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28 Commits

Author SHA1 Message Date
Hanno Reents 6a83637dbc Merge pull request 'update' (#21) from update into main
Reviewed-on: #21
2024-07-19 17:48:52 +02:00
Hanno Reents bc9bee3d74 Removed useless imports 2024-07-19 17:34:27 +02:00
Malte Reents 594c6ce423 Almost everything fixed!
Viel ist jetzt repariert, es gibt nur noch einen bug im Networking, wenn man den Knop im Schlaf oder DeathScreen drückt
2024-07-19 16:18:18 +02:00
Malte Reents 6b7188db8b much stuff fixed
Keine offensichtlichen Errors mehr; nur wenn man versucht das Test-Spiel zu starten kommen noch diverse Errors, muss aber langsam los
2024-07-19 12:36:26 +02:00
Malte Reents 2437a7cc8b stuff updatet
Nicht alles, aber vie lgeupdatet und will nicht mehr...
2024-07-18 21:33:45 +02:00
Hanno Reents 61466b07ed Fixing update 2024-07-18 20:24:39 +02:00
Hanno Reents b5dfd8deb6 Merge pull request '1.21' (#20) from 1.21 into main
Reviewed-on: #20
2024-07-15 11:22:42 +02:00
Hanno Reents 1b5fc20983 Update to Version 1.21 2024-07-15 11:19:39 +02:00
Hanno Reents 0e2ecce04c Merge pull request 'update' (#19) from update into main
Reviewed-on: #19
2024-07-07 16:18:53 +02:00
Hanno Reents cd3a0e3370 Updated Minecraft version 2024-07-07 16:17:55 +02:00
Hanno Reents 26780b84df Updated Minecraft version 2024-07-07 16:05:09 +02:00
Malte 520279b36c Merge pull request 'README.md aktualisiert' (#18) from malte-patch-1 into main
Reviewed-on: #18
2024-05-28 21:17:54 +02:00
Malte c893991589 README.md aktualisiert 2024-05-28 21:17:36 +02:00
Malte c7b24ad395 Merge pull request 'Version number changed' (#17) from multi-sleep into main
Reviewed-on: #17
2024-03-13 23:30:23 +01:00
Malte cd6ec3e294 Merge pull request 'gradle.properties aktualisiert' (#15) from malte-patch-1 into main
Reviewed-on: #15
2024-03-13 23:04:00 +01:00
Malte 90e9d5df5b gradle.properties aktualisiert 2024-03-13 23:03:44 +01:00
Malte d56761cd27 Merge pull request 'fix for null-NBT' (#14) from multi-sleep into main
Reviewed-on: #14
2024-03-13 22:58:55 +01:00
Malte 71c2263c9d Merge pull request 'Version change' (#12) from multi-sleep into main
Reviewed-on: #12
2024-03-12 17:05:24 +01:00
Malte a15f211b42 Merge pull request 'multi-sleep improved' (#9) from multi-sleep into main
Reviewed-on: #9
2024-01-23 17:24:56 +01:00
Hanno Reents d4d22ef9f8 Merge pull request 'gradlew.bat gelöscht' (#7) from hanno-patch-1 into main
Reviewed-on: #7
2024-01-22 16:36:44 +01:00
Hanno Reents 08984ed372 gradlew.bat gelöscht 2024-01-22 16:36:35 +01:00
Hanno Reents 89649d339d Merge pull request 'gradle/wrapper/gradle-wrapper.properties gelöscht' (#6) from hanno-patch-2 into main
Reviewed-on: #6
2024-01-22 16:35:11 +01:00
Hanno Reents e66ac00824 gradle/wrapper/gradle-wrapper.properties gelöscht 2024-01-22 16:35:01 +01:00
Hanno Reents c083cfb5c6 Merge pull request 'gradlew gelöscht' (#5) from hanno-patch-1 into main
Reviewed-on: #5
2024-01-22 16:33:31 +01:00
Hanno Reents 4315d26bbe gradlew gelöscht 2024-01-22 16:33:20 +01:00
Malte 1d03920022 Merge pull request 'commented out useless messages -> cleanup' (#4) from multi-sleep into main
Reviewed-on: #4
2024-01-22 12:09:26 +01:00
Malte e4eb7151c8 Merge pull request 'finally able to remove the line of code' (#3) from multi-sleep into main
Reviewed-on: #3
2024-01-22 11:45:31 +01:00
Malte Reents 98705085bc forgot to change textfiles
README geändert; und habe grid block auf in-arbeit gesetzt und multi-sleep auf erledigt
2024-01-22 10:00:27 +01:00
106 changed files with 505 additions and 831 deletions

0
.gitignore vendored Normal file → Executable file
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0
LICENSE Normal file → Executable file
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5
README.md Normal file → Executable file
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@ -2,9 +2,10 @@
für den ReentsEntertainment Minecraft Server
Ändert folgendes:
- nichts
- fügt multi-sleep hinzu: du kannst beim schlafen dein bett in einem von fünf slots speichern. Nach dem Tod kannst du auswählen bei welchem du respawnen willst;
TODO:
- Betten auswählen zum spawnen
- Gird-Blöcke
- Client-seitig alle Ordner mit "client[...] benennen, für einfache Importe (fixt z.B. das Problem für networking, alle keys doppelt importieren zu müssen)

0
Workspace/Icons/schiffsblock.xcf Normal file → Executable file
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6
build.gradle Normal file → Executable file
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@ -1,5 +1,5 @@
plugins {
id 'fabric-loom' version '1.4-SNAPSHOT'
id 'fabric-loom' version '1.6-SNAPSHOT'
id 'maven-publish'
}
@ -33,7 +33,7 @@ loom {
inherit server
name "Data Generation"
vmArg "-Dfabric-api.datagen"
vmArg "-Dfabric-api.datagen.output-dir=${file("src/main/generated")}"
vmArg "-Dfabric-api.datagen.output-dir=${file("src/main/java")}"
vmArg "-Dfabric-api.datagen.modid=reservermod"
runDir "build/datagen"
@ -46,7 +46,7 @@ sourceSets {
main {
resources {
srcDirs += [
'src/main/generated'
'src/main/java'
]
}
}

10
gradle.properties Normal file → Executable file
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@ -4,14 +4,14 @@ org.gradle.parallel=true
# Fabric Properties
# check these on https://fabricmc.net/develop
minecraft_version=1.19.2
yarn_mappings=1.19.2+build.28
loader_version=0.14.23
minecraft_version=1.21
yarn_mappings=1.21+build.9
loader_version=0.15.11
# Mod Properties
mod_version=1.0.3
mod_version=1.0.4
maven_group=modchest
archives_base_name=reservermod
# Dependencies
fabric_version=0.76.1+1.19.2
fabric_version=0.100.7+1.21

2
gradle/wrapper/gradle-wrapper.properties vendored Normal file → Executable file
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@ -1,6 +1,6 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.5-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.6-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME

14
gradlew vendored Normal file → Executable file
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@ -145,7 +145,7 @@ if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC3045
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
@ -153,7 +153,7 @@ if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC3045
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
@ -202,11 +202,11 @@ fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \

0
gradlew.bat vendored Normal file → Executable file
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0
settings.gradle Normal file → Executable file
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@ -1,77 +0,0 @@
package modchest.mixin.client;
import modchest.REServerModClient;
import modchest.networking.modNetworkingClient;
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
import net.fabricmc.fabric.api.networking.v1.PacketByteBufs;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.widget.ButtonWidget;
import net.minecraft.network.PacketByteBuf;
import net.minecraft.text.Text;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(net.minecraft.client.gui.screen.DeathScreen.class)
public class DeathScreen extends Screen {
protected DeathScreen(Text title) {
super(Text.of("useless"));
} //Da wir einen bereits bestehenden Screen erweitern, wird dieser Text nie angezeigt
@Inject(method = "init", at = @At("TAIL")) //Dieser Code wird in den eigentlich bereits bestehenden Code der Klasse DeathScreen hinzugefügt
private void addMultiSleepButtons(CallbackInfo info) {;
int widthButton = 40; //Die generelle Breite der knoepfe wird definiert
int heightButton = 20; // " hoehe "
int yOffset = 5; //Wie gross der Abstand zwischen der oberen Kante un dem knop sein soll (der Nullpunkt (0|0) ist soswohl im Fenster als auch beim Knopf oben links die Ecke)
int xOffset = this.width / 2 - widthButton / 2; //Die Mitte wird ausgerechnet (Mitte vom fenster minus halbe Breite des knopfes um tatsächlich die Mitte zu haben, weil koordinaten und so
this.addDrawableChild(
new ButtonWidget(xOffset - 2 * (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#1"), button -> { //Knopf wird erzeugt
REServerModClient.LOGGER.info("First Button for using spawn pressed!");
PacketByteBuf buffer = PacketByteBufs.create(); //Neuer Buffer wird erstellt
buffer.writeInt(1); //Beschrieben, damit der Server weiss, welcher knopf gedrueckt wurde
sendPacket(buffer); //Und an den Server gesendet zum Speichern; Die gesamte logik passiert auf dem server, damit man keien fake koordinaten oder so eingeben kann
})
);
this.addDrawableChild(
new ButtonWidget(xOffset - (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#2"), button -> { //Kommentare siehe knopf #1
REServerModClient.LOGGER.info("Second Button for using spawn pressed!");
PacketByteBuf buffer = PacketByteBufs.create();
buffer.writeInt(2);
sendPacket(buffer);
})
);
this.addDrawableChild(
new ButtonWidget(xOffset, yOffset, widthButton, heightButton, Text.translatable("#3"), button -> { //Kommentare siehe knopf #1
REServerModClient.LOGGER.info("Third Button for using spawn pressed!");
PacketByteBuf buffer = PacketByteBufs.create();
buffer.writeInt(3);
sendPacket(buffer);
})
);
this.addDrawableChild(
new ButtonWidget(xOffset + (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#4"), button -> { //Kommentare siehe knopf #1
REServerModClient.LOGGER.info("Fourth Button for using spawn pressed!");
PacketByteBuf buffer = PacketByteBufs.create();
buffer.writeInt(4);
sendPacket(buffer);
})
);
this.addDrawableChild(
new ButtonWidget(xOffset + 2 * (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#5"), button -> { //Kommentare siehe knopf #1
REServerModClient.LOGGER.info("Fifth Button for using spawn pressed!");
PacketByteBuf buffer = PacketByteBufs.create();
buffer.writeInt(5);
sendPacket(buffer);
})
);
}
@Unique
private synchronized void sendPacket(PacketByteBuf buffer) {
try {
ClientPlayNetworking.send(modNetworkingClient.death_multi_respawn_buttons, buffer);
} catch (Exception e) {}
}
}

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@ -1,77 +0,0 @@
package modchest.mixin.client;
import modchest.REServerModClient;
import modchest.networking.modNetworkingClient;
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
import net.fabricmc.fabric.api.networking.v1.PacketByteBufs;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.widget.ButtonWidget;
import net.minecraft.network.PacketByteBuf;
import net.minecraft.text.Text;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(net.minecraft.client.gui.screen.SleepingChatScreen.class)
public class SleepingChatScreen extends Screen { //Sehr identisch zu Death Screen, siehe dort fuer Kommentare!!
protected SleepingChatScreen(Text title) {
super(Text.of("useless"));
}
@Inject(method = "init", at = @At("TAIL"))
private void addMultiSleepButtons(CallbackInfo info) {
int widthButton = 40;
int heightButton = 20;
int yOffset = 5;
int xOffset = this.width / 2 - widthButton / 2;
this.addDrawableChild(
new ButtonWidget(xOffset - 2 * (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#1"), button -> {
REServerModClient.LOGGER.info("First Button for saving spawn pressed!");
PacketByteBuf buffer = PacketByteBufs.create();
buffer.writeInt(1);
sendPacket(buffer);
})
);
this.addDrawableChild(
new ButtonWidget(xOffset - (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#2"), button -> {
REServerModClient.LOGGER.info("Second Button for saving spawn pressed!");
PacketByteBuf buffer = PacketByteBufs.create();
buffer.writeInt(2);
sendPacket(buffer);
})
);
this.addDrawableChild(
new ButtonWidget(xOffset, yOffset, widthButton, heightButton, Text.translatable("#3"), button -> {
REServerModClient.LOGGER.info("Third Button for saving spawn pressed!");
PacketByteBuf buffer = PacketByteBufs.create();
buffer.writeInt(3);
sendPacket(buffer);
})
);
this.addDrawableChild(
new ButtonWidget(xOffset + (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#4"), button -> {
REServerModClient.LOGGER.info("Fourth Button for saving spawn pressed!");
PacketByteBuf buffer = PacketByteBufs.create();
buffer.writeInt(4);
sendPacket(buffer);
})
);
this.addDrawableChild(
new ButtonWidget(xOffset + 2 * (widthButton + 5), yOffset, widthButton, heightButton, Text.translatable("#5"), button -> {
REServerModClient.LOGGER.info("Fifth Button for saving spawn pressed!");
PacketByteBuf buffer = PacketByteBufs.create();
buffer.writeInt(5);
sendPacket(buffer);
})
);
}
@Unique
private synchronized void sendPacket(PacketByteBuf buffer) {
try {
ClientPlayNetworking.send(modNetworkingClient.start_sleeping_call_buttons, buffer);
} catch (Exception e) {}
}
}

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@ -1,15 +0,0 @@
package modchest.networking;
import modchest.REServerMod;
import modchest.networking.packet.respawnRequestS2CPacket;
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
import net.minecraft.util.Identifier;
public class modNetworkingClient { //Identifier werden eingeführt
public static final Identifier request_respawn = new Identifier(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
public static final Identifier start_sleeping_call_buttons = new Identifier(REServerMod.MOD_ID, "start_sleeping_call_buttons");
public static final Identifier death_multi_respawn_buttons = new Identifier(REServerMod.MOD_ID, "death_call_respawn_buttons");
public static void registerC2SPackets() { //Identifier fuer packets werden registriert (Identifier die der Server aufruft um beim CLient was auszufuehren)
ClientPlayNetworking.registerGlobalReceiver(request_respawn, respawnRequestS2CPacket::receive); //was der Client dann machen soll steht in der receive Methode
}
}

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@ -1,6 +1,6 @@
package modchest;
package modchestClient;
import modchest.networking.modNetworkingClient;
import modchestClient.networking.modNetworkingClient;
import net.fabricmc.api.ClientModInitializer;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

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@ -0,0 +1,67 @@
package modchestClient.mixin;
import modchestClient.REServerModClient;
import modchestClient.networking.payload.startSleepingCallButtons;
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.widget.ButtonWidget;
import net.minecraft.text.Text;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(net.minecraft.client.gui.screen.DeathScreen.class)
public class DeathScreen extends Screen {
protected DeathScreen(Text title) {
super(Text.of("useless"));
} //Da wir einen bereits bestehenden Screen erweitern, wird dieser Text nie angezeigt
@Inject(method = "init", at = @At("TAIL")) //Dieser Code wird in den eigentlich bereits bestehenden Code der Klasse DeathScreen hinzugefügt
private void addMultiSleepButtons(CallbackInfo info) {
int widthButton = 40; //Die generelle Breite der knoepfe wird definiert
int heightButton = 20; // " hoehe "
int yOffset = 5; //Wie gross der Abstand zwischen der oberen Kante un dem knopf sein soll (der Nullpunkt (0|0) ist sowohl im Fenster als auch beim Knopf oben links die Ecke)
int xOffset = this.width / 2 - widthButton / 2; //Die Mitte wird ausgerechnet (Mitte vom fenster minus halbe Breite des knopfes um tatsächlich die Mitte zu haben, weil koordinaten und so
this.addDrawableChild(
ButtonWidget.builder(Text.translatable("#1"), button -> { //Knopf wird erzeugt
REServerModClient.LOGGER.info("First Button for using spawn pressed!");
sendPacket(1); //Und an den Server gesendet zum Speichern; die gesamte logik passiert auf dem server, damit man keine fake koordinaten oder so eingeben kann
}).dimensions(xOffset - 2 * (widthButton + 5), yOffset, widthButton, heightButton).build()
);
this.addDrawableChild(
ButtonWidget.builder(Text.translatable("#2"), button -> { //Kommentare siehe knopf #1
REServerModClient.LOGGER.info("Second Button for using spawn pressed!");
sendPacket(2);
}).dimensions(xOffset - (widthButton + 5), yOffset, widthButton, heightButton).build()
);
this.addDrawableChild(
ButtonWidget.builder(Text.translatable("#3"), button -> { //Kommentare siehe knopf #1
REServerModClient.LOGGER.info("Third Button for using spawn pressed!");
sendPacket(3);
}).dimensions(xOffset, yOffset, widthButton, heightButton).build()
);
this.addDrawableChild(
ButtonWidget.builder(Text.translatable("#4"), button -> { //Kommentare siehe knopf #1
REServerModClient.LOGGER.info("Fourth Button for using spawn pressed!");
sendPacket(4);
}).dimensions(xOffset + (widthButton + 5), yOffset, widthButton, heightButton).build()
);
this.addDrawableChild(
ButtonWidget.builder(Text.translatable("#5"), button -> { //Kommentare siehe knopf #1
REServerModClient.LOGGER.info("Fifth Button for using spawn pressed!");
sendPacket(5);
}).dimensions(xOffset + 2 * (widthButton + 5), yOffset, widthButton, heightButton).build()
);
}
@Unique
private synchronized void sendPacket(int number) {
try {
ClientPlayNetworking.send(new startSleepingCallButtons(number));
} catch (Exception e) {
REServerModClient.LOGGER.info("Error when trying to network to server in DeathScreen class: " + e);
}
}
}

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@ -0,0 +1,68 @@
package modchestClient.mixin;
import modchestClient.REServerModClient;
import modchestClient.networking.payload.deathMultiRespawnButtons;
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.widget.ButtonWidget;
import net.minecraft.text.Text;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(net.minecraft.client.gui.screen.SleepingChatScreen.class)
public class SleepingChatScreen extends Screen { //Sehr identisch zu Death Screen, siehe dort fuer Kommentare!
protected SleepingChatScreen(Text title) {
super(Text.of("useless"));
}
@Inject(method = "init", at = @At("TAIL"))
private void addMultiSleepButtons(CallbackInfo info) {
int widthButton = 40;
int heightButton = 20;
int yOffset = 5;
int xOffset = this.width / 2 - widthButton / 2;
this.addDrawableChild(
ButtonWidget.builder(Text.translatable("#1"), button -> {
REServerModClient.LOGGER.info("First Button for saving spawn pressed!");
sendPacket(1);
}).dimensions(xOffset - 2 * (widthButton + 5), yOffset, widthButton, heightButton).build()
);
this.addDrawableChild(
ButtonWidget.builder(Text.translatable("#2"), button -> {
REServerModClient.LOGGER.info("Second Button for saving spawn pressed!");
sendPacket(2);
}).dimensions(xOffset - (widthButton + 5), yOffset, widthButton, heightButton).build()
);
this.addDrawableChild(
ButtonWidget.builder(Text.translatable("#3"), button -> {
REServerModClient.LOGGER.info("Third Button for saving spawn pressed!");
sendPacket(3);
}).dimensions(xOffset, yOffset, widthButton, heightButton).build()
);
this.addDrawableChild(
ButtonWidget.builder(Text.translatable("#4"), button -> {
REServerModClient.LOGGER.info("Fourth Button for saving spawn pressed!");
sendPacket(4);
}).dimensions(xOffset + (widthButton + 5), yOffset, widthButton, heightButton).build()
);
this.addDrawableChild(
ButtonWidget.builder(Text.translatable("#5"), button -> {
REServerModClient.LOGGER.info("Fifth Button for saving spawn pressed!");
sendPacket(5);
}).dimensions(xOffset + 2 * (widthButton + 5), yOffset, widthButton, heightButton).build()
);
}
@Unique
private synchronized void sendPacket(int number) {
try {
ClientPlayNetworking.send(new deathMultiRespawnButtons(number));
} catch (Exception e) {
REServerModClient.LOGGER.info("Error when trying to network to server in sleepingChatScreen class: " + e);
}
}
}

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@ -0,0 +1,30 @@
package modchestClient.networking;
import modchest.REServerMod;
import modchestClient.networking.packet.respawnRequestS2CPacket;
import modchestClient.networking.payload.requestRespawn;
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
import net.fabricmc.fabric.api.networking.v1.PayloadTypeRegistry;
import net.minecraft.util.Identifier;
public class modNetworkingClient { //Identifier werden eingeführt //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
public static final Identifier request_respawn = Identifier.of(REServerMod.MOD_ID, "request_respawn");
public static final Identifier start_sleeping_call_buttons = Identifier.of(REServerMod.MOD_ID, "start_sleeping_call_buttons");
public static final Identifier death_call_respawn_buttons = Identifier.of(REServerMod.MOD_ID, "death_call_respawn_buttons");
public static void registerC2SPackets() { //Identifier fuer packets werden registriert (Identifier die der Server aufruft um beim CLient was auszufuehren)
//PayloadTypeRegistry.playC2S().register(startSleepingCallButtons.ID, startSleepingCallButtons.CODEC);
//PayloadTypeRegistry.playC2S().register(deathMultiRespawnButtons.ID, deathMultiRespawnButtons.CODEC);
PayloadTypeRegistry.playS2C().register(requestRespawn.ID, requestRespawn.CODEC);
ClientPlayNetworking.registerGlobalReceiver(requestRespawn.ID, (payload, context) -> {
context.client().execute(() -> {
respawnRequestS2CPacket.receive(context.client(), payload);
}
);});
//ClientPlayNetworking.registerGlobalReceiver(request_respawn, respawnRequestS2CPacket::receive); //was der Client dann machen soll steht in der receive Methode
}
}

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@ -1,15 +1,18 @@
package modchest.networking.packet;
package modchestClient.networking.packet;
import modchest.REServerModClient;
import net.fabricmc.fabric.api.networking.v1.PacketSender;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.network.ClientPlayNetworkHandler;
import net.minecraft.network.PacketByteBuf;
import net.minecraft.network.packet.CustomPayload;
public class respawnRequestS2CPacket {
/*
public static void receive(MinecraftClient minecraftClient, ClientPlayNetworkHandler clientPlayNetworkHandler, PacketByteBuf packetByteBuf, PacketSender packetSender) {
//REServerModClient.LOGGER.info("Server asked for respawn after pressing a saved respawn button!");
minecraftClient.player.requestRespawn();
}
*/
public static void receive(MinecraftClient minecraftClient, CustomPayload payload) {
//REServerModClient.LOGGER.info("Server asked for respawn after pressing a saved respawn button!");
assert minecraftClient.player != null;
minecraftClient.player.requestRespawn();
}
}

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@ -0,0 +1,18 @@
package modchestClient.networking.payload;
import modchest.networking.modNetworkingServer;
import net.minecraft.network.RegistryByteBuf;
import net.minecraft.network.codec.PacketCodec;
import net.minecraft.network.codec.PacketCodecs;
import net.minecraft.network.packet.CustomPayload;
public record deathMultiRespawnButtons(int number) implements CustomPayload {
public static final CustomPayload.Id<deathMultiRespawnButtons> ID = new CustomPayload.Id<>(modNetworkingServer.death_call_respawn_buttons);
public static final PacketCodec<RegistryByteBuf, deathMultiRespawnButtons> CODEC = PacketCodec.tuple(PacketCodecs.INTEGER, deathMultiRespawnButtons::number, deathMultiRespawnButtons::new);
//PacketCodec.tuple(PacketCodecs.INTEGER, requestRespawn::new);
@Override
public Id<? extends CustomPayload> getId() {
return null;
}
}

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@ -0,0 +1,17 @@
package modchestClient.networking.payload;
import modchestClient.networking.modNetworkingClient;
import net.minecraft.network.RegistryByteBuf;
import net.minecraft.network.codec.PacketCodec;
import net.minecraft.network.codec.PacketCodecs;
import net.minecraft.network.packet.CustomPayload;
public record requestRespawn(int number) implements CustomPayload {
public static final CustomPayload.Id<requestRespawn> ID = new CustomPayload.Id<>(modNetworkingClient.request_respawn);
public static final PacketCodec<RegistryByteBuf, requestRespawn> CODEC = PacketCodec.tuple(PacketCodecs.INTEGER, requestRespawn::number, requestRespawn::new);
@Override
public Id<? extends CustomPayload> getId() {
return null;
}
}

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@ -0,0 +1,17 @@
package modchestClient.networking.payload;
import modchest.networking.modNetworkingServer;
import net.minecraft.network.RegistryByteBuf;
import net.minecraft.network.codec.PacketCodec;
import net.minecraft.network.codec.PacketCodecs;
import net.minecraft.network.packet.CustomPayload;
public record startSleepingCallButtons(int number) implements CustomPayload {
public static final CustomPayload.Id<startSleepingCallButtons> ID = new CustomPayload.Id<>(modNetworkingServer.start_sleeping_call_buttons);
public static final PacketCodec<RegistryByteBuf, startSleepingCallButtons> CODEC = PacketCodec.tuple(PacketCodecs.INTEGER, startSleepingCallButtons::number, startSleepingCallButtons::new);
@Override
public Id<? extends CustomPayload> getId() {
return null;
}
}

2
src/client/resources/reservermod.client.mixins.json Normal file → Executable file
View File

@ -1,6 +1,6 @@
{
"required": true,
"package": "modchest.mixin.client",
"package": "modchestClient.mixin",
"compatibilityLevel": "JAVA_17",
"client": [
"DeathScreen",

7
src/documentation/Development Normal file → Executable file
View File

@ -8,14 +8,15 @@ Archimedes ship mod code (Mod die Schiffe hinzufügt): (1.7.10, alt aber leich
Valkyrien Skies Mod (Fügt Schiffe + Flugzeuge hinzu): (1.19.2 + Fabric, aber etwas komplexer)
https://github.com/ValkyrienSkies
In Arbeit:
- (Paula) Grid-Block: Blöcke in diversen Formen. Wenn man mit einem Block rechtsklick macht, nimmt der Grid-Block die entsprechende Textur an. Mit einem neuen Werkzeug
dem Hammer kann man mit rechtsklick die Textur wieder entfernen, mit linksklick den ganzen Block abbauen. Sinn: Mehr baumöglichkeiten, und wenn man z.B.
Deko-Blätter platziert baut man die nicht mehr ausversehen ab.
Ideen für Features:
- Suspicous Block: Entsteht wenn wasser auf honig trifft (wie Cobblestone aus Wasser und Lava): hat 8 Level, jedes Level kann mit einer Schale eingesammelt
werden und gibt ein zufälliges suspicous stew. Sinn: Für eine Bar o.ä.
- Grid-Block: Blöcke in diversen Formen. Wenn man mit einem Block rechtsklick macht, nimmt der Grid-Block die entsprechende Textur an. Mit einem neuen Werkzeug
dem Hammer kann man mit rechtsklick die Textur wieder entfernen, mit linksklick den ganzen Block abbauen. Sinn: Mehr baumöglichkeiten, und wenn man z.B.
Deko-Blätter platziert baut man die nicht mehr ausversehen ab.
- Schiffe: Man baut ein Schiff aus Blöcken, setzt einen Steuerrad drauf und man kann damit über die Meere
fahren (Blöcke sollten weiterhin abbaubar und platzierbar sein, damit man epische Seeschlachten mit den Söldnern machen kann)
Es sollte eine maximale Anzahl Blöcke geben (Server Ressourcen schonen) die erhöht werden kann mit einem entsprechenden weiteren Block.

0
src/documentation/Documentation Normal file → Executable file
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2
src/documentation/Features Normal file → Executable file
View File

@ -1,2 +1,2 @@
Bereits vorhandene Features:
- keins....
- multi-sleep (man hat 5 spawnpunkte zu auswahl)

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@ -1,11 +0,0 @@
package modchest.block.custom.gridBlocks;
import net.minecraft.block.Block;
public class gridBlock extends Block{
public gridBlock(Settings settings) {
super(settings);
}
}

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@ -1,30 +1,30 @@
package modchest.block.custom;
import com.mojang.serialization.MapCodec;
import modchest.block.entity.modBlockEntities;
import modchest.block.entity.steeringWheelEntity;
import net.minecraft.block.BlockEntityProvider;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.BlockWithEntity;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.entity.BlockEntityTicker;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.screen.NamedScreenHandlerFactory;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.ItemScatterer;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import org.jetbrains.annotations.Nullable;
//gibt dem Block steering_wheel eigenschaften, wie z.B. das Interaktionsmenü, oder Grafiken
public class steeringWheelBlock extends BlockWithEntity implements BlockEntityProvider {
public class steeringWheelBlock extends BlockWithEntity {
public steeringWheelBlock(Settings settings) {
super(settings);
}
@Override
protected MapCodec<? extends BlockWithEntity> getCodec() {
return null;
}
/* stuff benötigt um das Interaktionsmenü zu laden!*/
@Override
@ -43,7 +43,7 @@ public class steeringWheelBlock extends BlockWithEntity implements BlockEntityPr
super.onStateReplaced(state, world, pos, newState, moved);
}
}
/*
@Override //wird bei einem rechtsklick aufgerufen (ersellt das Blockentity)
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
if (!world.isClient) {
@ -55,7 +55,7 @@ public class steeringWheelBlock extends BlockWithEntity implements BlockEntityPr
}
return ActionResult.SUCCESS;
}
*/
@Nullable
@Override
public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
@ -64,6 +64,6 @@ public class steeringWheelBlock extends BlockWithEntity implements BlockEntityPr
@Nullable
public <T extends BlockEntity> BlockEntityTicker<T> getTicker(World world, BlockState state, BlockEntityType<T> type) {
return checkType( type, modBlockEntities.steering_wheel_interface, steeringWheelEntity::tick);
return validateTicker( type, modBlockEntities.steering_wheel_interface, steeringWheelEntity::tick);
}
}

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@ -1,11 +0,0 @@
package modchest.block.custom.suspiciousBlocks;
import net.minecraft.block.Block;
public class suspiciousBlock extends Block {
//beim rechtsklick mit einer schüssel kriegt man suspicious stew und der block wird kleiner -> siehe useBlockCallback
public suspiciousBlock(Settings settings) {
super(settings);
}
}

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@ -1,9 +0,0 @@
package modchest.block.custom.suspiciousBlocks;
public class suspiciousBlockMinusDrei extends suspiciousBlock {
//siehe suspiciousBlock
public suspiciousBlockMinusDrei(Settings settings) {
super(settings);
}
}

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@ -1,9 +0,0 @@
package modchest.block.custom.suspiciousBlocks;
public class suspiciousBlockMinusEins extends suspiciousBlock {
//siehe suspiciousBlock
public suspiciousBlockMinusEins(Settings settings) {
super(settings);
}
}

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@ -1,9 +0,0 @@
package modchest.block.custom.suspiciousBlocks;
public class suspiciousBlockMinusFuenf extends suspiciousBlock {
//siehe suspiciousBlock
public suspiciousBlockMinusFuenf(Settings settings) {
super(settings);
}
}

View File

@ -1,9 +0,0 @@
package modchest.block.custom.suspiciousBlocks;
public class suspiciousBlockMinusSechs extends suspiciousBlock {
//siehe suspiciousBlock
public suspiciousBlockMinusSechs(Settings settings) {
super(settings);
}
}

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@ -1,9 +0,0 @@
package modchest.block.custom.suspiciousBlocks;
public class suspiciousBlockMinusSieben extends suspiciousBlock {
//siehe suspiciousBlock
public suspiciousBlockMinusSieben(Settings settings) {
super(settings);
}
}

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@ -1,9 +0,0 @@
package modchest.block.custom.suspiciousBlocks;
public class suspiciousBlockMinusVier extends suspiciousBlock {
//siehe suspiciousBlock
public suspiciousBlockMinusVier(Settings settings) {
super(settings);
}
}

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@ -1,9 +0,0 @@
package modchest.block.custom.suspiciousBlocks;
public class suspiciousBlockMinusZwei extends suspiciousBlock {
//siehe suspiciousBlock
public suspiciousBlockMinusZwei(Settings settings) {
super(settings);
}
}

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@ -4,16 +4,17 @@ import modchest.REServerMod;
import modchest.block.modBlocks;
import net.fabricmc.fabric.api.object.builder.v1.block.entity.FabricBlockEntityTypeBuilder;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
//rendert letztendlich die Interaktionsmenüs der Blöcke
public class modBlockEntities {
public static BlockEntityType<steeringWheelEntity> steering_wheel_interface; // Interaktionsmenü wird erstellt
public static void registerBlockEntities() {
steering_wheel_interface = Registry.register(Registry.BLOCK_ENTITY_TYPE,
new Identifier(REServerMod.MOD_ID, "steering_wheel_interface"), // Interkationsmenü wird gerendert
steering_wheel_interface = Registry.register(Registries.BLOCK_ENTITY_TYPE,
Identifier.of(REServerMod.MOD_ID, "steering_wheel_interface"), // Interkationsmenü wird gerendert
FabricBlockEntityTypeBuilder.create(steeringWheelEntity::new, modBlocks.steering_wheel).build(null));
}
}

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@ -1,82 +1,34 @@
package modchest.block;
import modchest.block.custom.steeringWheelBlock;
import modchest.block.custom.suspiciousBlocks.suspiciousBlock;
import modchest.item.modItemGroup;
import modchest.REServerMod;
import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
import net.minecraft.item.Item;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.block.Block;
import net.minecraft.block.Material;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemGroup;
import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
//setzt die blöcke auf
public class modBlocks {
public static Block steering_wheel; // Block wird erstellt
public static Block suspicious_block;
public static Block suspicious_block_minus_eins;
public static Block suspicious_block_minus_zwei;
public static Block suspicious_block_minus_drei;
public static Block suspicious_block_minus_vier;
public static Block suspicious_block_minus_fuenf;
public static Block suspicious_block_minus_sechs;
public static Block suspicious_block_minus_sieben;
public static Block steering_wheel; // Block wird erstellt; das entsprechende Item zum Block muss in "modItemGroup" getrennt zur mod Block Gruppe hinzugefügt werden"
public static void setBlocks() {// Block wird definiert
steering_wheel = registerBlock("steering_wheel",
new steeringWheelBlock(FabricBlockSettings.of(Material.WOOD).strength(1.0f).requiresTool()),
modItemGroup.modchest);
new steeringWheelBlock(FabricBlockSettings.create().strength(1.0f).requiresTool()),
modItemGroup.item_group1);
suspicious_block = registerBlock("suspicious_block",
new suspiciousBlock(FabricBlockSettings.of(Material.SPONGE).strength(1.0f).requiresTool()
.nonOpaque()),
modItemGroup.modchest);
suspicious_block_minus_eins = registerBlock("suspicious_block_minus_eins",
new suspiciousBlock(FabricBlockSettings.of(Material.SPONGE).strength(1.0f).requiresTool()
.nonOpaque()),
modItemGroup.modchest);
suspicious_block_minus_zwei = registerBlock("suspicious_block_minus_zwei",
new suspiciousBlock(FabricBlockSettings.of(Material.SPONGE).strength(1.0f).requiresTool()
.nonOpaque()),
modItemGroup.modchest);
suspicious_block_minus_drei = registerBlock("suspicious_block_minus_drei",
new suspiciousBlock(FabricBlockSettings.of(Material.SPONGE).strength(1.0f).requiresTool()
.nonOpaque()),
modItemGroup.modchest);
suspicious_block_minus_vier = registerBlock("suspicious_block_minus_vier",
new suspiciousBlock(FabricBlockSettings.of(Material.SPONGE).strength(1.0f).requiresTool()
.nonOpaque()),
modItemGroup.modchest);
suspicious_block_minus_fuenf = registerBlock("suspicious_block_minus_fuenf",
new suspiciousBlock(FabricBlockSettings.of(Material.SPONGE).strength(1.0f).requiresTool()
.nonOpaque()),
modItemGroup.modchest);
suspicious_block_minus_sechs = registerBlock("suspicious_block_minus_sechs",
new suspiciousBlock(FabricBlockSettings.of(Material.SPONGE).strength(1.0f).requiresTool()
.nonOpaque()),
modItemGroup.modchest);
suspicious_block_minus_sieben = registerBlock("suspicious_block_minus_sieben",
new suspiciousBlock(FabricBlockSettings.of(Material.SPONGE).strength(1.0f).requiresTool()
.nonOpaque()),
modItemGroup.modchest);
}
private static Block registerBlock(String name, Block block, ItemGroup group) { // Nicht verändern! Fügt die oben
// definierten Blöcke dem Register
// hinzu
Registry.register(Registry.ITEM, new Identifier(REServerMod.MOD_ID, name),
new BlockItem(block, new FabricItemSettings().group(group)));
return Registry.register(Registry.BLOCK, new Identifier(REServerMod.MOD_ID, name), block);
Registry.register(Registries.ITEM, Identifier.of(REServerMod.MOD_ID, name),
new BlockItem(block, new Item.Settings()));
return Registry.register(Registries.BLOCK, Identifier.of(REServerMod.MOD_ID, name), block);
}
public static void registerModBlocks() { // Error Logger halt...

View File

@ -1,3 +1,4 @@
/*
package modchest.data;
import modchest.item.modItems;
@ -16,3 +17,4 @@ public class ModLootTableGenerator extends FabricBlockLootTableProvider {
//oreDrops(modBlocks.steering_wheel, modItems.shipblock); mit silktouch würde steering_wheel gedroped werden, ohne würde shipblock gedroped werden
}
}
*/

View File

@ -1,3 +1,4 @@
/*
package modchest.data;
import modchest.block.modBlocks;
@ -24,3 +25,4 @@ public class ModModelProvider extends FabricModelProvider {
//itemModelGenerator.register(modItems.shipblock, Models.GENERATED); //ergänzt die Texturen für die Items
}
}
*/

View File

@ -1,3 +1,4 @@
/*
package modchest.data;
import modchest.item.modItems;
@ -19,3 +20,4 @@ public class ModRecipeGenerator extends FabricRecipeProvider {
//offerSmelting(exporter, List.of(modItems.shipblock), , ); //generiert das rezept zum herstellen (hier mir braten)
}
}
*/

View File

@ -4,11 +4,11 @@ import modchest.REServerMod;
import modchest.util.setAndGetMultiButtonsSpawn;
import net.fabricmc.fabric.api.entity.event.v1.ServerPlayerEvents;
import net.minecraft.nbt.NbtCompound;
import net.minecraft.registry.RegistryKey;
import net.minecraft.registry.RegistryKeys;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.registry.Registry;
import net.minecraft.util.registry.RegistryKey;
import net.minecraft.world.World;
public class playerAfterRespawnEvent implements ServerPlayerEvents.AfterRespawn { //Wenn die Multi-Spawn mod verwendet wurde, muss der Vanillaspawn wieder gesetzt werden
@ -23,7 +23,7 @@ public class playerAfterRespawnEvent implements ServerPlayerEvents.AfterRespawn
String[] parts = nbt.getString("dimension").split(":"); //holt sich die gespeicherte Dimension; trennt den String entspreichend; damit sollte es auch funktionieren, sollte eine Mod weitere Dimensionen hinzufuegen
parts = parts[2].split("]");
RegistryKey<World> dim = RegistryKey.of(Registry.WORLD_KEY, new Identifier(parts[0]));
RegistryKey<World> dim = RegistryKey.of(RegistryKeys.WORLD, Identifier.of(parts[0]));
float angle = nbt.getFloat("angle"); //Und den blickwinkel

View File

@ -1,66 +0,0 @@
package modchest.event;
import modchest.block.custom.suspiciousBlocks.suspiciousBlock;
import net.fabricmc.fabric.api.event.player.UseBlockCallback;
import net.minecraft.block.BlockState;
import net.minecraft.entity.effect.StatusEffect;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class useBlockCallback implements UseBlockCallback {
@Override
public ActionResult interact(PlayerEntity player, World world, Hand hand, BlockHitResult hitResult) {
BlockPos pos = hitResult.getBlockPos();
BlockState state = world.getBlockState(hitResult.getBlockPos());
String hitResultString = state.getBlock().toString();
StatusEffect[] statusArray = {
StatusEffects.ABSORPTION, StatusEffects.BAD_OMEN, StatusEffects.BLINDNESS,
StatusEffects.CONDUIT_POWER, StatusEffects.DARKNESS, StatusEffects.DOLPHINS_GRACE,
StatusEffects.FIRE_RESISTANCE, StatusEffects.GLOWING, StatusEffects.HASTE, StatusEffects.HEALTH_BOOST,
StatusEffects.HERO_OF_THE_VILLAGE, StatusEffects.HUNGER, StatusEffects.INSTANT_DAMAGE,
StatusEffects.INSTANT_HEALTH, StatusEffects.INVISIBILITY, StatusEffects.JUMP_BOOST,
StatusEffects.LEVITATION, StatusEffects.LUCK, StatusEffects.MINING_FATIGUE, StatusEffects.NAUSEA,
StatusEffects.NIGHT_VISION, StatusEffects.POISON, StatusEffects.REGENERATION, StatusEffects.RESISTANCE,
StatusEffects.SATURATION, StatusEffects.SLOWNESS, StatusEffects.SLOW_FALLING, StatusEffects.SPEED,
StatusEffects.STRENGTH, StatusEffects.UNLUCK, StatusEffects.WATER_BREATHING, StatusEffects.WEAKNESS,
StatusEffects.WITHER};
int randomNumber = (int)(Math.random() * 33);
StatusEffectInstance effect = new StatusEffectInstance(statusArray[randomNumber]);
//Random random = new Random(statusArray.length);
if (player.getMainHandStack().getItem().equals(Items.BOWL)) {
if (hitResultString.equals("Block{modchest:suspicious_block}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_eins}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_zwei}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_zwei}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_drei}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_vier}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_fuenf}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_sechs}") ||
hitResultString.equals("Block{modchest:suspicious_block_minus_sieben}")) {
player.getMainHandStack().decrement(1); // sonst unendlich viel Schüsseln, auch nicht schlecht
ItemStack stewStack = Items.SUSPICIOUS_STEW.getDefaultStack();
player.giveItemStack(stewStack);
//player.addStatusEffect(StatusEffectInstance.class.cast(/*statusArray[randomNumber]*/StatusEffects.ABSORPTION));
player.addStatusEffect(effect);
world.setBlockState(pos, suspiciousBlock
.getStateFromRawId(suspiciousBlock.getRawIdFromState(state) + 1)); // sorgt dafür, dass
// der suspicious
// Block um eins
// kleiner wird wenn
// man ihn mit der
// Schüssel benutzt
return ActionResult.SUCCESS;
}
}
return ActionResult.PASS;
}
}

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@ -1,19 +1,39 @@
package modchest.item;
import net.fabricmc.fabric.api.client.itemgroup.FabricItemGroupBuilder;
import modchest.REServerMod;
import modchest.block.modBlocks;
import net.fabricmc.fabric.api.itemgroup.v1.FabricItemGroup;
import net.fabricmc.fabric.api.itemgroup.v1.ItemGroupEvents;
import net.minecraft.block.Blocks;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry;
import net.minecraft.registry.RegistryKey;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
//definiert eine neue Itemgruppe mit dem identifier itemlist1, wird in einer de .json files dann in "Malte's Mod" umbenannt fürs spiel; in der Liste sollen alle Items dieser Mod im Creative Inventar angezeigt werden
public class modItemGroup {
public static ItemGroup modchest;
public static final RegistryKey<ItemGroup> item_group_key1 = RegistryKey.of(Registries.ITEM_GROUP.getKey(), Identifier.of(REServerMod.MOD_ID, "item_group_key1"));
public static final ItemGroup item_group1 = FabricItemGroup.builder()
.icon(() -> new ItemStack(Blocks.COBBLESTONE)) //Icon ist halt bisher noch ein Cobblestone, weil ich keine sprits erstellt habe... :(
.displayName(Text.translatable("itemGroup.modchest.itemlist1"))
.build();
public static void modchest() {
modchest = FabricItemGroupBuilder.build(
new Identifier("modchest", "itemlist1"),
() -> new ItemStack(Blocks.COBBLESTONE)); //Icon ist halt bisher noch ein Cobblestone, weil ich keine sprits erstellt habe... :(
//Registriert die Gruppe
Registry.register(Registries.ITEM_GROUP, item_group_key1, item_group1);
//Registers the items to the group
ItemGroupEvents.modifyEntriesEvent(item_group_key1).register(item_group1 -> {
item_group1.add(modItems.pirates_coin);
item_group1.add(modBlocks.steering_wheel);
}
);
}
}

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@ -2,10 +2,10 @@ package modchest.item;
import modchest.REServerMod;
import modchest.item.custom.piratesCoinItem;
import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
import net.minecraft.item.Item;
import net.minecraft.registry.Registry;
import net.minecraft.registry.Registries;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
//Liste der Items die hinzugefügt werden, ausgenommen Blöcke
public class modItems {
@ -14,15 +14,15 @@ public class modItems {
public static Item pirates_coin; // pirates Coin wird erstellt; definition siehe ./custom/piratesCoinItem da ist
// im detail erklärt was das Item machen soll
public static void setItems() { // Items werden beschrieben, bzw. dem Register hinzugefügt
shipblock = registerItem("shipblock", new Item(new FabricItemSettings().group(modItemGroup.modchest)));
public static void setItems() { // Items werden beschrieben, bzw. dem Register hinzugefügt; das entsprechende Item zum Block muss in "modItemGroup" getrennt zur mod Block Gruppe hinzugefügt werden"
shipblock = registerItem("shipblock", new Item(new Item.Settings()));
pirates_coin = registerItem("pirates_coin",
new piratesCoinItem(new FabricItemSettings().group(modItemGroup.modchest).maxCount(16)));
new piratesCoinItem(new Item.Settings().maxCount(16)));
}
private static Item registerItem(String name, Item item) { // Methode, die die Items dann letztendlich hinzufügt;
// nicht bearbeiten ist eine generische MEthode
return Registry.register(Registry.ITEM, new Identifier(REServerMod.MOD_ID, name), item);
return Registry.register(Registries.ITEM, Identifier.of(REServerMod.MOD_ID, name), item);
}
public static void registerModItems() {

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@ -10,8 +10,6 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Arrays;
@Mixin(ServerPlayerEntity.class)
public abstract class ServerPlayerEntityMixin implements ServerPlayerEntityInterface {
@Unique

View File

@ -5,16 +5,14 @@ import modchest.util.setAndGetMultiButtonsSpawn;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import net.minecraft.block.BedBlock;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.Arrays;
import java.util.List;
import java.util.Objects;
@ -22,7 +20,7 @@ import java.util.Objects;
public class bedBlock {
@Inject(method = "onBreak", at = @At("HEAD"))
public void onBreak(World world, BlockPos pos, BlockState state, PlayerEntity player, CallbackInfo ci) { //Ueberprueft, wenn ein Bett zerstoert wird, ob jemand dieses Bett als Spawnpunkt hat
public void onBreak(World world, BlockPos pos, BlockState state, PlayerEntity player, CallbackInfoReturnable<BlockState> cir) { //Ueberprueft, wenn ein Bett zerstoert wird, ob jemand dieses Bett als Spawnpunkt hat
if (!world.isClient) { //Stellt sicher, dass das ganze nicht auf dem Client gerechnet wird, weil der Code sonst abstuertzt
int posBedX = pos.getX();

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@ -3,17 +3,40 @@ package modchest.networking;
import modchest.REServerMod;
import modchest.networking.packet.deathScreenMultiButtonsC2SPacket;
import modchest.networking.packet.setNewRespawnsC2SPacket;
import modchest.networking.payload.deathMultiRespawnButtons;
import net.fabricmc.fabric.api.networking.v1.PayloadTypeRegistry;
import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
import modchest.networking.payload.startSleepingCallButtons;
import net.minecraft.util.Identifier;
public class modNetworkingServer { //Identifier werden eingeführt
public static final Identifier request_respawn = new Identifier(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
public static final Identifier start_sleeping_call_buttons = new Identifier(REServerMod.MOD_ID, "start_sleeping_call_buttons");
public static final Identifier death_multi_respawn_buttons = new Identifier(REServerMod.MOD_ID, "death_call_respawn_buttons");
public static final Identifier request_respawn = Identifier.of(REServerMod.MOD_ID, "request_respawn"); //alle Identifier muessen leider IMMER auf Client und Server (doppelt) eingefuehrt werden
public static final Identifier start_sleeping_call_buttons = Identifier.of(REServerMod.MOD_ID, "start_sleeping_call_buttons");
public static final Identifier death_call_respawn_buttons = Identifier.of(REServerMod.MOD_ID, "death_call_respawn_buttons");
public static void registerS2CPackets() { //Identifier fuer packets werden registriert (Identifier die der Client aufruft um beim Server was auszufuehren)
ServerPlayNetworking.registerGlobalReceiver(start_sleeping_call_buttons, setNewRespawnsC2SPacket::receive); //was der Server dann machen soll steht in der receive Methode
PayloadTypeRegistry.playC2S().register(startSleepingCallButtons.ID, startSleepingCallButtons.CODEC);
PayloadTypeRegistry.playC2S().register(deathMultiRespawnButtons.ID, deathMultiRespawnButtons.CODEC);
//PayloadTypeRegistry.playC2S().register(requestRespawn.ID, requestRespawn.CODEC);
ServerPlayNetworking.registerGlobalReceiver(death_multi_respawn_buttons, deathScreenMultiButtonsC2SPacket::receive);
ServerPlayNetworking.registerGlobalReceiver(startSleepingCallButtons.ID, (payload, context) -> {
context.server().execute(() -> {
setNewRespawnsC2SPacket.receive(context.server(), context.player(), payload.number());
}
);});
ServerPlayNetworking.registerGlobalReceiver(deathMultiRespawnButtons.ID, (payload, context) -> {
context.server().execute(() -> {
deathScreenMultiButtonsC2SPacket.receive(context.server(), context.player(), payload.number());
}
);});
//ServerPlayNetworking.registerGlobalReceiver(start_sleeping_call_buttons, setNewRespawnsC2SPacket::receive); //was der Server dann machen soll steht in der receive Methode
//ServerPlayNetworking.registerGlobalReceiver(death_multi_respawn_buttons, deathScreenMultiButtonsC2SPacket::receive);
}
}

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@ -1,44 +1,39 @@
package modchest.networking.packet;
import modchest.REServerMod;
import modchest.networking.modNetworkingServer;
import modchest.networking.payload.requestRespawn;
import modchest.util.setAndGetMultiButtonsSpawn;
import net.fabricmc.fabric.api.networking.v1.PacketByteBufs;
import net.fabricmc.fabric.api.networking.v1.PacketSender;
import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
import net.minecraft.network.PacketByteBuf;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.network.ServerPlayNetworkHandler;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import java.awt.*;
import java.util.Arrays;
public class deathScreenMultiButtonsC2SPacket {
public static void receive(MinecraftServer server, ServerPlayerEntity player, //Passiert auf dem Server!!!
ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) {
public static void receive(MinecraftServer server, ServerPlayerEntity player, int number) { //Passiert auf dem Server!!!
setAndGetMultiButtonsSpawn setAndGet = new setAndGetMultiButtonsSpawn(); //um die nicht-statischen Methoden aufzurufen, erzeugen wir ein Objekt. Wir speichern aber keine Daten in der Klasse, daher ist das OK
int num; //num steht fuer Number, und sagt, welcher der 5 Knoepfe gedrueckt wurde, da das Spiel abstuertzt wenn man buf.readInt() mehr als einmal ausfuehrt
try {
num = buf.readInt(); //Um Spielabstuertze definitiv zu verhindern in einem try block, hat aber nie Probleme gemacht, also eine reine absicherung
num = number; //Um Spielabstuertze definitiv zu verhindern in einem try block, hat aber nie Probleme gemacht, also eine reine absicherung
} catch (Exception e) {
REServerMod.LOGGER.info("Following Error when trying to get the number of pressed Button: " + e + "continuing bwith Button 1");
REServerMod.LOGGER.info("Following Error when trying to get the number of pressed Button: " + e + "continuing with Button 1");
num = 1;
}
setAndGet.setMultiSpawnVanilla(player);
int[] posXYZ = setAndGet.getMultiSpawn(player, num); //neue Koordinaten werden vom Server geholt
int[] posXYZ = setAndGet.getMultiSpawn(player, number); //neue Koordinaten werden vom Server geholt
if (posXYZ.length == 3 && posXYZ[0] < 77889900) { //Stellt sicher, dass die 3 spawnkoordinaten nicht null sind; Koordinaten 77889900 sind ausserhalb der Welt und werden daher von mir in setAndGetMultiSpawnButtonsSpawn als Errorcodes verwendet
try {
//REServerMod.LOGGER.info("try Respawning from Multi-Sapwn");
player.setSpawnPoint(World.OVERWORLD, new BlockPos(posXYZ[0], posXYZ[1], posXYZ[2]), 0, true, true); //neuer Spawn wird gesetzt
ServerPlayNetworking.send(player, modNetworkingServer.request_respawn, PacketByteBufs.create()); //Anfrage an den Client zum respawnen wird gesendet
ServerPlayNetworking.send(player, new requestRespawn(1)); //Anfrage an den Client zum respawnen wird gesendet
player.sendMessage((Text.translatable("chat.modchest.multispawn.respawned", num)));
REServerMod.LOGGER.info("Respawned Player " + player.getEntityName() + " at " + Arrays.toString(setAndGet.getMultiSpawn(player, num)));
REServerMod.LOGGER.info("Respawned Player " + player.getNameForScoreboard() + " at " + Arrays.toString(setAndGet.getMultiSpawn(player, num)));
setAndGet.setMultiSpawn(player, 6);
} catch (Exception e) {
REServerMod.LOGGER.info("Sorry! Following error, trying to respawn player " + player.getDisplayName() + ": " + e);

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@ -2,21 +2,15 @@ package modchest.networking.packet;
import modchest.REServerMod;
import modchest.util.setAndGetMultiButtonsSpawn;
import net.fabricmc.fabric.api.networking.v1.PacketSender;
import net.minecraft.network.PacketByteBuf;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.network.ServerPlayNetworkHandler;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
import java.util.Arrays;
public class setNewRespawnsC2SPacket {
public static void receive(MinecraftServer server, ServerPlayerEntity player, //Passiert auf dem Server!!!
ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) {
public static void receive(MinecraftServer server, ServerPlayerEntity player, int number) {
setAndGetMultiButtonsSpawn setAndGet = new setAndGetMultiButtonsSpawn();
try {
switch (buf.readInt()) { //Wird nur einmal angefragt, daher muss buf.readInt() nicht als variable gesetzt werden
switch (number) { //Wird nur einmal angefragt, daher muss buf.readInt() nicht als variable gesetzt werden
case 1:
setAndGet.setMultiSpawn(player, 1); //Spawnpunkt wird gespeichert
player.sendMessage(Text.translatable("chat.modchest.multispawn.setspawn", "1"));

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@ -0,0 +1,17 @@
package modchest.networking.payload;
import modchest.networking.modNetworkingServer;
import net.minecraft.network.RegistryByteBuf;
import net.minecraft.network.codec.PacketCodec;
import net.minecraft.network.codec.PacketCodecs;
import net.minecraft.network.packet.CustomPayload;
public record deathMultiRespawnButtons(int number) implements CustomPayload {
public static final CustomPayload.Id<deathMultiRespawnButtons> ID = new CustomPayload.Id<>(modNetworkingServer.death_call_respawn_buttons);
public static final PacketCodec<RegistryByteBuf, deathMultiRespawnButtons> CODEC = PacketCodec.tuple(PacketCodecs.INTEGER, deathMultiRespawnButtons::number, deathMultiRespawnButtons::new);
@Override
public Id<? extends CustomPayload> getId() {
return null;
}
}

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@ -0,0 +1,17 @@
package modchest.networking.payload;
import modchest.networking.modNetworkingServer;
import net.minecraft.network.RegistryByteBuf;
import net.minecraft.network.codec.PacketCodec;
import net.minecraft.network.codec.PacketCodecs;
import net.minecraft.network.packet.CustomPayload;
public record requestRespawn(int number) implements CustomPayload {
public static final CustomPayload.Id<requestRespawn> ID = new CustomPayload.Id<>(modNetworkingServer.request_respawn);
public static final PacketCodec<RegistryByteBuf, requestRespawn> CODEC = PacketCodec.tuple(PacketCodecs.INTEGER, requestRespawn::number, requestRespawn::new);
@Override
public Id<? extends CustomPayload> getId() {
return null;
}
}

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@ -0,0 +1,17 @@
package modchest.networking.payload;
import modchest.networking.modNetworkingServer;
import net.minecraft.network.RegistryByteBuf;
import net.minecraft.network.codec.PacketCodec;
import net.minecraft.network.codec.PacketCodecs;
import net.minecraft.network.packet.CustomPayload;
public record startSleepingCallButtons(int number) implements CustomPayload {
public static final CustomPayload.Id<startSleepingCallButtons> ID = new CustomPayload.Id<>(modNetworkingServer.start_sleeping_call_buttons);
public static final PacketCodec<RegistryByteBuf, startSleepingCallButtons> CODEC = PacketCodec.tuple(PacketCodecs.INTEGER, startSleepingCallButtons::number, startSleepingCallButtons::new);
@Override
public Id<? extends CustomPayload> getId() {
return null;
}
}

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@ -1,8 +1,6 @@
package modchest.util;
import net.minecraft.nbt.NbtCompound;
import net.minecraft.server.network.ServerPlayerEntity;
import org.spongepowered.asm.mixin.Unique;
public interface ServerPlayerEntityInterface {
NbtCompound getDataSaver();

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@ -3,12 +3,10 @@ package modchest.util;
import modchest.block.entity.modBlockEntities;
import modchest.block.modBlocks;
import modchest.event.playerAfterRespawnEvent;
import modchest.event.useBlockCallback;
import modchest.item.modItemGroup;
import modchest.item.modItems;
import modchest.networking.modNetworkingServer;
import net.fabricmc.fabric.api.entity.event.v1.ServerPlayerEvents;
import net.fabricmc.fabric.api.event.player.UseBlockCallback;
public class initializer {
public static void itemGroups() {
@ -24,7 +22,6 @@ public class initializer {
public static void events() { //Events, bei denen custom Code ausgefuehrt wird, werden eingefuehrt
ServerPlayerEvents.AFTER_RESPAWN.register(new playerAfterRespawnEvent());
UseBlockCallback.EVENT.register(new useBlockCallback());
}
public static void networking() { //Identifier unter denen der Server zuhoert werden registriert

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@ -2,11 +2,10 @@ package modchest.util;
import modchest.REServerMod;
import net.minecraft.nbt.NbtCompound;
import net.minecraft.nbt.NbtElement;
import net.minecraft.registry.RegistryKey;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.registry.RegistryKey;
import net.minecraft.world.World;
public class setAndGetMultiButtonsSpawn {

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@ -1,5 +0,0 @@
{
"variants": {
"": {"model": "modchest:block/suspicious_block"}
}
}

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@ -1,5 +0,0 @@
{
"variants": {
"": {"model": "modchest:block/suspicious_block_minus_drei"}
}
}

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@ -1,5 +0,0 @@
{
"variants": {
"": {"model": "modchest:block/suspicious_block_minus_eins"}
}
}

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@ -1,5 +0,0 @@
{
"variants": {
"": {"model": "modchest:block/suspicious_block_minus_fuenf"}
}
}

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@ -1,5 +0,0 @@
{
"variants": {
"": {"model": "modchest:block/suspicious_block_minus_sechs"}
}
}

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@ -1,5 +0,0 @@
{
"variants": {
"": {"model": "modchest:block/suspicious_block_minus_sieben"}
}
}

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@ -1,5 +0,0 @@
{
"variants": {
"": {"model": "modchest:block/suspicious_block_minus_vier"}
}
}

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@ -1,5 +0,0 @@
{
"variants": {
"": {"model": "modchest:block/suspicious_block_minus_zwei"}
}
}

0
src/main/resources/assets/modchest/icon.png Normal file → Executable file
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After

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0
src/main/resources/assets/modchest/icon.png.old Normal file → Executable file
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Width:  |  Height:  |  Size: 453 B

After

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8
src/main/resources/assets/modchest/lang/de_de.json Normal file → Executable file
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@ -2,14 +2,6 @@
"item.modchest.shipblock": "Schiffsblock",
"item.modchest.pirates_coin": "OP Piraten ding zum Testen",
"block.modchest.steering_wheel": "Lenkrad",
"block.modchest.suspicious_block": "verdächtiger Block :)",
"block.modchest.suspicious_block_minus_eins": "durchaus verdächtiger Block",
"block.modchest.suspicious_block_minus_zwei": "sehr verdächtiger Block ",
"block.modchest.suspicious_block_minus_drei": "überaus verdächtiger Block",
"block.modchest.suspicious_block_minus_vier": "äußerst verdächtiger Block",
"block.modchest.suspicious_block_minus_fuenf": "seeeeeeeehr verdächtiger Block",
"block.modchest.suspicious_block_minus_sechs": "unglaublich verdächtiger Block",
"block.modchest.suspicious_block_minus_sieben": "unschlagbar verdächtiger Block",
"itemGroup.modchest.itemlist1": "Malte's Mod",
"chat.modchest.multispawn.beddestroyed": "Scheint so, als wäre das Bett zerstört worden!",

8
src/main/resources/assets/modchest/lang/en_pt.json Normal file → Executable file
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@ -2,14 +2,6 @@
"item.modchest.shipblock": "Hanno, änder die Sprache!",
"item.modchest.pirates_coin": "Ya coin for tha pirrrrrates!",
"block.modchest.steering_wheel": "Ne, du kriegst keine hilfreichen Angaben mit der Sprache!",
"block.modchest.suspicious_block": "somethin' fishy with this block",
"block.modchest.suspicious_block_minus_eins": "somethin' fishy with this block",
"block.modchest.suspicious_block_minus_zwei": "somethin' fishy with this block",
"block.modchest.suspicious_block_minus_drei": "somethin' fishy with this block",
"block.modchest.suspicious_block_minus_vier": "somethin' fishy with this block",
"block.modchest.suspicious_block_minus_fuenf": "somethin' fishy with this block",
"block.modchest.suspicious_block_minus_sechs": "somethin' fishy with this block",
"block.modchest.suspicious_block_minus_sieben": "somethin' fishy with this block",
"itemGroup.modchest.itemlist1": "Änder doch endlich die Sprache...",
"chat.modchest.multispawn.beddestroyed": "Sorry, mate! Looks like that cap'n doesn't like you",

8
src/main/resources/assets/modchest/lang/en_us.json Normal file → Executable file
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@ -2,14 +2,6 @@
"item.modchest.shipblock": "Shipblock",
"item.modchest.pirates_coin": "Pirate's Coin",
"block.modchest.steering_wheel": "Steering Wheel",
"block.modchest.suspicious_block": "sus",
"block.modchest.suspicious_block_minus_eins": "sus",
"block.modchest.suspicious_block_minus_zwei": "sus",
"block.modchest.suspicious_block_minus_drei": "sus",
"block.modchest.suspicious_block_minus_vier": "sus",
"block.modchest.suspicious_block_minus_fuenf": "sus",
"block.modchest.suspicious_block_minus_sechs": "ssus",
"block.modchest.suspicious_block_minus_sieben": "sus",
"itemGroup.modchest.itemlist1": "new blocks",
"chat.modchest.multispawn.beddestroyed": "Oh shit! Looks like that bed got destroyed!",

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@ -1,6 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "modchest:block/suspicious_block_texture"
}
}

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@ -1,21 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"0": "modchest:block/suspicious_block_texture",
"particle": "modchest:block/suspicious_block_texture"
},
"elements": [
{
"from": [0, 0, 0],
"to": [16, 10, 16],
"faces": {
"north": {"uv": [0, 0, 16, 10], "texture": "#0"},
"east": {"uv": [0, 0, 16, 10], "texture": "#0"},
"south": {"uv": [0, 0, 16, 10], "texture": "#0"},
"west": {"uv": [0, 0, 16, 10], "texture": "#0"},
"up": {"uv": [0, 0, 16, 16], "texture": "#0"},
"down": {"uv": [0, 0, 16, 16], "texture": "#0"}
}
}
]
}

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@ -1,21 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"0": "modchest:block/suspicious_block_texture",
"particle": "modchest:block/suspicious_block_texture"
},
"elements": [
{
"from": [0, 0, 0],
"to": [16, 14, 16],
"faces": {
"north": {"uv": [0, 0, 16, 14], "texture": "#0"},
"east": {"uv": [0, 0, 16, 14], "texture": "#0"},
"south": {"uv": [0, 0, 16, 14], "texture": "#0"},
"west": {"uv": [0, 0, 16, 14], "texture": "#0"},
"up": {"uv": [0, 0, 16, 16], "texture": "#0"},
"down": {"uv": [0, 0, 16, 16], "texture": "#0"}
}
}
]
}

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@ -1,21 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"0": "modchest:block/suspicious_block_texture",
"particle": "modchest:block/suspicious_block_texture"
},
"elements": [
{
"from": [0, 0, 0],
"to": [16, 6, 16],
"faces": {
"north": {"uv": [0, 0, 16, 6], "texture": "#0"},
"east": {"uv": [0, 0, 16, 6], "texture": "#0"},
"south": {"uv": [0, 0, 16, 6], "texture": "#0"},
"west": {"uv": [0, 0, 16, 6], "texture": "#0"},
"up": {"uv": [0, 0, 16, 16], "texture": "#0"},
"down": {"uv": [0, 0, 16, 16], "texture": "#0"}
}
}
]
}

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@ -1,21 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"0": "modchest:block/suspicious_block_texture",
"particle": "modchest:block/suspicious_block_texture"
},
"elements": [
{
"from": [0, 0, 0],
"to": [16, 4, 16],
"faces": {
"north": {"uv": [0, 0, 16, 4], "texture": "#0"},
"east": {"uv": [0, 0, 16, 4], "texture": "#0"},
"south": {"uv": [0, 0, 16, 4], "texture": "#0"},
"west": {"uv": [0, 0, 16, 4], "texture": "#0"},
"up": {"uv": [0, 0, 16, 16], "texture": "#0"},
"down": {"uv": [0, 0, 16, 16], "texture": "#0"}
}
}
]
}

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@ -1,21 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"0": "modchest:block/suspicious_block_texture",
"particle": "modchest:block/suspicious_block_texture"
},
"elements": [
{
"from": [0, 0, 0],
"to": [16, 2, 16],
"faces": {
"north": {"uv": [0, 0, 16, 2], "texture": "#0"},
"east": {"uv": [0, 0, 16, 2], "texture": "#0"},
"south": {"uv": [0, 0, 16, 2], "texture": "#0"},
"west": {"uv": [0, 0, 16, 2], "texture": "#0"},
"up": {"uv": [0, 0, 16, 16], "texture": "#0"},
"down": {"uv": [0, 0, 16, 16], "texture": "#0"}
}
}
]
}

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@ -1,21 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"0": "modchest:block/suspicious_block_texture",
"particle": "modchest:block/suspicious_block_texture"
},
"elements": [
{
"from": [0, 0, 0],
"to": [16, 8, 16],
"faces": {
"north": {"uv": [0, 0, 16, 8], "texture": "#0"},
"east": {"uv": [0, 0, 16, 8], "texture": "#0"},
"south": {"uv": [0, 0, 16, 8], "texture": "#0"},
"west": {"uv": [0, 0, 16, 8], "texture": "#0"},
"up": {"uv": [0, 0, 16, 16], "texture": "#0"},
"down": {"uv": [0, 0, 16, 16], "texture": "#0"}
}
}
]
}

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@ -1,21 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"0": "modchest:block/suspicious_block_texture",
"particle": "modchest:block/suspicious_block_texture"
},
"elements": [
{
"from": [0, 0, 0],
"to": [16, 12, 16],
"faces": {
"north": {"uv": [0, 0, 16, 12], "texture": "#0"},
"east": {"uv": [0, 0, 16, 12], "texture": "#0"},
"south": {"uv": [0, 0, 16, 12], "texture": "#0"},
"west": {"uv": [0, 0, 16, 12], "texture": "#0"},
"up": {"uv": [0, 0, 16, 16], "texture": "#0"},
"down": {"uv": [0, 0, 16, 16], "texture": "#0"}
}
}
]
}

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@ -1,3 +0,0 @@
{
"parent": "modchest:block/suspicious_block"
}

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@ -1,3 +0,0 @@
{
"parent": "modchest:block/suspicious_block_minus_drei"
}

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@ -1,3 +0,0 @@
{
"parent": "modchest:block/suspicious_block_minus_eins"
}

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@ -1,3 +0,0 @@
{
"parent": "modchest:block/suspicious_block_minus_fuenf"
}

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@ -1,3 +0,0 @@
{
"parent": "modchest:block/suspicious_block_minus_sechs"
}

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@ -1,3 +0,0 @@
{
"parent": "modchest:block/suspicious_block_minus_sieben"
}

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@ -1,3 +0,0 @@
{
"parent": "modchest:block/suspicious_block_minus_vier"
}

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{
"parent": "modchest:block/suspicious_block_minus_zwei"
}

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src/main/resources/data/icon.png Normal file → Executable file
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