039,SC3045
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ulimit -n "$MAX_FD" ||
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warn "Could not set maximum file descriptor limit to $MAX_FD"
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esac
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fi
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# Collect all arguments for the java command, stacking in reverse order:
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# * args from the command line
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# * the main class name
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# * -classpath
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# * -D...appname settings
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# * --module-path (only if needed)
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# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
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# For Cygwin or MSYS, switch paths to Windows format before running java
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if "$cygwin" || "$msys" ; then
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APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
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CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
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JAVACMD=$( cygpath --unix "$JAVACMD" )
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# Now convert the arguments - kludge to limit ourselves to /bin/sh
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for arg do
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if
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case $arg in #(
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-*) false ;; # don't mess with options #(
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/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
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[ -e "$t" ] ;; #(
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*) false ;;
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esac
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then
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arg=$( cygpath --path --ignore --mixed "$arg" )
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fi
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# Roll the args list around exactly as many times as the number of
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# args, so each arg winds up back in the position where it started, but
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# possibly modified.
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#
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# NB: a `for` loop captures its iteration list before it begins, so
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# changing the positional parameters here affects neither the number of
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# iterations, nor the values presented in `arg`.
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shift # remove old arg
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set -- "$@" "$arg" # push replacement arg
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done
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fi
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# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
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# Collect all arguments for the java command:
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# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
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# and any embedded shellness will be escaped.
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# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
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# treated as '${Hostname}' itself on the command line.
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set -- \
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"-Dorg.gradle.appname=$APP_BASE_NAME" \
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-classpath "$CLASSPATH" \
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org.gradle.wrapper.GradleWrapperMain \
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"$@"
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# Stop when "xargs" is not available.
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if ! command -v xargs >/dev/null 2>&1
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then
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die "xargs is not available"
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fi
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# Use "xargs" to parse quoted args.
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#
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# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
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#
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# In Bash we could simply go:
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#
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# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
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# set -- "${ARGS[@]}" "$@"
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#
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# but POSIX shell has neither arrays nor command substitution, so instead we
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# post-process each arg (as a line of input to sed) to backslash-escape any
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# character that might be a shell metacharacter, then use eval to reverse
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# that process (while maintaining the separation between arguments), and wrap
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# the whole thing up as a single "set" statement.
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#
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# This will of course break if any of these variables contains a newline or
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# an unmatched quote.
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#
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eval "set -- $(
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printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
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xargs -n1 |
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sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
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tr '\n' ' '
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)" '"$@"'
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exec "$JAVACMD" "$@"
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@ -0,0 +1,92 @@
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@rem
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@rem Copyright 2015 the original author or authors.
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@rem
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@rem Licensed under the Apache License, Version 2.0 (the "License");
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@rem you may not use this file except in compliance with the License.
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@rem You may obtain a copy of the License at
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@rem
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@rem https://www.apache.org/licenses/LICENSE-2.0
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@rem
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@rem Unless required by applicable law or agreed to in writing, software
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@rem distributed under the License is distributed on an "AS IS" BASIS,
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@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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@rem See the License for the specific language governing permissions and
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@rem limitations under the License.
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@rem
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@if "%DEBUG%"=="" @echo off
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@rem ##########################################################################
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@rem
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@rem Gradle startup script for Windows
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@rem
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@rem ##########################################################################
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@rem Set local scope for the variables with windows NT shell
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if "%OS%"=="Windows_NT" setlocal
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set DIRNAME=%~dp0
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if "%DIRNAME%"=="" set DIRNAME=.
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@rem This is normally unused
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set APP_BASE_NAME=%~n0
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set APP_HOME=%DIRNAME%
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@rem Resolve any "." and ".." in APP_HOME to make it shorter.
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for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
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@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
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@rem Find java.exe
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if defined JAVA_HOME goto findJavaFromJavaHome
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set JAVA_EXE=java.exe
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%JAVA_EXE% -version >NUL 2>&1
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if %ERRORLEVEL% equ 0 goto execute
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echo.
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echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
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echo.
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echo Please set the JAVA_HOME variable in your environment to match the
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echo location of your Java installation.
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goto fail
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:findJavaFromJavaHome
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set JAVA_HOME=%JAVA_HOME:"=%
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set JAVA_EXE=%JAVA_HOME%/bin/java.exe
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if exist "%JAVA_EXE%" goto execute
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echo.
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echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
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echo.
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echo Please set the JAVA_HOME variable in your environment to match the
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echo location of your Java installation.
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goto fail
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:execute
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@rem Setup the command line
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set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
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@rem Execute Gradle
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"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
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:end
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@rem End local scope for the variables with windows NT shell
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if %ERRORLEVEL% equ 0 goto mainEnd
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:fail
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rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
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rem the _cmd.exe /c_ return code!
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set EXIT_CODE=%ERRORLEVEL%
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if %EXIT_CODE% equ 0 set EXIT_CODE=1
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if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
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exit /b %EXIT_CODE%
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:mainEnd
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if "%OS%"=="Windows_NT" endlocal
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:omega
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@ -13,6 +13,7 @@ import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import networking.packet.getNameOfRespawnButtonsS2CPacket;
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@Mixin(net.minecraft.client.gui.screen.DeathScreen.class)
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public class DeathScreen extends Screen {
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@ -24,10 +25,10 @@ public class DeathScreen extends Screen {
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private void addMultiSleepButtons(CallbackInfo info) {;
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int widthButton = 40; //Die generelle Breite der knoepfe wird definiert
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int heightButton = 20; // " hoehe "
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int yOffset = 5; //Wie gross der Abstand zwischen der oberen Kante un dem knop sein soll (der Nullpunkt (0|0) ist soswohl im Fenster als auch beim Knopf oben links die Ecke)
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int yOffset = 5; //Wie gross der Abstand zwischen der oberen Kante und dem Knopf sein soll (der Nullpunkt (0|0) ist soswohl im Fenster als auch beim Knopf oben links die Ecke)
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int xOffset = this.width / 2 - widthButton / 2; //Die Mitte wird ausgerechnet (Mitte vom fenster minus halbe Breite des knopfes um tatsächlich die Mitte zu haben, weil koordinaten und so
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this.addDrawableChild(
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new ButtonWidget(xOffset - 2 * (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#1"), button -> { //Knopf wird erzeugt
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new ButtonWidget(xOffset - 2 * (widthButton + 5), yOffset, widthButton, heightButton, Text.of(getNameOfRespawnButtonsS2CPacket()), button -> { //Knopf wird erzeugt
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REServerModClient.LOGGER.info("First Button for using spawn pressed!");
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PacketByteBuf buffer = PacketByteBufs.create(); //Neuer Buffer wird erstellt
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buffer.writeInt(1); //Beschrieben, damit der Server weiss, welcher knopf gedrueckt wurde
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@ -9,7 +9,12 @@ public class modNetworkingClient { //Identifier werden eingeführt
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public static final Identifier request_respawn = new Identifier(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
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public static final Identifier start_sleeping_call_buttons = new Identifier(REServerMod.MOD_ID, "start_sleeping_call_buttons");
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public static final Identifier death_multi_respawn_buttons = new Identifier(REServerMod.MOD_ID, "death_call_respawn_buttons");
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public static final Identifier set_names_of_respawn_buttons = new Identifier(REServerMod.MOD_ID, "set_names_of_respawn_button");
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public static final Identifier get_names_of_respawn_buttons = new Identifier(REServerMod.MOD_ID, "get_names_of_respawn_buttons");
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public static void registerC2SPackets() { //Identifier fuer packets werden registriert (Identifier die der Server aufruft um beim CLient was auszufuehren)
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ClientPlayNetworking.registerGlobalReceiver(request_respawn, respawnRequestS2CPacket::receive); //was der Client dann machen soll steht in der receive Methode
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ClientPlayNetworking.registerGlobalReceiver(request_respawn, getNamesOfRespawnButtonsS2CPacket::receive);
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}
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}
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@ -0,0 +1,19 @@
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package modchest.networking.packet;
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import modchest.REServerModClient;
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import net.fabricmc.fabric.api.networking.v1.PacketSender;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.network.ClientPlayNetworkHandler;
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import net.minecraft.network.PacketByteBuf;
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public class getNamesOfRespawnButtonsS2CPacket {
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public static void receive(MinecraftClient minecraftClient, ClientPlayNetworkHandler clientPlayNetworkHandler, PacketByteBuf packetByteBuf, PacketSender packetSender) {
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String[] namesFromServer = new String[5];
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for (int i = 0; i < 5; i++) {
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namesFromServer[i] = (buf.readString(32767));
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}
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return namesFromServer;
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}
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}
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@ -10,10 +10,14 @@ public class modNetworkingServer { //Identifier werden eingeführt
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public static final Identifier request_respawn = new Identifier(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
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public static final Identifier start_sleeping_call_buttons = new Identifier(REServerMod.MOD_ID, "start_sleeping_call_buttons");
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public static final Identifier death_multi_respawn_buttons = new Identifier(REServerMod.MOD_ID, "death_call_respawn_buttons");
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public static final Identifier set_names_of_respawn_buttons = new Identifier(REServerMod.MOD_ID, "set_names_of_respawn_buttons");
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public static final Identifier get_names_of_respawn_buttons = new Identifier(REServerMod.MOD_ID, "get_names_of_respawn_buttons");
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public static void registerS2CPackets() { //Identifier fuer packets werden registriert (Identifier die der Client aufruft um beim Server was auszufuehren)
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ServerPlayNetworking.registerGlobalReceiver(start_sleeping_call_buttons, setNewRespawnsC2SPacket::receive); //was der Server dann machen soll steht in der receive Methode
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ServerPlayNetworking.registerGlobalReceiver(death_multi_respawn_buttons, deathScreenMultiButtonsC2SPacket::receive);
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|
||||
ServerPlayNetworking.registerGlobalReceiver(set_names_of_respawn_buttons, setNamesOfRespawnButtonsC2SPacket::receive);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
package modchest.networking.packet;
|
||||
|
||||
import modchest.REServerMod;
|
||||
import modchest.util.setAndGetMultiButtonsSpawn;
|
||||
import net.fabricmc.fabric.api.networking.v1.PacketSender;
|
||||
import net.minecraft.network.PacketByteBuf;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.server.network.ServerPlayNetworkHandler;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.text.Text;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class setNamesOfRespawnButtonsC2SPacket {
|
||||
public static void receive(MinecraftServer server, ServerPlayerEntity player, //Passiert auf dem Server!!!
|
||||
ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) {
|
||||
setAndGetMultiButtonsSpawn setAndGet = new setAndGetMultiButtonsSpawn();
|
||||
try {
|
||||
String names = buf.readString(32767);
|
||||
|
||||
setAndGet.setMultiSpawnNames(player, names);
|
||||
|
||||
} catch (Exception e) {
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.setspawnnameserror"));
|
||||
REServerMod.LOGGER.info("Following Error, when trying to save names of " + player.getDisplayName() + "'s Spawnpoints: " + e);
|
||||
}
|
||||
}
|
||||
}
|
0
src/main/java/modchest/networking/packet/setNewRespawnsC2SPacket.java
Normal file → Executable file
0
src/main/java/modchest/networking/packet/setNewRespawnsC2SPacket.java
Normal file → Executable file
|
@ -83,6 +83,55 @@ public class setAndGetMultiButtonsSpawn {
|
|||
return posXYZ;
|
||||
}
|
||||
|
||||
public synchronized void setMultiSpawnNames(ServerPlayerEntity player, Arry<String> names) {
|
||||
ServerPlayerEntityInterface castedPlayer = (ServerPlayerEntityInterface) player;
|
||||
NbtCompound topNbt = ((ServerPlayerEntityInterface) player).getDataSaver(); //alle daten der mod werden in diesem NBT Gespeichert
|
||||
if (topNbt.get("multi_sleep") == null) { //die daten fuer multi-sleep werden in dem nbt-tag "multi_sleep" gespeichert, der wiederum um anderen nbt gespeichert wird
|
||||
topNbt.put("multi_sleep", new NbtCompound()); //sollte dieser nbt-tag nicht existieren, wird ein neuer erstellt
|
||||
}
|
||||
NbtCompound subNbt = (NbtCompound) topNbt.get("multi_sleep"); //nbt tag mit allen daten fuer multi-sleep wird geladen
|
||||
|
||||
try {
|
||||
if (subNbt != null) {
|
||||
subNbt.putIntArray("names", names);
|
||||
topNbt.put("multi_sleep", subNbt); //speichert den tag unter multi_sleep im top-tag ab
|
||||
castedPlayer.setDataSaver(topNbt); //speichert den top-tag wieder im spieler ab
|
||||
} else {
|
||||
REServerMod.LOGGER.info("Error when trying to write spawn to file!");
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.spawnnotsaved"));
|
||||
}
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Error when saving Spawnpoint! Exception: " + e);
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.spawnnotsaved"));
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized int[] getMultiSpawnNames(ServerPlayerEntity player) {
|
||||
ServerPlayerEntityInterface castedPlayer = (ServerPlayerEntityInterface) player;
|
||||
NbtCompound topNbt = ((ServerPlayerEntityInterface) player).getDataSaver();
|
||||
if (topNbt.get("multi_sleep") == null) {
|
||||
topNbt.put("multi_sleep", new NbtCompound());
|
||||
}
|
||||
NbtCompound subNbt = (NbtCompound) topNbt.get("multi_sleep"); //wie bei setMultiSpawn()
|
||||
if (subNbt != null) {
|
||||
name = subNbt.getIntArray("names"); // holt sich den Namen
|
||||
}
|
||||
|
||||
if (name.length == 0) { //das gleiche fuer den Namen
|
||||
String[] names = {"#1", "#2", "#3", "#4", "#5"};
|
||||
try {
|
||||
subNbt.putIntArray("names", names);
|
||||
topNbt.put("multi_sleep", subNbt);
|
||||
castedPlayer.setDataSaver(topNbt);
|
||||
} catch (Exception e) {
|
||||
REServerMod.LOGGER.info("Sorry! Error when loading Spawnpoint! Exception: " + e);
|
||||
player.sendMessage(Text.translatable("chat.modchest.multispawn.getable"));
|
||||
}
|
||||
}
|
||||
|
||||
return names;
|
||||
}
|
||||
|
||||
public synchronized void setMultiSpawnVanilla(ServerPlayerEntity player) { //bevor der Spieler respawnt, speichern wir einmal seinen Vanillaspawn ab, um ihn spaeter wieder darauf zu setzen
|
||||
BlockPos posAlt = player.getSpawnPointPosition(); //Spawnpunkt der Vanilla-respawn-funktion wird gespeichert
|
||||
RegistryKey<World> dimAlt = player.getSpawnPointDimension();//Dimension "
|
||||
|
|
Loading…
Reference in New Issue